#include "_setup.h" // Generate scene on_enter handlers array #define ADD_SCENE(name, id) scene_##name##_on_enter, void (*const scene_on_enter_handlers[])(void*) = { #include "_scenes.h" }; #undef ADD_SCENE // Generate scene on_event handlers array #define ADD_SCENE(name, id) scene_##name##_on_event, bool (*const scene_on_event_handlers[])(void*, SceneManagerEvent) = { #include "_scenes.h" }; #undef ADD_SCENE // Generate scene on_exit handlers array #define ADD_SCENE(name, id) scene_##name##_on_exit, void (*const scene_on_exit_handlers[])(void*) = { #include "_scenes.h" }; #undef ADD_SCENE // Initialize scene handlers configuration structure const SceneManagerHandlers scene_handlers = { .on_enter_handlers = scene_on_enter_handlers, .on_event_handlers = scene_on_event_handlers, .on_exit_handlers = scene_on_exit_handlers, .scene_num = SceneCOUNT, };