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- #include "../evil_portal_app_i.h"
- #include "../helpers/evil_portal_storage.h"
- void evil_portal_text_input_callback(void* context) {
- furi_assert(context);
- Evil_PortalApp* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, Evil_PortalEventTextInput);
- }
- void evil_portal_scene_rename_on_enter(void* context) {
- Evil_PortalApp* app = context;
- TextInput* text_input = app->text_input;
- size_t enter_name_length = 25;
- evil_portal_read_ap_name(app);
- text_input_set_header_text(text_input, "AP Name/SSID");
- strncpy(app->text_store[0], (char*)app->ap_name, enter_name_length);
- text_input_set_result_callback(
- text_input,
- evil_portal_text_input_callback,
- context,
- app->text_store[0],
- enter_name_length,
- false);
- view_dispatcher_switch_to_view(app->view_dispatcher, Evil_PortalAppViewTextInput);
- }
- bool evil_portal_scene_rename_on_event(void* context, SceneManagerEvent event) {
- Evil_PortalApp* app = context;
- SceneManager* scene_manager = app->scene_manager;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- evil_portal_write_ap_name(app);
- scene_manager_search_and_switch_to_previous_scene(scene_manager, Evil_PortalSceneStart);
- consumed = true;
- }
- return consumed;
- }
- void evil_portal_scene_rename_on_exit(void* context) {
- Evil_PortalApp* app = context;
- variable_item_list_reset(app->var_item_list);
- }
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