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- #include "_setup.h"
- // Generate scene on_enter handlers array
- #define ADD_SCENE(name, id) scene_##name##_on_enter,
- void (*const scene_on_enter_handlers[])(void*) = {
- #include "_scenes.h"
- };
- #undef ADD_SCENE
- // Generate scene on_event handlers array
- #define ADD_SCENE(name, id) scene_##name##_on_event,
- bool (*const scene_on_event_handlers[])(void*, SceneManagerEvent) = {
- #include "_scenes.h"
- };
- #undef ADD_SCENE
- // Generate scene on_exit handlers array
- #define ADD_SCENE(name, id) scene_##name##_on_exit,
- void (*const scene_on_exit_handlers[])(void*) = {
- #include "_scenes.h"
- };
- #undef ADD_SCENE
- // Initialize scene handlers configuration structure
- const SceneManagerHandlers scene_handlers = {
- .on_enter_handlers = scene_on_enter_handlers,
- .on_event_handlers = scene_on_event_handlers,
- .on_exit_handlers = scene_on_exit_handlers,
- .scene_num = SceneCOUNT,
- };
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