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- #include "sound_engine.h"
- #include "../flizzer_tracker.h"
- #include "../flizzer_tracker_hal.h"
- #include <furi_hal.h>
- #define PI 3.1415
- void sound_engine_init(SoundEngine* sound_engine, uint32_t sample_rate, bool external_audio_output, uint32_t audio_buffer_size)
- {
- sound_engine->audio_buffer = malloc(audio_buffer_size * sizeof(sound_engine->audio_buffer[0]));
- sound_engine->audio_buffer_size = audio_buffer_size;
- sound_engine->sample_rate = sample_rate;
- sound_engine->external_audio_output = external_audio_output;
- for(int i = 0; i < NUM_CHANNELS; ++i)
- {
- sound_engine->channel[i].lfsr = RANDOM_SEED;
- }
- for(int i = 0; i < SINE_LUT_SIZE; ++i)
- {
- sound_engine->sine_lut[i] = (uint8_t)((sinf(i / 64.0 * PI) + 1.0) * 127.0);
- }
- furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 15, sound_engine_dma_isr, sound_engine);
- sound_engine_init_hardware(sample_rate, external_audio_output, sound_engine->audio_buffer, audio_buffer_size);
- }
- void sound_engine_deinit(SoundEngine* sound_engine)
- {
- free(sound_engine->audio_buffer);
- if(!(sound_engine->external_audio_output))
- {
- furi_hal_speaker_release();
- }
- furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 13, NULL, NULL);
- sound_engine_stop();
- }
- void sound_engine_set_channel_frequency(SoundEngine* sound_engine, SoundEngineChannel* channel, uint32_t frequency)
- {
- if(frequency != 0)
- {
- channel->frequency = (uint64_t)(ACC_LENGTH) / (uint64_t)1024 * (uint64_t)(frequency) / (uint64_t)sound_engine->sample_rate;
- }
- else
- {
- channel->frequency = 0;
- }
- }
- static inline uint16_t sound_engine_pulse(uint32_t acc, uint32_t pw) //0-FFF pulse width range
- {
- return (((acc >> (((uint32_t)ACC_BITS - 17))) >= ((pw == 0xfff ? pw + 1 : pw) << 4) ? (WAVE_AMP - 1) : 0));
- }
- static inline uint16_t sound_engine_saw(uint32_t acc)
- {
- return (acc >> (ACC_BITS - OUTPUT_BITS - 1)) & (WAVE_AMP - 1);
- }
- static inline uint16_t sound_engine_triangle(uint32_t acc)
- {
- return ((((acc & (ACC_LENGTH / 2)) ? ~acc : acc) >> (ACC_BITS - OUTPUT_BITS - 2)) & (WAVE_AMP * 2 - 1));
- }
- static inline uint16_t sound_engine_sine(uint32_t acc, SoundEngine* sound_engine)
- {
- return (sound_engine->sine_lut[(acc >> (ACC_BITS - SINE_LUT_BITDEPTH))] << (OUTPUT_BITS - SINE_LUT_BITDEPTH));
- }
- inline static void shift_lfsr(uint32_t* v, uint32_t tap_0, uint32_t tap_1)
- {
- typedef uint32_t T;
- const T zero = (T)(0);
- const T lsb = zero + (T)(1);
- const T feedback = (
- (lsb << (tap_0)) ^
- (lsb << (tap_1))
- );
- *v = (*v >> 1) ^ ((zero - (*v & lsb)) & feedback);
- }
- uint16_t sound_engine_osc(SoundEngine* sound_engine, SoundEngineChannel* channel, uint32_t prev_acc)
- {
- switch(channel->waveform)
- {
- case SE_WAVEFORM_NOISE:
- {
- if((prev_acc & (ACC_LENGTH / 32)) != (channel->accumulator & (ACC_LENGTH / 32)))
- {
- shift_lfsr(&channel->lfsr, 22, 17);
- channel->lfsr &= (1 << (22 + 1)) - 1;
- }
- return (channel->lfsr) & (WAVE_AMP - 1);
- break;
- }
- case SE_WAVEFORM_PULSE:
- {
- return sound_engine_pulse(channel->accumulator, channel->pw);
- break;
- }
- case SE_WAVEFORM_TRIANGLE:
- {
- return sound_engine_triangle(channel->accumulator);
- break;
- }
-
- case SE_WAVEFORM_SAW:
- {
- return sound_engine_saw(channel->accumulator);
- break;
- }
- case SE_WAVEFORM_NOISE_METAL:
- {
- if((prev_acc & (ACC_LENGTH / 32)) != (channel->accumulator & (ACC_LENGTH / 32)))
- {
- shift_lfsr(&channel->lfsr, 14, 8);
- channel->lfsr &= (1 << (14 + 1)) - 1;
- }
- return (channel->lfsr) & (WAVE_AMP - 1);
- break;
- }
- case SE_WAVEFORM_SINE:
- {
- return sound_engine_sine(channel->accumulator, sound_engine);
- break;
- }
- }
- return 0;
- }
- void sound_engine_filter_set_coeff(SoundEngineFilter *flt, uint32_t frequency, uint16_t resonance)
- {
- flt->q = 2048 - frequency;
- flt->p = frequency + ((int32_t)(0.8f * 2048.0f) * frequency / 2048 * flt->q) / 2048;
- flt->f = flt->p + flt->p - 2048;
- flt->q = resonance;
- }
- void sound_engine_filter_cycle(SoundEngineFilter* flt, int32_t input)
- {
- input -= flt->q * flt->b4 / 2048; //feedback
- int32_t t1 = flt->b1;
- flt->b1 = (input + flt->b0) * flt->p / 2048 - flt->b1 * flt->f / 2048;
- int32_t t2 = flt->b2;
- flt->b2 = (flt->b1 + t1) * flt->p / 2048 - flt->b2 * flt->f / 2048;
- t1 = flt->b3;
- flt->b3 = (flt->b2 + t2) * flt->p / 2048 - flt->b3 * flt->f / 2048;
- flt->b4 = (flt->b3 + t1) * flt->p / 2048 - flt->b4 * flt->f / 2048;
-
- //flt->b4 = my_min(32767, my_max(-32768, flt->b4)); //clipping
-
- flt->b0 = input;
- }
- int32_t sound_engine_output_lowpass(SoundEngineFilter* flt)
- {
- return flt->b4;
- }
- int32_t sound_engine_output_highpass(SoundEngineFilter* flt)
- {
- return flt->b0 - flt->b4;
- }
- int32_t sound_engine_output_bandpass(SoundEngineFilter* flt)
- {
- return 3 * (flt->b3 - flt->b4);
- }
- void sound_engine_fill_buffer(SoundEngine* sound_engine, uint16_t* audio_buffer, uint32_t audio_buffer_size)
- {
- for(uint32_t i = 0; i < audio_buffer_size; ++i)
- {
- int32_t output = 0;
- for(uint32_t chan = 0; chan < NUM_CHANNELS; ++chan)
- {
- SoundEngineChannel* channel = &sound_engine->channel[chan];
- int32_t channel_output = 0;
- if(channel->frequency > 0)
- {
- uint32_t prev_acc = channel->accumulator;
- channel->accumulator += channel->frequency;
- channel->accumulator &= ACC_LENGTH - 1;
- channel_output += sound_engine_osc(sound_engine, channel, prev_acc) - WAVE_AMP / 2;
- if(channel->flags & SE_ENABLE_FILTER)
- {
- sound_engine_filter_cycle(&channel->filter, channel_output);
- switch(channel->filter_mode)
- {
- case FIL_OUTPUT_LOWPASS:
- {
- channel_output = sound_engine_output_lowpass(&channel->filter);
- break;
- }
- case FIL_OUTPUT_HIGHPASS:
- {
- channel_output = sound_engine_output_highpass(&channel->filter);
- break;
- }
- case FIL_OUTPUT_BANDPASS:
- {
- channel_output = sound_engine_output_bandpass(&channel->filter);
- break;
- }
- }
- }
- output += ((channel_output + WAVE_AMP / 2) >> (6 + 2)); //2 more bits so all channels fit
- }
- }
- audio_buffer[i] = output;
- }
- }
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