draw.c 5.8 KB

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  1. #include <game/draw.h>
  2. // Global variables to store camera position
  3. int draw_camera_x = 0;
  4. int draw_camera_y = 0;
  5. // Draw the user stats (health, xp, and level)
  6. void draw_user_stats(Canvas *canvas, Vector pos, GameManager *manager)
  7. {
  8. GameContext *game_context = game_manager_game_context_get(manager);
  9. PlayerContext *player = entity_context_get(game_context->player);
  10. // first draw a black rectangle to make the text more readable
  11. canvas_invert_color(canvas);
  12. canvas_draw_box(canvas, pos.x - 1, pos.y - 7, 34, 21);
  13. canvas_invert_color(canvas);
  14. char health[32];
  15. char xp[32];
  16. char level[32];
  17. snprintf(health, sizeof(health), "HP : %ld", player->health);
  18. snprintf(level, sizeof(level), "LVL: %ld", player->level);
  19. if (player->xp < 10000)
  20. snprintf(xp, sizeof(xp), "XP : %ld", player->xp);
  21. else
  22. snprintf(xp, sizeof(xp), "XP : %ldK", player->xp / 1000);
  23. canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
  24. canvas_draw_str(canvas, pos.x, pos.y, health);
  25. canvas_draw_str(canvas, pos.x, pos.y + 7, xp);
  26. canvas_draw_str(canvas, pos.x, pos.y + 14, level);
  27. }
  28. void draw_username(Canvas *canvas, Vector pos, char *username)
  29. {
  30. // first draw a black rectangle to make the text more readable
  31. // draw box around the username
  32. canvas_invert_color(canvas);
  33. canvas_draw_box(canvas, pos.x - draw_camera_x - (strlen(username) * 2) - 1, pos.y - draw_camera_y - 14, strlen(username) * 4 + 1, 8);
  34. canvas_invert_color(canvas);
  35. // draw username over player's head
  36. canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
  37. canvas_draw_str(canvas, pos.x - draw_camera_x - (strlen(username) * 2), pos.y - draw_camera_y - 7, username);
  38. }
  39. static void draw_menu(GameManager *manager, Canvas *canvas)
  40. {
  41. GameContext *game_context = game_manager_game_context_get(manager);
  42. PlayerContext *player_context = entity_context_get(game_context->player);
  43. // draw background rectangle
  44. canvas_draw_icon(
  45. canvas,
  46. 0,
  47. 0,
  48. &I_icon_menu_128x64px);
  49. if (game_context->game_mode == GAME_MODE_STORY && game_context->story_step < STORY_TUTORIAL_STEPS)
  50. {
  51. canvas_set_font(canvas, FontPrimary);
  52. canvas_draw_str(canvas, 45, 15, "Tutorial");
  53. canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
  54. canvas_draw_str(canvas, 24, 35, "Press BACK to exit");
  55. }
  56. else
  57. {
  58. // draw menu options
  59. switch (game_context->menu_screen)
  60. {
  61. case GAME_MENU_INFO:
  62. // draw info
  63. // first option is highlighted
  64. char health[32];
  65. char xp[32];
  66. char level[32];
  67. char strength[32];
  68. snprintf(level, sizeof(level), "Level : %ld", player_context->level);
  69. snprintf(health, sizeof(health), "Health : %ld", player_context->health);
  70. snprintf(xp, sizeof(xp), "XP : %ld", player_context->xp);
  71. snprintf(strength, sizeof(strength), "Strength: %ld", player_context->strength);
  72. canvas_set_font(canvas, FontPrimary);
  73. canvas_draw_str(canvas, 7, 16, player_context->username);
  74. canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
  75. canvas_draw_str(canvas, 7, 30, level);
  76. canvas_draw_str(canvas, 7, 37, health);
  77. canvas_draw_str(canvas, 7, 44, xp);
  78. canvas_draw_str(canvas, 7, 51, strength);
  79. // draw a box around the selected option
  80. canvas_draw_frame(canvas, 80, 18, 36, 30);
  81. canvas_set_font(canvas, FontPrimary);
  82. canvas_draw_str(canvas, 86, 30, "Info");
  83. canvas_set_font(canvas, FontSecondary);
  84. canvas_draw_str(canvas, 86, 42, "More");
  85. break;
  86. case GAME_MENU_MORE:
  87. // draw settings
  88. switch (game_context->menu_selection)
  89. {
  90. case 0:
  91. // first option is highlighted
  92. break;
  93. case 1:
  94. // second option is highlighted
  95. break;
  96. default:
  97. break;
  98. }
  99. canvas_set_font(canvas, FontPrimary);
  100. canvas_draw_str(canvas, 7, 16, VERSION_TAG);
  101. canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
  102. canvas_draw_str_multi(canvas, 7, 25, "Developed by\nJBlanked and Derek \nJamison. Graphics\nfrom Pr3!\n\nwww.github.com/jblanked");
  103. // draw a box around the selected option
  104. canvas_draw_frame(canvas, 80, 18, 36, 30);
  105. canvas_set_font(canvas, FontSecondary);
  106. canvas_draw_str(canvas, 86, 30, "Info");
  107. canvas_set_font(canvas, FontPrimary);
  108. canvas_draw_str(canvas, 86, 42, "More");
  109. break;
  110. case GAME_MENU_NPC:
  111. // draw NPC dialog
  112. canvas_set_font_custom(canvas, FONT_SIZE_SMALL);
  113. canvas_draw_str(canvas, 7, 16, game_context->message);
  114. break;
  115. default:
  116. break;
  117. }
  118. }
  119. }
  120. void draw_background_render(Canvas *canvas, GameManager *manager)
  121. {
  122. if (!canvas || !manager)
  123. return;
  124. GameContext *game_context = game_manager_game_context_get(manager);
  125. PlayerContext *player_context = entity_context_get(game_context->player);
  126. if (!game_context->is_menu_open)
  127. {
  128. // get player position
  129. Vector posi = entity_pos_get(game_context->player);
  130. // draw username over player's head
  131. draw_username(canvas, posi, player_context->username);
  132. if (game_context->is_switching_level)
  133. // draw switch world icon
  134. canvas_draw_icon(canvas, 0, 0, &I_icon_world_change_128x64px);
  135. else
  136. // Draw user stats
  137. draw_user_stats(canvas, (Vector){0, 50}, manager);
  138. }
  139. else
  140. {
  141. // draw menu
  142. draw_menu(manager, canvas);
  143. }
  144. };