/* * Copyright 2025 Ivan Barsukov * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #pragma once #include #include "src/engine/level.h" LIST_DEF(EntityList, Entity*, M_POD_OPLIST); #define M_OPL_EntityList_t() LIST_OPLIST(EntityList) typedef struct { Entity* pause_menu; Entity* player; Entity* target; EntityList_t enemies; bool is_paused; } GameLevelContext; void pause_game(Level* level); void resume_game(Level* level); extern const LevelBehaviour level_game;