#include "../hex_viewer.h" #include enum SettingsIndex { SettingsIndexHaptic = 10, SettingsIndexValue1, SettingsIndexValue2, }; const char* const haptic_text[2] = { "OFF", "ON", }; const uint32_t haptic_value[2] = { HexViewerHapticOff, HexViewerHapticOn, }; const char* const speaker_text[2] = { "OFF", "ON", }; const uint32_t speaker_value[2] = { HexViewerSpeakerOff, HexViewerSpeakerOn, }; const char* const led_text[2] = { "OFF", "ON", }; const uint32_t led_value[2] = { HexViewerLedOff, HexViewerLedOn, }; const char* const settings_text[2] = { "OFF", "ON", }; const uint32_t settings_value[2] = { HexViewerSettingsOff, HexViewerSettingsOn, }; static void hex_viewer_scene_settings_set_haptic(VariableItem* item) { HexViewer* app = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, haptic_text[index]); app->haptic = haptic_value[index]; } static void hex_viewer_scene_settings_set_speaker(VariableItem* item) { HexViewer* app = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, speaker_text[index]); app->speaker = speaker_value[index]; } static void hex_viewer_scene_settings_set_led(VariableItem* item) { HexViewer* app = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, led_text[index]); app->led = led_value[index]; } static void hex_viewer_scene_settings_set_save_settings(VariableItem* item) { HexViewer* app = variable_item_get_context(item); uint8_t index = variable_item_get_current_value_index(item); variable_item_set_current_value_text(item, settings_text[index]); app->save_settings = settings_value[index]; } void hex_viewer_scene_settings_submenu_callback(void* context, uint32_t index) { HexViewer* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } void hex_viewer_scene_settings_on_enter(void* context) { HexViewer* app = context; VariableItem* item; uint8_t value_index; // Vibro on/off item = variable_item_list_add( app->variable_item_list, "Vibro/Haptic:", 2, hex_viewer_scene_settings_set_haptic, app); value_index = value_index_uint32(app->haptic, haptic_value, 2); variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_text(item, haptic_text[value_index]); // Sound on/off item = variable_item_list_add( app->variable_item_list, "Sound:", 2, hex_viewer_scene_settings_set_speaker, app); value_index = value_index_uint32(app->speaker, speaker_value, 2); variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_text(item, speaker_text[value_index]); // LED Effects on/off item = variable_item_list_add( app->variable_item_list, "LED FX:", 2, hex_viewer_scene_settings_set_led, app); value_index = value_index_uint32(app->led, led_value, 2); variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_text(item, led_text[value_index]); // Save Settings to File item = variable_item_list_add( app->variable_item_list, "Save Settings", 2, hex_viewer_scene_settings_set_save_settings, app); value_index = value_index_uint32(app->save_settings, settings_value, 2); variable_item_set_current_value_index(item, value_index); variable_item_set_current_value_text(item, settings_text[value_index]); view_dispatcher_switch_to_view(app->view_dispatcher, HexViewerViewIdSettings); } bool hex_viewer_scene_settings_on_event(void* context, SceneManagerEvent event) { HexViewer* app = context; UNUSED(app); bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { } return consumed; } void hex_viewer_scene_settings_on_exit(void* context) { HexViewer* app = context; variable_item_list_set_selected_item(app->variable_item_list, 0); variable_item_list_reset(app->variable_item_list); }