esp_flasher_scene_start.c 4.1 KB

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  1. #include "../esp_flasher_app_i.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexEspFlasherQuickFlash,
  4. SubmenuIndexEspFlasherSwitchA,
  5. SubmenuIndexEspFlasherSwitchB,
  6. SubmenuIndexEspFlasherManualFlash,
  7. SubmenuIndexEspFlasherReset,
  8. SubmenuIndexEspFlasherBootloader,
  9. SubmenuIndexEspFlasherAbout,
  10. };
  11. void esp_flasher_scene_start_submenu_callback(void* context, uint32_t index) {
  12. furi_assert(context);
  13. EspFlasherApp* app = context;
  14. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  15. }
  16. void esp_flasher_scene_start_on_enter(void* context) {
  17. furi_assert(context);
  18. EspFlasherApp* app = context;
  19. Submenu* submenu = app->submenu;
  20. submenu_set_header(submenu, "ESP Flasher");
  21. submenu_add_item(
  22. submenu,
  23. "Quick Flash",
  24. SubmenuIndexEspFlasherQuickFlash,
  25. esp_flasher_scene_start_submenu_callback,
  26. app);
  27. submenu_add_item(
  28. submenu,
  29. "Manual Flash",
  30. SubmenuIndexEspFlasherManualFlash,
  31. esp_flasher_scene_start_submenu_callback,
  32. app);
  33. submenu_add_item(
  34. submenu,
  35. "Switch to Firmware A",
  36. SubmenuIndexEspFlasherSwitchA,
  37. esp_flasher_scene_start_submenu_callback,
  38. app);
  39. submenu_add_item(
  40. submenu,
  41. "Switch to Firmware B",
  42. SubmenuIndexEspFlasherSwitchB,
  43. esp_flasher_scene_start_submenu_callback,
  44. app);
  45. submenu_add_item(
  46. submenu,
  47. "Reset Board",
  48. SubmenuIndexEspFlasherReset,
  49. esp_flasher_scene_start_submenu_callback,
  50. app);
  51. submenu_add_item(
  52. submenu,
  53. "Enter Bootloader",
  54. SubmenuIndexEspFlasherBootloader,
  55. esp_flasher_scene_start_submenu_callback,
  56. app);
  57. submenu_add_item(
  58. submenu,
  59. "About",
  60. SubmenuIndexEspFlasherAbout,
  61. esp_flasher_scene_start_submenu_callback,
  62. app);
  63. submenu_set_selected_item(
  64. submenu, scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneStart));
  65. view_dispatcher_switch_to_view(app->view_dispatcher, EspFlasherAppViewSubmenu);
  66. }
  67. bool esp_flasher_scene_start_on_event(void* context, SceneManagerEvent event) {
  68. furi_assert(context);
  69. EspFlasherApp* app = context;
  70. bool consumed = false;
  71. if(event.type == SceneManagerEventTypeCustom) {
  72. if(event.event == SubmenuIndexEspFlasherAbout) {
  73. scene_manager_next_scene(app->scene_manager, EspFlasherSceneAbout);
  74. consumed = true;
  75. } else if(event.event == SubmenuIndexEspFlasherQuickFlash) {
  76. scene_manager_next_scene(app->scene_manager, EspFlasherSceneQuick);
  77. consumed = true;
  78. } else if(event.event == SubmenuIndexEspFlasherSwitchA) {
  79. app->boot = true;
  80. app->quickflash = true;
  81. app->switch_fw = SwitchToFirmwareA;
  82. scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
  83. consumed = true;
  84. } else if(event.event == SubmenuIndexEspFlasherSwitchB) {
  85. app->boot = true;
  86. app->quickflash = true;
  87. app->switch_fw = SwitchToFirmwareB;
  88. scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
  89. consumed = true;
  90. } else if(event.event == SubmenuIndexEspFlasherManualFlash) {
  91. scene_manager_next_scene(app->scene_manager, EspFlasherSceneBrowse);
  92. consumed = true;
  93. } else if(event.event == SubmenuIndexEspFlasherReset) {
  94. app->reset = true;
  95. scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
  96. consumed = true;
  97. } else if(event.event == SubmenuIndexEspFlasherBootloader) {
  98. app->boot = true;
  99. scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput);
  100. consumed = true;
  101. }
  102. scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneStart, event.event);
  103. }
  104. return consumed;
  105. }
  106. void esp_flasher_scene_start_on_exit(void* context) {
  107. furi_assert(context);
  108. EspFlasherApp* app = context;
  109. submenu_reset(app->submenu);
  110. }