#include "../evil_portal_app_i.h" #include "../helpers/evil_portal_storage.h" void evil_portal_text_input_callback(void* context) { furi_assert(context); Evil_PortalApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, Evil_PortalEventTextInput); } void evil_portal_scene_rename_on_enter(void* context) { Evil_PortalApp* app = context; TextInput* text_input = app->text_input; size_t enter_name_length = 25; evil_portal_read_ap_name(app); text_input_set_header_text(text_input, "AP Name/SSID"); strncpy(app->text_store[0], (char*)app->ap_name, enter_name_length); text_input_set_result_callback( text_input, evil_portal_text_input_callback, context, app->text_store[0], enter_name_length, false); view_dispatcher_switch_to_view(app->view_dispatcher, Evil_PortalAppViewTextInput); } bool evil_portal_scene_rename_on_event(void* context, SceneManagerEvent event) { Evil_PortalApp* app = context; SceneManager* scene_manager = app->scene_manager; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { evil_portal_write_ap_name(app); scene_manager_search_and_switch_to_previous_scene(scene_manager, Evil_PortalSceneStart); consumed = true; } return consumed; } void evil_portal_scene_rename_on_exit(void* context) { Evil_PortalApp* app = context; variable_item_list_reset(app->var_item_list); }