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- #include "../flipchess.h"
- #include "../helpers/flipchess_file.h"
- #include "../helpers/flipchess_custom_event.h"
- #include "../views/flipchess_scene_1.h"
- void flipchess_scene_1_callback(FlipChessCustomEvent event, void* context) {
- furi_assert(context);
- FlipChess* app = context;
- view_dispatcher_send_custom_event(app->view_dispatcher, event);
- }
- void flipchess_scene_scene_1_on_enter(void* context) {
- furi_assert(context);
- FlipChess* app = context;
- flipchess_scene_1_set_callback(app->flipchess_scene_1, flipchess_scene_1_callback, app);
- view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdScene1);
- }
- bool flipchess_scene_scene_1_on_event(void* context, SceneManagerEvent event) {
- FlipChess* app = context;
- bool consumed = false;
- if(event.type == SceneManagerEventTypeCustom) {
- switch(event.event) {
- case FlipChessCustomEventScene1Left:
- case FlipChessCustomEventScene1Right:
- break;
- case FlipChessCustomEventScene1Up:
- case FlipChessCustomEventScene1Down:
- break;
- case FlipChessCustomEventScene1Back:
- notification_message(app->notification, &sequence_reset_red);
- notification_message(app->notification, &sequence_reset_green);
- notification_message(app->notification, &sequence_reset_blue);
- if(!scene_manager_search_and_switch_to_previous_scene(
- app->scene_manager, FlipChessSceneMenu)) {
- scene_manager_stop(app->scene_manager);
- view_dispatcher_stop(app->view_dispatcher);
- }
- consumed = true;
- break;
- }
- }
- return consumed;
- }
- void flipchess_scene_scene_1_on_exit(void* context) {
- FlipChess* app = context;
- if(app->import_game == 1 && strlen(app->import_game_text) > 0) {
- flipchess_save_file(app->import_game_text, FlipChessFileBoard, NULL, false, true);
- }
- }
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