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- #include "../mag_i.h"
- #include "../helpers/mag_helpers.h"
- #define TAG "MagSceneEmulate"
- void cat_trackstr(FuriString* str, uint8_t calls, uint8_t i, FuriString* trackstr) {
- furi_string_cat_printf(
- str,
- "%sTrack %d:%s%s\n",
- (calls == 0) ? "" : "\n", // if first line, don't prepend a "\n"
- (i + 1),
- furi_string_empty(trackstr) ? " " : "\n",
- furi_string_empty(trackstr) ? "< empty >" : furi_string_get_cstr(trackstr));
- }
- void mag_scene_emulate_on_enter(void* context) {
- Mag* mag = context;
- Widget* widget = mag->widget;
- FuriString* tmp_str;
- tmp_str = furi_string_alloc();
- // Use strlcpy instead perhaps, to truncate to screen width, then add ellipses if needed?
- furi_string_printf(tmp_str, "%s\r\n", mag->mag_dev->dev_name);
- // TODO: Display other relevant config settings (namely RFID vs GPIO)?
- widget_add_icon_element(widget, 1, 1, &I_mag_file_10px);
- widget_add_string_element(
- widget, 13, 2, AlignLeft, AlignTop, FontPrimary, furi_string_get_cstr(tmp_str));
- furi_string_reset(tmp_str);
- FURI_LOG_D(TAG, "%d", mag->state.reverse);
- // print relevant data
- uint8_t cat_count = 0;
- for(uint8_t i = 0; i < MAG_DEV_TRACKS; i++) {
- FuriString* trackstr = mag->mag_dev->dev_data.track[i].str;
- // still messy / dumb way to do this, but slightly cleaner than before.
- // will clean up more later
- switch(mag->state.track) {
- case MagTrackStateOne:
- if(i == 0) cat_trackstr(tmp_str, cat_count++, i, trackstr);
- break;
- case MagTrackStateTwo:
- if(i == 1) cat_trackstr(tmp_str, cat_count++, i, trackstr);
- break;
- case MagTrackStateThree:
- if(i == 2) cat_trackstr(tmp_str, cat_count++, i, trackstr);
- break;
- case MagTrackStateOneAndTwo:
- if((i == 0) | (i == 1)) cat_trackstr(tmp_str, cat_count++, i, trackstr);
- break;
- }
- }
- widget_add_text_scroll_element(widget, 0, 15, 128, 49, furi_string_get_cstr(tmp_str));
- widget_add_button_element(widget, GuiButtonTypeLeft, "Config", mag_widget_callback, mag);
- widget_add_button_element(widget, GuiButtonTypeRight, "Send", mag_widget_callback, mag);
- view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewWidget);
- furi_string_free(tmp_str);
- }
- bool mag_scene_emulate_on_event(void* context, SceneManagerEvent event) {
- Mag* mag = context;
- SceneManager* scene_manager = mag->scene_manager;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- case GuiButtonTypeLeft:
- consumed = true;
- scene_manager_next_scene(scene_manager, MagSceneEmulateConfig);
- break;
- case GuiButtonTypeRight:
- consumed = true;
- notification_message(mag->notifications, &sequence_blink_start_cyan);
- mag_spoof(mag);
- notification_message(mag->notifications, &sequence_blink_stop);
- break;
- }
- }
- return consumed;
- }
- void mag_scene_emulate_on_exit(void* context) {
- Mag* mag = context;
- notification_message(mag->notifications, &sequence_blink_stop);
- widget_reset(mag->widget);
- }
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