game_state.h 762 B

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  1. #ifndef GAMESTATE_H
  2. #define GAMESTATE_H
  3. #include <gui/icon_animation.h>
  4. #include <furi.h>
  5. #include "barry.h"
  6. #include "scientist.h"
  7. #include "coin.h"
  8. #include "particle.h"
  9. #include "game_sprites.h"
  10. #include "states.h"
  11. #include "missile.h"
  12. #include "background_assets.h"
  13. typedef struct {
  14. int total_coins;
  15. int distance;
  16. bool new_highscore;
  17. BARRY barry;
  18. COIN coins[COINS_MAX];
  19. PARTICLE particles[PARTICLES_MAX];
  20. SCIENTIST scientists[SCIENTISTS_MAX];
  21. MISSILE missiles[MISSILES_MAX];
  22. BackgroundAsset bg_assets[BG_ASSETS_MAX];
  23. State state;
  24. GameSprites sprites;
  25. FuriMutex* mutex;
  26. FuriTimer* timer;
  27. void (*death_handler)();
  28. } GameState;
  29. void game_state_tick(GameState* const game_state);
  30. #endif // GAMESTATE_H