#pragma once #include // Screen size #define SCREEN_WIDTH 128 #define SCREEN_HEIGHT 64 // World size (6x6) #define WORLD_WIDTH 768 #define WORLD_HEIGHT 384 // Maximum number of world objects #define MAX_WORLD_OBJECTS 25 const LevelBehaviour *world_pvp(); bool world_json_draw(GameManager *manager, Level *level, const FuriString *json_data); FuriString *world_fetch(FlipperHTTP *fhttp, const char *name);