hex_viewer_scene_settings.c 4.2 KB

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  1. #include "../hex_viewer.h"
  2. #include <lib/toolbox/value_index.h>
  3. enum SettingsIndex {
  4. SettingsIndexHaptic = 10,
  5. SettingsIndexValue1,
  6. SettingsIndexValue2,
  7. };
  8. const char* const haptic_text[2] = {
  9. "OFF",
  10. "ON",
  11. };
  12. const uint32_t haptic_value[2] = {
  13. HexViewerHapticOff,
  14. HexViewerHapticOn,
  15. };
  16. const char* const speaker_text[2] = {
  17. "OFF",
  18. "ON",
  19. };
  20. const uint32_t speaker_value[2] = {
  21. HexViewerSpeakerOff,
  22. HexViewerSpeakerOn,
  23. };
  24. const char* const led_text[2] = {
  25. "OFF",
  26. "ON",
  27. };
  28. const uint32_t led_value[2] = {
  29. HexViewerLedOff,
  30. HexViewerLedOn,
  31. };
  32. const char* const settings_text[2] = {
  33. "OFF",
  34. "ON",
  35. };
  36. const uint32_t settings_value[2] = {
  37. HexViewerSettingsOff,
  38. HexViewerSettingsOn,
  39. };
  40. static void hex_viewer_scene_settings_set_haptic(VariableItem* item) {
  41. HexViewer* app = variable_item_get_context(item);
  42. uint8_t index = variable_item_get_current_value_index(item);
  43. variable_item_set_current_value_text(item, haptic_text[index]);
  44. app->haptic = haptic_value[index];
  45. }
  46. static void hex_viewer_scene_settings_set_speaker(VariableItem* item) {
  47. HexViewer* app = variable_item_get_context(item);
  48. uint8_t index = variable_item_get_current_value_index(item);
  49. variable_item_set_current_value_text(item, speaker_text[index]);
  50. app->speaker = speaker_value[index];
  51. }
  52. static void hex_viewer_scene_settings_set_led(VariableItem* item) {
  53. HexViewer* app = variable_item_get_context(item);
  54. uint8_t index = variable_item_get_current_value_index(item);
  55. variable_item_set_current_value_text(item, led_text[index]);
  56. app->led = led_value[index];
  57. }
  58. static void hex_viewer_scene_settings_set_save_settings(VariableItem* item) {
  59. HexViewer* app = variable_item_get_context(item);
  60. uint8_t index = variable_item_get_current_value_index(item);
  61. variable_item_set_current_value_text(item, settings_text[index]);
  62. app->save_settings = settings_value[index];
  63. }
  64. void hex_viewer_scene_settings_submenu_callback(void* context, uint32_t index) {
  65. HexViewer* app = context;
  66. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  67. }
  68. void hex_viewer_scene_settings_on_enter(void* context) {
  69. HexViewer* app = context;
  70. VariableItem* item;
  71. uint8_t value_index;
  72. // Vibro on/off
  73. item = variable_item_list_add(
  74. app->variable_item_list, "Vibro/Haptic:", 2, hex_viewer_scene_settings_set_haptic, app);
  75. value_index = value_index_uint32(app->haptic, haptic_value, 2);
  76. variable_item_set_current_value_index(item, value_index);
  77. variable_item_set_current_value_text(item, haptic_text[value_index]);
  78. // Sound on/off
  79. item = variable_item_list_add(
  80. app->variable_item_list, "Sound:", 2, hex_viewer_scene_settings_set_speaker, app);
  81. value_index = value_index_uint32(app->speaker, speaker_value, 2);
  82. variable_item_set_current_value_index(item, value_index);
  83. variable_item_set_current_value_text(item, speaker_text[value_index]);
  84. // LED Effects on/off
  85. item = variable_item_list_add(
  86. app->variable_item_list, "LED FX:", 2, hex_viewer_scene_settings_set_led, app);
  87. value_index = value_index_uint32(app->led, led_value, 2);
  88. variable_item_set_current_value_index(item, value_index);
  89. variable_item_set_current_value_text(item, led_text[value_index]);
  90. // Save Settings to File
  91. item = variable_item_list_add(
  92. app->variable_item_list,
  93. "Save Settings",
  94. 2,
  95. hex_viewer_scene_settings_set_save_settings,
  96. app);
  97. value_index = value_index_uint32(app->save_settings, settings_value, 2);
  98. variable_item_set_current_value_index(item, value_index);
  99. variable_item_set_current_value_text(item, settings_text[value_index]);
  100. view_dispatcher_switch_to_view(app->view_dispatcher, HexViewerViewIdSettings);
  101. }
  102. bool hex_viewer_scene_settings_on_event(void* context, SceneManagerEvent event) {
  103. HexViewer* app = context;
  104. UNUSED(app);
  105. bool consumed = false;
  106. if(event.type == SceneManagerEventTypeCustom) {
  107. }
  108. return consumed;
  109. }
  110. void hex_viewer_scene_settings_on_exit(void* context) {
  111. HexViewer* app = context;
  112. variable_item_list_set_selected_item(app->variable_item_list, 0);
  113. variable_item_list_reset(app->variable_item_list);
  114. }