mag_scene_input_name.c 2.8 KB

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  1. #include <toolbox/name_generator.h>
  2. #include "../mag_i.h"
  3. void mag_scene_input_name_on_enter(void* context) {
  4. Mag* mag = context;
  5. TextInput* text_input = mag->text_input;
  6. FuriString* folder_path;
  7. folder_path = furi_string_alloc();
  8. //TODO: compatible types / etc
  9. //bool name_is_empty = furi_string_empty(mag->mag_dev->dev_name);
  10. bool name_is_empty = true;
  11. if(name_is_empty) {
  12. furi_string_set(mag->file_path, MAG_APP_FOLDER);
  13. name_generator_make_auto(mag->text_store, MAG_TEXT_STORE_SIZE, "Mag");
  14. furi_string_set(folder_path, MAG_APP_FOLDER);
  15. } else {
  16. // TODO: compatible types etc
  17. //mag_text_store_set(mag, "%s", furi_string_get_cstr(mag->mag_dev->dev_name));
  18. path_extract_dirname(furi_string_get_cstr(mag->file_path), folder_path);
  19. }
  20. text_input_set_header_text(text_input, "Name the card");
  21. text_input_set_result_callback(
  22. text_input,
  23. mag_text_input_callback,
  24. mag,
  25. mag->text_store,
  26. MAG_DEV_NAME_MAX_LEN,
  27. name_is_empty);
  28. FURI_LOG_I("", "%s %s", furi_string_get_cstr(folder_path), mag->text_store);
  29. ValidatorIsFile* validator_is_file = validator_is_file_alloc_init(
  30. furi_string_get_cstr(folder_path),
  31. MAG_APP_EXTENSION,
  32. furi_string_get_cstr(mag->file_name));
  33. text_input_set_validator(text_input, validator_is_file_callback, validator_is_file);
  34. furi_string_free(folder_path);
  35. view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewTextInput);
  36. }
  37. bool mag_scene_input_name_on_event(void* context, SceneManagerEvent event) {
  38. Mag* mag = context;
  39. SceneManager* scene_manager = mag->scene_manager;
  40. bool consumed = false;
  41. if(event.type == SceneManagerEventTypeCustom) {
  42. if(event.event == MagEventNext) {
  43. consumed = true;
  44. //if(!furi_string_empty(mag->file_name)) {
  45. // mag_delete_key(mag);
  46. //}
  47. furi_string_set(mag->file_name, mag->text_store);
  48. if(mag_device_save(mag->mag_dev, furi_string_get_cstr(mag->file_name))) {
  49. scene_manager_next_scene(scene_manager, MagSceneSaveSuccess);
  50. } else {
  51. //scene_manager_search_and_switch_to_previous_scene(
  52. // scene_manager, MagSceneReadKeyMenu);
  53. // TODO: Replace with appropriate scene! No read scene prior if adding manually...
  54. }
  55. }
  56. }
  57. return consumed;
  58. }
  59. void mag_scene_input_name_on_exit(void* context) {
  60. Mag* mag = context;
  61. TextInput* text_input = mag->text_input;
  62. void* validator_context = text_input_get_validator_callback_context(text_input);
  63. text_input_set_validator(text_input, NULL, NULL);
  64. validator_is_file_free((ValidatorIsFile*)validator_context);
  65. text_input_reset(text_input);
  66. }