#include "../mag_i.h" #include "../helpers/mag_helpers.h" #define TAG "MagSceneEmulate" void cat_trackstr(FuriString* str, uint8_t calls, uint8_t i, FuriString* trackstr) { furi_string_cat_printf( str, "%sTrack %d:%s%s\n", (calls == 0) ? "" : "\n", // if first line, don't prepend a "\n" (i + 1), furi_string_empty(trackstr) ? " " : "\n", furi_string_empty(trackstr) ? "< empty >" : furi_string_get_cstr(trackstr)); } void mag_scene_emulate_on_enter(void* context) { Mag* mag = context; Widget* widget = mag->widget; FuriString* tmp_str; tmp_str = furi_string_alloc(); // Use strlcpy instead perhaps, to truncate to screen width, then add ellipses if needed? furi_string_printf(tmp_str, "%s\r\n", mag->mag_dev->dev_name); // TODO: Display other relevant config settings (namely RFID vs GPIO)? widget_add_icon_element(widget, 1, 1, &I_mag_file_10px); widget_add_string_element( widget, 13, 2, AlignLeft, AlignTop, FontPrimary, furi_string_get_cstr(tmp_str)); furi_string_reset(tmp_str); FURI_LOG_D(TAG, "%d", mag->state.reverse); // print relevant data uint8_t cat_count = 0; for(uint8_t i = 0; i < MAG_DEV_TRACKS; i++) { FuriString* trackstr = mag->mag_dev->dev_data.track[i].str; // still messy / dumb way to do this, but slightly cleaner than before. // will clean up more later switch(mag->state.track) { case MagTrackStateOne: if(i == 0) cat_trackstr(tmp_str, cat_count++, i, trackstr); break; case MagTrackStateTwo: if(i == 1) cat_trackstr(tmp_str, cat_count++, i, trackstr); break; case MagTrackStateThree: if(i == 2) cat_trackstr(tmp_str, cat_count++, i, trackstr); break; case MagTrackStateOneAndTwo: if((i == 0) | (i == 1)) cat_trackstr(tmp_str, cat_count++, i, trackstr); break; } } widget_add_text_scroll_element(widget, 0, 15, 128, 49, furi_string_get_cstr(tmp_str)); widget_add_button_element(widget, GuiButtonTypeLeft, "Config", mag_widget_callback, mag); widget_add_button_element(widget, GuiButtonTypeRight, "Send", mag_widget_callback, mag); view_dispatcher_switch_to_view(mag->view_dispatcher, MagViewWidget); furi_string_free(tmp_str); } bool mag_scene_emulate_on_event(void* context, SceneManagerEvent event) { Mag* mag = context; SceneManager* scene_manager = mag->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case GuiButtonTypeLeft: consumed = true; scene_manager_next_scene(scene_manager, MagSceneEmulateConfig); break; case GuiButtonTypeRight: consumed = true; notification_message(mag->notifications, &sequence_blink_start_cyan); mag_spoof(mag); notification_message(mag->notifications, &sequence_blink_stop); break; } } return consumed; } void mag_scene_emulate_on_exit(void* context) { Mag* mag = context; notification_message(mag->notifications, &sequence_blink_stop); widget_reset(mag->widget); }