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- #include "../hex_viewer.h"
- #include <lib/toolbox/value_index.h>
- enum SettingsIndex {
- SettingsIndexHaptic = 10,
- SettingsIndexValue1,
- SettingsIndexValue2,
- };
- const char* const haptic_text[2] = {
- "OFF",
- "ON",
- };
- const uint32_t haptic_value[2] = {
- HexViewerHapticOff,
- HexViewerHapticOn,
- };
- const char* const speaker_text[2] = {
- "OFF",
- "ON",
- };
- const uint32_t speaker_value[2] = {
- HexViewerSpeakerOff,
- HexViewerSpeakerOn,
- };
- const char* const led_text[2] = {
- "OFF",
- "ON",
- };
- const uint32_t led_value[2] = {
- HexViewerLedOff,
- HexViewerLedOn,
- };
- const char* const settings_text[2] = {
- "OFF",
- "ON",
- };
- const uint32_t settings_value[2] = {
- HexViewerSettingsOff,
- HexViewerSettingsOn,
- };
- static void hex_viewer_scene_settings_set_haptic(VariableItem* item) {
- HexViewer* app = variable_item_get_context(item);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, haptic_text[index]);
- app->haptic = haptic_value[index];
- }
- static void hex_viewer_scene_settings_set_speaker(VariableItem* item) {
- HexViewer* app = variable_item_get_context(item);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, speaker_text[index]);
- app->speaker = speaker_value[index];
- }
- static void hex_viewer_scene_settings_set_led(VariableItem* item) {
- HexViewer* app = variable_item_get_context(item);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, led_text[index]);
- app->led = led_value[index];
- }
- static void hex_viewer_scene_settings_set_save_settings(VariableItem* item) {
- HexViewer* app = variable_item_get_context(item);
- uint8_t index = variable_item_get_current_value_index(item);
- variable_item_set_current_value_text(item, settings_text[index]);
- app->save_settings = settings_value[index];
- }
- void hex_viewer_scene_settings_submenu_callback(void* context, uint32_t index) {
- HexViewer* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, index);
- }
- void hex_viewer_scene_settings_on_enter(void* context) {
- HexViewer* app = context;
- VariableItem* item;
- uint8_t value_index;
- // Vibro on/off
- item = variable_item_list_add(
- app->variable_item_list, "Vibro/Haptic:", 2, hex_viewer_scene_settings_set_haptic, app);
- value_index = value_index_uint32(app->haptic, haptic_value, 2);
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, haptic_text[value_index]);
- // Sound on/off
- item = variable_item_list_add(
- app->variable_item_list, "Sound:", 2, hex_viewer_scene_settings_set_speaker, app);
- value_index = value_index_uint32(app->speaker, speaker_value, 2);
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, speaker_text[value_index]);
- // LED Effects on/off
- item = variable_item_list_add(
- app->variable_item_list, "LED FX:", 2, hex_viewer_scene_settings_set_led, app);
- value_index = value_index_uint32(app->led, led_value, 2);
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, led_text[value_index]);
- // Save Settings to File
- item = variable_item_list_add(
- app->variable_item_list,
- "Save Settings",
- 2,
- hex_viewer_scene_settings_set_save_settings,
- app);
- value_index = value_index_uint32(app->save_settings, settings_value, 2);
- variable_item_set_current_value_index(item, value_index);
- variable_item_set_current_value_text(item, settings_text[value_index]);
- view_dispatcher_switch_to_view(app->view_dispatcher, HexViewerViewIdSettings);
- }
- bool hex_viewer_scene_settings_on_event(void* context, SceneManagerEvent event) {
- HexViewer* app = context;
- UNUSED(app);
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- }
- return consumed;
- }
- void hex_viewer_scene_settings_on_exit(void* context) {
- HexViewer* app = context;
- variable_item_list_set_selected_item(app->variable_item_list, 0);
- variable_item_list_reset(app->variable_item_list);
- }
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