| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164 |
- #include <game/draw.h>
- // Global variables to store camera position
- int draw_camera_x = 0;
- int draw_camera_y = 0;
- // Draw the user stats (health, xp, and level)
- void draw_user_stats(Canvas *canvas, Vector pos, GameManager *manager)
- {
- GameContext *game_context = game_manager_game_context_get(manager);
- PlayerContext *player = entity_context_get(game_context->player);
- // first draw a black rectangle to make the text more readable
- canvas_invert_color(canvas);
- canvas_draw_box(canvas, pos.x - 1, pos.y - 7, 34, 21);
- canvas_invert_color(canvas);
- char health[32];
- char xp[32];
- char level[32];
- snprintf(health, sizeof(health), "HP : %ld", player->health);
- snprintf(level, sizeof(level), "LVL: %ld", player->level);
- if (player->xp < 10000)
- snprintf(xp, sizeof(xp), "XP : %ld", player->xp);
- else
- snprintf(xp, sizeof(xp), "XP : %ldK", player->xp / 1000);
- canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
- canvas_draw_str(canvas, pos.x, pos.y, health);
- canvas_draw_str(canvas, pos.x, pos.y + 7, xp);
- canvas_draw_str(canvas, pos.x, pos.y + 14, level);
- }
- void draw_username(Canvas *canvas, Vector pos, char *username)
- {
- // first draw a black rectangle to make the text more readable
- // draw box around the username
- canvas_invert_color(canvas);
- canvas_draw_box(canvas, pos.x - draw_camera_x - (strlen(username) * 2) - 1, pos.y - draw_camera_y - 14, strlen(username) * 4 + 1, 8);
- canvas_invert_color(canvas);
- // draw username over player's head
- canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
- canvas_draw_str(canvas, pos.x - draw_camera_x - (strlen(username) * 2), pos.y - draw_camera_y - 7, username);
- }
- static void draw_menu(GameManager *manager, Canvas *canvas)
- {
- GameContext *game_context = game_manager_game_context_get(manager);
- PlayerContext *player_context = entity_context_get(game_context->player);
- // draw background rectangle
- canvas_draw_icon(
- canvas,
- 0,
- 0,
- &I_icon_menu_128x64px);
- if (game_context->game_mode == GAME_MODE_STORY && game_context->story_step < STORY_TUTORIAL_STEPS)
- {
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str(canvas, 45, 15, "Tutorial");
- canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
- canvas_draw_str(canvas, 24, 35, "Press BACK to exit");
- }
- else
- {
- // draw menu options
- switch (game_context->menu_screen)
- {
- case GAME_MENU_INFO:
- // draw info
- // first option is highlighted
- char health[32];
- char xp[32];
- char level[32];
- char strength[32];
- snprintf(level, sizeof(level), "Level : %ld", player_context->level);
- snprintf(health, sizeof(health), "Health : %ld", player_context->health);
- snprintf(xp, sizeof(xp), "XP : %ld", player_context->xp);
- snprintf(strength, sizeof(strength), "Strength: %ld", player_context->strength);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str(canvas, 7, 16, player_context->username);
- canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
- canvas_draw_str(canvas, 7, 30, level);
- canvas_draw_str(canvas, 7, 37, health);
- canvas_draw_str(canvas, 7, 44, xp);
- canvas_draw_str(canvas, 7, 51, strength);
- // draw a box around the selected option
- canvas_draw_frame(canvas, 80, 18, 36, 30);
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str(canvas, 86, 30, "Info");
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str(canvas, 86, 42, "More");
- break;
- case GAME_MENU_MORE:
- // draw settings
- switch (game_context->menu_selection)
- {
- case 0:
- // first option is highlighted
- break;
- case 1:
- // second option is highlighted
- break;
- default:
- break;
- }
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str(canvas, 7, 16, VERSION_TAG);
- canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
- canvas_draw_str_multi(canvas, 7, 25, "Developed by\nJBlanked and Derek \nJamison. Graphics\nfrom Pr3!\n\nwww.github.com/jblanked");
- // draw a box around the selected option
- canvas_draw_frame(canvas, 80, 18, 36, 30);
- canvas_set_font(canvas, FontSecondary);
- canvas_draw_str(canvas, 86, 30, "Info");
- canvas_set_font(canvas, FontPrimary);
- canvas_draw_str(canvas, 86, 42, "More");
- break;
- case GAME_MENU_NPC:
- // draw NPC dialog
- canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
- canvas_draw_str(canvas, 7, 16, game_context->message);
- break;
- default:
- break;
- }
- }
- }
- void draw_background_render(Canvas *canvas, GameManager *manager)
- {
- if (!canvas || !manager)
- return;
- GameContext *game_context = game_manager_game_context_get(manager);
- PlayerContext *player_context = entity_context_get(game_context->player);
- if (!game_context->is_menu_open)
- {
- // get player position
- Vector posi = entity_pos_get(game_context->player);
- // draw username over player's head
- draw_username(canvas, posi, player_context->username);
- if (game_context->is_switching_level)
- // draw switch world icon
- canvas_draw_icon(canvas, 0, 0, &I_icon_world_change_128x64px);
- else
- // Draw user stats
- draw_user_stats(canvas, (Vector){0, 50}, manager);
- }
- else
- {
- // draw menu
- draw_menu(manager, canvas);
- }
- };
|