level_game.h 1.1 KB

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  1. /*
  2. * Copyright 2025 Ivan Barsukov
  3. *
  4. * This program is free software: you can redistribute it and/or modify
  5. * it under the terms of the GNU General Public License as published by
  6. * the Free Software Foundation, either version 3 of the License, or
  7. * (at your option) any later version.
  8. *
  9. * This program is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  12. * GNU General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU General Public License
  15. * along with this program. If not, see <http://www.gnu.org/licenses/>.
  16. */
  17. #pragma once
  18. #include <m-list.h>
  19. #include "src/engine/level.h"
  20. LIST_DEF(EntityList, Entity*, M_POD_OPLIST);
  21. #define M_OPL_EntityList_t() LIST_OPLIST(EntityList)
  22. typedef struct
  23. {
  24. Entity* pause_menu;
  25. Entity* player;
  26. Entity* target;
  27. EntityList_t enemies;
  28. bool is_paused;
  29. } GameLevelContext;
  30. void
  31. pause_game(Level* level);
  32. void
  33. resume_game(Level* level);
  34. extern const LevelBehaviour level_game;