trexrunner.c 3.7 KB

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  1. #include <furi.h>
  2. #include <furi_hal.h>
  3. #include <gui/gui.h>
  4. #include <input/input.h>
  5. #include <stdlib.h>
  6. #include "assets_icons.h"
  7. #define DINO_START_X 0
  8. #define DINO_START_Y 42
  9. typedef enum {
  10. EventTypeTick,
  11. EventTypeKey,
  12. } EventType;
  13. typedef struct {
  14. EventType type;
  15. InputEvent input;
  16. } PluginEvent;
  17. typedef struct {
  18. FuriTimer* timer;
  19. int dino_run_step;
  20. } GameState;
  21. static void timer_callback(void* ctx) {
  22. GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
  23. if (game_state == NULL) {
  24. return;
  25. }
  26. if (game_state->dino_run_step == 0) {
  27. game_state->dino_run_step = 1;
  28. } else {
  29. game_state->dino_run_step = 0;
  30. }
  31. release_mutex((ValueMutex*)ctx, game_state);
  32. }
  33. static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) {
  34. furi_assert(event_queue);
  35. PluginEvent event = {.type = EventTypeKey, .input = *input_event};
  36. furi_message_queue_put(event_queue, &event, FuriWaitForever);
  37. }
  38. static void render_callback(Canvas* const canvas, void* ctx) {
  39. const GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25);
  40. if (game_state == NULL) {
  41. return;
  42. }
  43. // canvas_draw_xbm(canvas, 0, 0, dino_width, dino_height, dino_bits);
  44. // canvas_draw_icon(canvas, 0, 0, &I_dino);
  45. if (game_state->dino_run_step == 0) {
  46. canvas_draw_icon(canvas, DINO_START_X, DINO_START_Y, &I_DinoRun0);
  47. } else {
  48. canvas_draw_icon(canvas, DINO_START_X, DINO_START_Y, &I_DinoRun1);
  49. }
  50. release_mutex((ValueMutex*)ctx, game_state);
  51. }
  52. static void game_state_init(GameState* const game_state) {
  53. game_state->dino_run_step = 0;
  54. }
  55. int32_t trexrunner_app(void* p) {
  56. UNUSED(p);
  57. FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent));
  58. GameState* game_state = malloc(sizeof(GameState));
  59. game_state_init(game_state);
  60. ValueMutex state_mutex;
  61. if (!init_mutex(&state_mutex, game_state, sizeof(game_state))) {
  62. FURI_LOG_E("T-rex runner", "cannot create mutex\r\n");
  63. free(game_state);
  64. return 255;
  65. }
  66. // BEGIN IMPLEMENTATION
  67. // Set system callbacks
  68. ViewPort* view_port = view_port_alloc();
  69. view_port_draw_callback_set(view_port, render_callback, &state_mutex);
  70. view_port_input_callback_set(view_port, input_callback, event_queue);
  71. game_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, &state_mutex);
  72. furi_timer_start(game_state->timer, (uint32_t) furi_kernel_get_tick_frequency() * 0.4);
  73. // Open GUI and register view_port
  74. Gui* gui = furi_record_open("gui");
  75. gui_add_view_port(gui, view_port, GuiLayerFullscreen);
  76. PluginEvent event;
  77. for (bool processing = true; processing;) {
  78. FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100);
  79. // Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex);
  80. if (event_status == FuriStatusOk) {
  81. // press events
  82. if (event.type == EventTypeKey) {
  83. if (event.input.type == InputTypeShort) {
  84. switch (event.input.key) {
  85. case InputKeyUp: break;
  86. case InputKeyDown: break;
  87. case InputKeyLeft: break;
  88. case InputKeyRight: break;
  89. case InputKeyOk: break;
  90. case InputKeyBack:
  91. // Exit the app
  92. processing = false;
  93. break;
  94. }
  95. }
  96. }
  97. } else {
  98. // event timeout
  99. ;
  100. }
  101. view_port_update(view_port);
  102. release_mutex(&state_mutex, game_state);
  103. }
  104. view_port_enabled_set(view_port, false);
  105. gui_remove_view_port(gui, view_port);
  106. furi_record_close("gui");
  107. view_port_free(view_port);
  108. furi_message_queue_free(event_queue);
  109. delete_mutex(&state_mutex);
  110. furi_timer_free(game_state->timer);
  111. free(game_state);
  112. return 0;
  113. }