Nikolay Minaylov 7e2f0fcc22 [FL-2121] U2F GUI (#942) пре 4 година
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compiled 7e2f0fcc22 [FL-2121] U2F GUI (#942) пре 4 година
dolphin a39002ce22 [FL-2150] Dolphin animation refactoring (#938) пре 4 година
icons 7e2f0fcc22 [FL-2121] U2F GUI (#942) пре 4 година
protobuf @ 5409d34a29 475fa91ba6 ☦️ Rpc: implement SystemPlayAudiovisualAlert (#937) пре 4 година
resources a39002ce22 [FL-2150] Dolphin animation refactoring (#938) пре 4 година
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Makefile a39002ce22 [FL-2150] Dolphin animation refactoring (#938) пре 4 година
ReadMe.md a39002ce22 [FL-2150] Dolphin animation refactoring (#938) пре 4 година
assets.mk a39002ce22 [FL-2150] Dolphin animation refactoring (#938) пре 4 година

ReadMe.md

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.