#include "../flipchess.h" #include "../helpers/flipchess_file.h" #include "../helpers/flipchess_custom_event.h" #include "../views/flipchess_scene_1.h" void flipchess_scene_1_callback(FlipChessCustomEvent event, void* context) { furi_assert(context); FlipChess* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, event); } void flipchess_scene_scene_1_on_enter(void* context) { furi_assert(context); FlipChess* app = context; flipchess_scene_1_set_callback(app->flipchess_scene_1, flipchess_scene_1_callback, app); view_dispatcher_switch_to_view(app->view_dispatcher, FlipChessViewIdScene1); } bool flipchess_scene_scene_1_on_event(void* context, SceneManagerEvent event) { FlipChess* app = context; bool consumed = false; if(event.type == SceneManagerEventTypeCustom) { switch(event.event) { case FlipChessCustomEventScene1Left: case FlipChessCustomEventScene1Right: break; case FlipChessCustomEventScene1Up: case FlipChessCustomEventScene1Down: break; case FlipChessCustomEventScene1Back: notification_message(app->notification, &sequence_reset_red); notification_message(app->notification, &sequence_reset_green); notification_message(app->notification, &sequence_reset_blue); if(!scene_manager_search_and_switch_to_previous_scene( app->scene_manager, FlipChessSceneMenu)) { scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); } consumed = true; break; } } return consumed; } void flipchess_scene_scene_1_on_exit(void* context) { FlipChess* app = context; if(app->import_game == 1 && strlen(app->import_game_text) > 0) { flipchess_save_file(app->import_game_text, FlipChessFileBoard, NULL, false, true); } }