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- #pragma once
- #include <game/draw.h>
- // Screen size
- #define SCREEN_WIDTH 128
- #define SCREEN_HEIGHT 64
- // World size (6x6)
- #define WORLD_WIDTH 768
- #define WORLD_HEIGHT 384
- // Maximum number of world objects
- #define MAX_WORLD_OBJECTS 25
- const LevelBehaviour *world_pvp();
- bool world_json_draw(GameManager *manager, Level *level, const FuriString *json_data);
- FuriString *world_fetch(FlipperHTTP *fhttp, const char *name);
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