#include #include #include #include #include #include "assets_icons.h" #define DINO_START_X 0 #define DINO_START_Y 42 typedef enum { EventTypeTick, EventTypeKey, } EventType; typedef struct { EventType type; InputEvent input; } PluginEvent; typedef struct { FuriTimer* timer; int dino_run_step; } GameState; static void timer_callback(void* ctx) { GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25); if (game_state == NULL) { return; } if (game_state->dino_run_step == 0) { game_state->dino_run_step = 1; } else { game_state->dino_run_step = 0; } release_mutex((ValueMutex*)ctx, game_state); } static void input_callback(InputEvent* input_event, FuriMessageQueue* event_queue) { furi_assert(event_queue); PluginEvent event = {.type = EventTypeKey, .input = *input_event}; furi_message_queue_put(event_queue, &event, FuriWaitForever); } static void render_callback(Canvas* const canvas, void* ctx) { const GameState* game_state = acquire_mutex((ValueMutex*)ctx, 25); if (game_state == NULL) { return; } // canvas_draw_xbm(canvas, 0, 0, dino_width, dino_height, dino_bits); // canvas_draw_icon(canvas, 0, 0, &I_dino); if (game_state->dino_run_step == 0) { canvas_draw_icon(canvas, DINO_START_X, DINO_START_Y, &I_DinoRun0); } else { canvas_draw_icon(canvas, DINO_START_X, DINO_START_Y, &I_DinoRun1); } release_mutex((ValueMutex*)ctx, game_state); } static void game_state_init(GameState* const game_state) { game_state->dino_run_step = 0; } int32_t trexrunner_app(void* p) { UNUSED(p); FuriMessageQueue* event_queue = furi_message_queue_alloc(8, sizeof(PluginEvent)); GameState* game_state = malloc(sizeof(GameState)); game_state_init(game_state); ValueMutex state_mutex; if (!init_mutex(&state_mutex, game_state, sizeof(game_state))) { FURI_LOG_E("T-rex runner", "cannot create mutex\r\n"); free(game_state); return 255; } // BEGIN IMPLEMENTATION // Set system callbacks ViewPort* view_port = view_port_alloc(); view_port_draw_callback_set(view_port, render_callback, &state_mutex); view_port_input_callback_set(view_port, input_callback, event_queue); game_state->timer = furi_timer_alloc(timer_callback, FuriTimerTypePeriodic, &state_mutex); furi_timer_start(game_state->timer, (uint32_t) furi_kernel_get_tick_frequency() * 0.4); // Open GUI and register view_port Gui* gui = furi_record_open("gui"); gui_add_view_port(gui, view_port, GuiLayerFullscreen); PluginEvent event; for (bool processing = true; processing;) { FuriStatus event_status = furi_message_queue_get(event_queue, &event, 100); // Minesweeper* minesweeper_state = (Minesweeper*)acquire_mutex_block(&state_mutex); if (event_status == FuriStatusOk) { // press events if (event.type == EventTypeKey) { if (event.input.type == InputTypeShort) { switch (event.input.key) { case InputKeyUp: break; case InputKeyDown: break; case InputKeyLeft: break; case InputKeyRight: break; case InputKeyOk: break; case InputKeyBack: // Exit the app processing = false; break; } } } } else { // event timeout ; } view_port_update(view_port); release_mutex(&state_mutex, game_state); } view_port_enabled_set(view_port, false); gui_remove_view_port(gui, view_port); furi_record_close("gui"); view_port_free(view_port); furi_message_queue_free(event_queue); delete_mutex(&state_mutex); furi_timer_free(game_state->timer); free(game_state); return 0; }