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- /*
- * Copyright 2025 Ivan Barsukov
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 3 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- #pragma once
- #include <m-list.h>
- #include "src/engine/level.h"
- LIST_DEF(EntityList, Entity*, M_POD_OPLIST);
- #define M_OPL_EntityList_t() LIST_OPLIST(EntityList)
- typedef struct
- {
- Entity* pause_menu;
- Entity* player;
- Entity* target;
- EntityList_t enemies;
- bool is_paused;
- } GameLevelContext;
- void
- pause_game(Level* level);
- void
- resume_game(Level* level);
- extern const LevelBehaviour level_game;
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