/*
* Copyright 2025 Ivan Barsukov
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*/
#pragma once
#include
#include "src/engine/level.h"
LIST_DEF(EntityList, Entity*, M_POD_OPLIST);
#define M_OPL_EntityList_t() LIST_OPLIST(EntityList)
typedef struct
{
Entity* pause_menu;
Entity* player;
Entity* target;
EntityList_t enemies;
bool is_paused;
} GameLevelContext;
void
pause_game(Level* level);
void
resume_game(Level* level);
extern const LevelBehaviour level_game;