#include "../esp_flasher_app_i.h" enum SubmenuIndex { SubmenuIndexEspFlasherQuickFlash, SubmenuIndexEspFlasherSwitchA, SubmenuIndexEspFlasherSwitchB, SubmenuIndexEspFlasherManualFlash, SubmenuIndexEspFlasherReset, SubmenuIndexEspFlasherBootloader, SubmenuIndexEspFlasherAbout, }; void esp_flasher_scene_start_submenu_callback(void* context, uint32_t index) { furi_assert(context); EspFlasherApp* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } void esp_flasher_scene_start_on_enter(void* context) { furi_assert(context); EspFlasherApp* app = context; Submenu* submenu = app->submenu; submenu_set_header(submenu, "ESP Flasher"); submenu_add_item( submenu, "Quick Flash", SubmenuIndexEspFlasherQuickFlash, esp_flasher_scene_start_submenu_callback, app); submenu_add_item( submenu, "Manual Flash", SubmenuIndexEspFlasherManualFlash, esp_flasher_scene_start_submenu_callback, app); submenu_add_item( submenu, "Switch to Firmware A", SubmenuIndexEspFlasherSwitchA, esp_flasher_scene_start_submenu_callback, app); submenu_add_item( submenu, "Switch to Firmware B", SubmenuIndexEspFlasherSwitchB, esp_flasher_scene_start_submenu_callback, app); submenu_add_item( submenu, "Reset Board", SubmenuIndexEspFlasherReset, esp_flasher_scene_start_submenu_callback, app); submenu_add_item( submenu, "Enter Bootloader", SubmenuIndexEspFlasherBootloader, esp_flasher_scene_start_submenu_callback, app); submenu_add_item( submenu, "About", SubmenuIndexEspFlasherAbout, esp_flasher_scene_start_submenu_callback, app); submenu_set_selected_item( submenu, scene_manager_get_scene_state(app->scene_manager, EspFlasherSceneStart)); view_dispatcher_switch_to_view(app->view_dispatcher, EspFlasherAppViewSubmenu); } bool esp_flasher_scene_start_on_event(void* context, SceneManagerEvent event) { furi_assert(context); EspFlasherApp* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexEspFlasherAbout) { scene_manager_next_scene(app->scene_manager, EspFlasherSceneAbout); consumed = true; } else if(event.event == SubmenuIndexEspFlasherQuickFlash) { scene_manager_next_scene(app->scene_manager, EspFlasherSceneQuick); consumed = true; } else if(event.event == SubmenuIndexEspFlasherSwitchA) { app->boot = true; app->quickflash = true; app->switch_fw = SwitchToFirmwareA; scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput); consumed = true; } else if(event.event == SubmenuIndexEspFlasherSwitchB) { app->boot = true; app->quickflash = true; app->switch_fw = SwitchToFirmwareB; scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput); consumed = true; } else if(event.event == SubmenuIndexEspFlasherManualFlash) { scene_manager_next_scene(app->scene_manager, EspFlasherSceneBrowse); consumed = true; } else if(event.event == SubmenuIndexEspFlasherReset) { app->reset = true; scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput); consumed = true; } else if(event.event == SubmenuIndexEspFlasherBootloader) { app->boot = true; scene_manager_next_scene(app->scene_manager, EspFlasherSceneConsoleOutput); consumed = true; } scene_manager_set_scene_state(app->scene_manager, EspFlasherSceneStart, event.event); } return consumed; } void esp_flasher_scene_start_on_exit(void* context) { furi_assert(context); EspFlasherApp* app = context; submenu_reset(app->submenu); }