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- #ifndef GAMESTATE_H
- #define GAMESTATE_H
- #include <gui/icon_animation.h>
- #include <furi.h>
- #include "barry.h"
- #include "scientist.h"
- #include "coin.h"
- #include "particle.h"
- #include "game_sprites.h"
- #include "states.h"
- #include "missile.h"
- #include "background_assets.h"
- typedef struct {
- int total_coins;
- int distance;
- bool new_highscore;
- BARRY barry;
- COIN coins[COINS_MAX];
- PARTICLE particles[PARTICLES_MAX];
- SCIENTIST scientists[SCIENTISTS_MAX];
- MISSILE missiles[MISSILES_MAX];
- BackgroundAsset bg_assets[BG_ASSETS_MAX];
- State state;
- GameSprites sprites;
- FuriMutex* mutex;
- FuriTimer* timer;
- void (*death_handler)();
- } GameState;
- void game_state_tick(GameState* const game_state);
- #endif // GAMESTATE_H
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