#include "sound_engine.h" #include "../flizzer_tracker.h" #include "../flizzer_tracker_hal.h" #include #define PI 3.1415 void sound_engine_init(SoundEngine* sound_engine, uint32_t sample_rate, bool external_audio_output, uint32_t audio_buffer_size) { sound_engine->audio_buffer = malloc(audio_buffer_size * sizeof(sound_engine->audio_buffer[0])); sound_engine->audio_buffer_size = audio_buffer_size; sound_engine->sample_rate = sample_rate; sound_engine->external_audio_output = external_audio_output; for(int i = 0; i < NUM_CHANNELS; ++i) { sound_engine->channel[i].lfsr = RANDOM_SEED; } for(int i = 0; i < SINE_LUT_SIZE; ++i) { sound_engine->sine_lut[i] = (uint8_t)((sinf(i / 64.0 * PI) + 1.0) * 127.0); } furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 15, sound_engine_dma_isr, sound_engine); sound_engine_init_hardware(sample_rate, external_audio_output, sound_engine->audio_buffer, audio_buffer_size); } void sound_engine_deinit(SoundEngine* sound_engine) { free(sound_engine->audio_buffer); if(!(sound_engine->external_audio_output)) { furi_hal_speaker_release(); } furi_hal_interrupt_set_isr_ex(FuriHalInterruptIdDma1Ch1, 13, NULL, NULL); sound_engine_stop(); } void sound_engine_set_channel_frequency(SoundEngine* sound_engine, SoundEngineChannel* channel, uint32_t frequency) { if(frequency != 0) { channel->frequency = (uint64_t)(ACC_LENGTH) / (uint64_t)1024 * (uint64_t)(frequency) / (uint64_t)sound_engine->sample_rate; } else { channel->frequency = 0; } } static inline uint16_t sound_engine_pulse(uint32_t acc, uint32_t pw) //0-FFF pulse width range { return (((acc >> (((uint32_t)ACC_BITS - 17))) >= ((pw == 0xfff ? pw + 1 : pw) << 4) ? (WAVE_AMP - 1) : 0)); } static inline uint16_t sound_engine_saw(uint32_t acc) { return (acc >> (ACC_BITS - OUTPUT_BITS - 1)) & (WAVE_AMP - 1); } static inline uint16_t sound_engine_triangle(uint32_t acc) { return ((((acc & (ACC_LENGTH / 2)) ? ~acc : acc) >> (ACC_BITS - OUTPUT_BITS - 2)) & (WAVE_AMP * 2 - 1)); } static inline uint16_t sound_engine_sine(uint32_t acc, SoundEngine* sound_engine) { return (sound_engine->sine_lut[(acc >> (ACC_BITS - SINE_LUT_BITDEPTH))] << (OUTPUT_BITS - SINE_LUT_BITDEPTH)); } inline static void shift_lfsr(uint32_t* v, uint32_t tap_0, uint32_t tap_1) { typedef uint32_t T; const T zero = (T)(0); const T lsb = zero + (T)(1); const T feedback = ( (lsb << (tap_0)) ^ (lsb << (tap_1)) ); *v = (*v >> 1) ^ ((zero - (*v & lsb)) & feedback); } uint16_t sound_engine_osc(SoundEngine* sound_engine, SoundEngineChannel* channel, uint32_t prev_acc) { switch(channel->waveform) { case SE_WAVEFORM_NOISE: { if((prev_acc & (ACC_LENGTH / 32)) != (channel->accumulator & (ACC_LENGTH / 32))) { shift_lfsr(&channel->lfsr, 22, 17); channel->lfsr &= (1 << (22 + 1)) - 1; } return (channel->lfsr) & (WAVE_AMP - 1); break; } case SE_WAVEFORM_PULSE: { return sound_engine_pulse(channel->accumulator, channel->pw); break; } case SE_WAVEFORM_TRIANGLE: { return sound_engine_triangle(channel->accumulator); break; } case SE_WAVEFORM_SAW: { return sound_engine_saw(channel->accumulator); break; } case SE_WAVEFORM_NOISE_METAL: { if((prev_acc & (ACC_LENGTH / 32)) != (channel->accumulator & (ACC_LENGTH / 32))) { shift_lfsr(&channel->lfsr, 14, 8); channel->lfsr &= (1 << (14 + 1)) - 1; } return (channel->lfsr) & (WAVE_AMP - 1); break; } case SE_WAVEFORM_SINE: { return sound_engine_sine(channel->accumulator, sound_engine); break; } } return 0; } void sound_engine_filter_set_coeff(SoundEngineFilter *flt, uint32_t frequency, uint16_t resonance) { flt->q = 2048 - frequency; flt->p = frequency + ((int32_t)(0.8f * 2048.0f) * frequency / 2048 * flt->q) / 2048; flt->f = flt->p + flt->p - 2048; flt->q = resonance; } void sound_engine_filter_cycle(SoundEngineFilter* flt, int32_t input) { input -= flt->q * flt->b4 / 2048; //feedback int32_t t1 = flt->b1; flt->b1 = (input + flt->b0) * flt->p / 2048 - flt->b1 * flt->f / 2048; int32_t t2 = flt->b2; flt->b2 = (flt->b1 + t1) * flt->p / 2048 - flt->b2 * flt->f / 2048; t1 = flt->b3; flt->b3 = (flt->b2 + t2) * flt->p / 2048 - flt->b3 * flt->f / 2048; flt->b4 = (flt->b3 + t1) * flt->p / 2048 - flt->b4 * flt->f / 2048; //flt->b4 = my_min(32767, my_max(-32768, flt->b4)); //clipping flt->b0 = input; } int32_t sound_engine_output_lowpass(SoundEngineFilter* flt) { return flt->b4; } int32_t sound_engine_output_highpass(SoundEngineFilter* flt) { return flt->b0 - flt->b4; } int32_t sound_engine_output_bandpass(SoundEngineFilter* flt) { return 3 * (flt->b3 - flt->b4); } void sound_engine_fill_buffer(SoundEngine* sound_engine, uint16_t* audio_buffer, uint32_t audio_buffer_size) { for(uint32_t i = 0; i < audio_buffer_size; ++i) { int32_t output = 0; for(uint32_t chan = 0; chan < NUM_CHANNELS; ++chan) { SoundEngineChannel* channel = &sound_engine->channel[chan]; int32_t channel_output = 0; if(channel->frequency > 0) { uint32_t prev_acc = channel->accumulator; channel->accumulator += channel->frequency; channel->accumulator &= ACC_LENGTH - 1; channel_output += sound_engine_osc(sound_engine, channel, prev_acc) - WAVE_AMP / 2; if(channel->flags & SE_ENABLE_FILTER) { sound_engine_filter_cycle(&channel->filter, channel_output); switch(channel->filter_mode) { case FIL_OUTPUT_LOWPASS: { channel_output = sound_engine_output_lowpass(&channel->filter); break; } case FIL_OUTPUT_HIGHPASS: { channel_output = sound_engine_output_highpass(&channel->filter); break; } case FIL_OUTPUT_BANDPASS: { channel_output = sound_engine_output_bandpass(&channel->filter); break; } } } output += ((channel_output + WAVE_AMP / 2) >> (6 + 2)); //2 more bits so all channels fit } } audio_buffer[i] = output; } }