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[FL-2150] Dolphin animation refactoring (#938)

* Dolphin Animation Refactoring, part 1
* Remove animations from desktop
* Remove excess, first start
* Split animation_manager with callbacks
* allocate view inside animation_view
* Work on ViewComposed
* Draw white rectangles under bubble corners
* Fix bubbles sequence
* RPC: remove obsolete include "status.pb.h"
* Add animations manifest decoding
* Flipper file: add strict mode
* FFF: Animation structures parsing
* Assembling structure of animation
* Lot of view fixes:
  Add multi-line bubbles
  Add support for passive bubbles (frame_order values starts from passive now)
  Add hard-coded delay (active_shift) for active state enabling
  Fix active state handling
  Fix leaks
  Fix parsing uncorrect bubble_animation meta file
  Fix bubble rules of showing
* Animation load/unload & view freeze/unfreeze
* Blocking & system animations, fixes:
  View correct activation
  Refactoring + blocking animation
  Freeze first passive/active frames
  Many insert/eject SD tests fixes
  Add system animations
  Add Loader events app started/finished
  Add system no_sd animation
* Assets: dolphin packer. Scripts: minor refactoring.
* Desktop: update logging tags. Scripts: add metadata to dolphin bundling process, extra sorting for fs traversing. Make: phony assets rules.
* Github: rebuild assets on build
* Docker: add missing dependencies for assets compilation
* Docker: fix run command syntax
* ReadMe: update naming rules with link to source
* Assets: recompile icons
* Loader: add loader event
* Desktop, Gui, Furi Core: const shenanigans macros

Co-authored-by: Aleksandr Kutuzov <alleteam@gmail.com>
Albert Kharisov %!s(int64=4) %!d(string=hai) anos
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Modificáronse 100 ficheiros con 2756 adicións e 1237 borrados
  1. 18 1
      .github/workflows/build.yml
  2. 436 0
      applications/desktop/animations/animation_manager.c
  3. 151 0
      applications/desktop/animations/animation_manager.h
  4. 482 0
      applications/desktop/animations/animation_storage.c
  5. 98 0
      applications/desktop/animations/animation_storage.h
  6. 195 0
      applications/desktop/animations/animation_storage_i.h
  7. 410 0
      applications/desktop/animations/views/bubble_animation_view.c
  8. 89 0
      applications/desktop/animations/views/bubble_animation_view.h
  9. 30 28
      applications/desktop/desktop.c
  10. 16 4
      applications/desktop/desktop_i.h
  11. 0 382
      applications/desktop/helpers/desktop_animation.c
  12. 0 59
      applications/desktop/helpers/desktop_animation.h
  13. 0 332
      applications/desktop/helpers/desktop_animation_i.h
  14. 0 1
      applications/desktop/scenes/desktop_scene_config.h
  15. 1 3
      applications/desktop/scenes/desktop_scene_debug.c
  16. 2 1
      applications/desktop/scenes/desktop_scene_first_start.c
  17. 11 4
      applications/desktop/scenes/desktop_scene_hw_mismatch.c
  18. 0 79
      applications/desktop/scenes/desktop_scene_levelup.c
  19. 1 1
      applications/desktop/scenes/desktop_scene_lock_menu.c
  20. 9 20
      applications/desktop/scenes/desktop_scene_locked.c
  21. 86 35
      applications/desktop/scenes/desktop_scene_main.c
  22. 3 9
      applications/desktop/views/desktop_debug.h
  23. 30 0
      applications/desktop/views/desktop_events.h
  24. 2 6
      applications/desktop/views/desktop_first_start.h
  25. 2 7
      applications/desktop/views/desktop_lock_menu.h
  26. 0 16
      applications/desktop/views/desktop_locked.c
  27. 2 11
      applications/desktop/views/desktop_locked.h
  28. 10 2
      applications/desktop/views/desktop_main.c
  29. 3 13
      applications/desktop/views/desktop_main.h
  30. 1 0
      applications/dolphin/dolphin.h
  31. 3 0
      applications/dolphin/dolphin_i.h
  32. 134 0
      applications/gui/elements.c
  33. 18 0
      applications/gui/elements.h
  34. 166 0
      applications/gui/view_composed.c
  35. 12 0
      applications/gui/view_composed.h
  36. 1 1
      applications/gui/view_dispatcher.c
  37. 14 0
      applications/loader/loader.c
  38. 13 0
      applications/loader/loader.h
  39. 3 0
      applications/loader/loader_i.h
  40. 0 1
      applications/rpc/rpc.c
  41. 0 1
      applications/rpc/rpc_app.c
  42. 0 1
      applications/rpc/rpc_system.c
  43. 1 1
      applications/storage/filesystem-api-internal.h
  44. 17 2
      assets/Makefile
  45. 5 0
      assets/ReadMe.md
  46. 3 1
      assets/assets.mk
  47. 5 2
      assets/compiled/assets_icons.c
  48. 102 129
      assets/compiled/assets_icons.h
  49. 0 15
      assets/compiled/status.pb.c
  50. 0 62
      assets/compiled/status.pb.h
  51. BIN=BIN
      assets/dolphin/animations/laptop/frame_0.png
  52. BIN=BIN
      assets/dolphin/animations/laptop/frame_1.png
  53. BIN=BIN
      assets/dolphin/animations/laptop/frame_2.png
  54. BIN=BIN
      assets/dolphin/animations/laptop/frame_3.png
  55. BIN=BIN
      assets/dolphin/animations/laptop/frame_4.png
  56. BIN=BIN
      assets/dolphin/animations/laptop/frame_5.png
  57. BIN=BIN
      assets/dolphin/animations/laptop/frame_6.png
  58. BIN=BIN
      assets/dolphin/animations/laptop/frame_7.png
  59. 32 0
      assets/dolphin/animations/laptop/meta.txt
  60. 34 0
      assets/dolphin/animations/manifest.txt
  61. BIN=BIN
      assets/dolphin/animations/recording/frame_0.png
  62. BIN=BIN
      assets/dolphin/animations/recording/frame_1.png
  63. BIN=BIN
      assets/dolphin/animations/recording/frame_10.png
  64. BIN=BIN
      assets/dolphin/animations/recording/frame_11.png
  65. BIN=BIN
      assets/dolphin/animations/recording/frame_2.png
  66. BIN=BIN
      assets/dolphin/animations/recording/frame_3.png
  67. BIN=BIN
      assets/dolphin/animations/recording/frame_4.png
  68. BIN=BIN
      assets/dolphin/animations/recording/frame_5.png
  69. BIN=BIN
      assets/dolphin/animations/recording/frame_6.png
  70. BIN=BIN
      assets/dolphin/animations/recording/frame_7.png
  71. BIN=BIN
      assets/dolphin/animations/recording/frame_8.png
  72. BIN=BIN
      assets/dolphin/animations/recording/frame_9.png
  73. 14 0
      assets/dolphin/animations/recording/meta.txt
  74. BIN=BIN
      assets/dolphin/animations/sleep/frame_0.png
  75. BIN=BIN
      assets/dolphin/animations/sleep/frame_1.png
  76. BIN=BIN
      assets/dolphin/animations/sleep/frame_2.png
  77. BIN=BIN
      assets/dolphin/animations/sleep/frame_3.png
  78. 41 0
      assets/dolphin/animations/sleep/meta.txt
  79. BIN=BIN
      assets/dolphin/animations/waves/frame_0.png
  80. BIN=BIN
      assets/dolphin/animations/waves/frame_1.png
  81. BIN=BIN
      assets/dolphin/animations/waves/frame_2.png
  82. BIN=BIN
      assets/dolphin/animations/waves/frame_3.png
  83. 50 0
      assets/dolphin/animations/waves/meta.txt
  84. BIN=BIN
      assets/icons/Animations/BadBattery_128x51/frame_01.png
  85. BIN=BIN
      assets/icons/Animations/BadBattery_128x51/frame_02.png
  86. 0 1
      assets/icons/Animations/BadBattery_128x51/frame_rate
  87. BIN=BIN
      assets/icons/Animations/BoxActive_128x51/frame_01.png
  88. BIN=BIN
      assets/icons/Animations/BoxActive_128x51/frame_02.png
  89. 0 1
      assets/icons/Animations/BoxActive_128x51/frame_rate
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      assets/icons/Animations/Box_128x51/frame_01.png
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      assets/icons/Animations/Box_128x51/frame_02.png
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      assets/icons/Animations/Box_128x51/frame_03.png
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      assets/icons/Animations/Box_128x51/frame_04.png
  94. 0 1
      assets/icons/Animations/Box_128x51/frame_rate
  95. 0 1
      assets/icons/Animations/CardBad_128x51/frame_rate
  96. 0 1
      assets/icons/Animations/CardNoDBUrl_128x51/frame_rate
  97. 0 1
      assets/icons/Animations/CardNoDB_128x51/frame_rate
  98. 0 1
      assets/icons/Animations/CardOk_128x51/frame_rate
  99. BIN=BIN
      assets/icons/Animations/CryActive_128x51/frame_01.png
  100. BIN=BIN
      assets/icons/Animations/CryActive_128x51/frame_02.png

+ 18 - 1
.github/workflows/build.yml

@@ -71,6 +71,14 @@ jobs:
         run: |
           tar czpf artifacts/flipper-z-any-scripts-${{steps.names.outputs.suffix}}.tgz scripts
 
+      - name: 'Rebuild Assets'
+        uses: ./.github/actions/docker
+        with:
+          run: |
+            set -e
+            make -C assets clean
+            make -C assets
+
       - name: 'Build the firmware in docker'
         uses: ./.github/actions/docker
         with:
@@ -142,6 +150,7 @@ jobs:
           body: |
             [Click here](https://update.flipperzero.one/?url=https://update.flipperzero.one/builds/firmware/${{steps.names.outputs.artifacts-path}}/flipper-z-${{steps.names.outputs.default-target}}-full-${{steps.names.outputs.suffix}}.dfu&channel=${{steps.names.outputs.artifacts-path}}&version=${{steps.names.outputs.short-hash}}&target=${{steps.names.outputs.default-target}}) to flash the `${{steps.names.outputs.short-hash}}` version of this branch via WebUSB.
           edit-mode: replace
+
   compact:
     if: ${{ !startsWith(github.ref, 'refs/tags') }}
     runs-on: [self-hosted,koteeq]
@@ -186,6 +195,14 @@ jobs:
           echo "WORKFLOW_BRANCH_OR_TAG=${BRANCH_OR_TAG}" >> $GITHUB_ENV
           echo "DIST_SUFFIX=${SUFFIX}" >> $GITHUB_ENV
 
+      - name: 'Rebuild Assets'
+        uses: ./.github/actions/docker
+        with:
+          run: |
+            set -e
+            make -C assets clean
+            make -C assets
+
       - name: 'Build the firmware in docker'
         uses: ./.github/actions/docker
         with:
@@ -194,4 +211,4 @@ jobs:
             for TARGET in ${TARGETS}
             do
               make TARGET=${TARGET} DEBUG=0 COMPACT=1
-            done
+            done

+ 436 - 0
applications/desktop/animations/animation_manager.c

@@ -0,0 +1,436 @@
+#include "animation_manager.h"
+#include "furi-hal-delay.h"
+#include "portmacro.h"
+#include "views/bubble_animation_view.h"
+#include "animation_storage.h"
+
+#include <cmsis_os2.h>
+#include <dolphin/dolphin.h>
+#include <furi/check.h>
+#include <furi/pubsub.h>
+#include <furi/record.h>
+#include <m-string.h>
+#include <power/power_service/power.h>
+#include <stdint.h>
+#include <storage/storage.h>
+#include <dolphin/dolphin_i.h>
+#include <storage/filesystem-api-defines.h>
+
+#define TAG "AnimationManager"
+
+typedef enum {
+    AnimationManagerStateIdle,
+    AnimationManagerStateBlocked,
+    AnimationManagerStateFreezedIdle,
+    AnimationManagerStateFreezedBlocked,
+} AnimationManagerState;
+
+struct AnimationManager {
+    bool sd_show_url;
+    bool sd_shown_no_db;
+    bool sd_shown_sd_ok;
+    AnimationManagerState state;
+    FuriPubSubSubscription* pubsub_subscription_storage;
+    FuriPubSubSubscription* pubsub_subscription_dolphin;
+    BubbleAnimationView* animation_view;
+    osTimerId_t idle_animation_timer;
+    StorageAnimation* current_animation;
+    AnimationManagerInteractCallback interact_callback;
+    AnimationManagerSetNewIdleAnimationCallback new_idle_callback;
+    AnimationManagerSetNewIdleAnimationCallback check_blocking_callback;
+    void* context;
+    string_t freezed_animation_name;
+    int32_t freezed_animation_time_left;
+};
+
+static StorageAnimation*
+    animation_manager_select_idle_animation(AnimationManager* animation_manager);
+static void animation_manager_replace_current_animation(
+    AnimationManager* animation_manager,
+    StorageAnimation* storage_animation);
+static void animation_manager_start_new_idle(AnimationManager* animation_manager);
+static bool animation_manager_check_blocking(AnimationManager* animation_manager);
+
+void animation_manager_set_context(AnimationManager* animation_manager, void* context) {
+    furi_assert(animation_manager);
+    animation_manager->context = context;
+}
+
+void animation_manager_set_new_idle_callback(
+    AnimationManager* animation_manager,
+    AnimationManagerSetNewIdleAnimationCallback callback) {
+    furi_assert(animation_manager);
+    animation_manager->new_idle_callback = callback;
+}
+
+void animation_manager_set_check_callback(
+    AnimationManager* animation_manager,
+    AnimationManagerCheckBlockingCallback callback) {
+    furi_assert(animation_manager);
+    animation_manager->check_blocking_callback = callback;
+}
+
+void animation_manager_set_interact_callback(
+    AnimationManager* animation_manager,
+    AnimationManagerInteractCallback callback) {
+    furi_assert(animation_manager);
+    animation_manager->interact_callback = callback;
+}
+
+static void animation_manager_check_blocking_callback(const void* message, void* context) {
+    furi_assert(context);
+    AnimationManager* animation_manager = context;
+    if(animation_manager->check_blocking_callback) {
+        animation_manager->check_blocking_callback(animation_manager->context);
+    }
+}
+
+static void animation_manager_timer_callback(void* context) {
+    furi_assert(context);
+    AnimationManager* animation_manager = context;
+    if(animation_manager->new_idle_callback) {
+        animation_manager->new_idle_callback(animation_manager->context);
+    }
+}
+
+static void animation_manager_interact_callback(void* context) {
+    furi_assert(context);
+    AnimationManager* animation_manager = context;
+    if(animation_manager->interact_callback) {
+        animation_manager->interact_callback(animation_manager->context);
+    }
+}
+
+/* reaction to animation_manager->interact_callback() */
+void animation_manager_check_blocking_process(AnimationManager* animation_manager) {
+    furi_assert(animation_manager);
+
+    if(animation_manager->state == AnimationManagerStateIdle) {
+        animation_manager_check_blocking(animation_manager);
+    }
+}
+
+/* reaction to animation_manager->new_idle_callback() */
+void animation_manager_new_idle_process(AnimationManager* animation_manager) {
+    furi_assert(animation_manager);
+
+    if(animation_manager->state == AnimationManagerStateIdle) {
+        animation_manager_start_new_idle(animation_manager);
+    }
+}
+
+/* reaction to animation_manager->check_blocking_callback() */
+void animation_manager_interact_process(AnimationManager* animation_manager) {
+    furi_assert(animation_manager);
+
+    if(animation_manager->state == AnimationManagerStateBlocked) {
+        /* check if new blocking animation has to be displayed */
+        bool blocked = animation_manager_check_blocking(animation_manager);
+        if(!blocked) {
+            animation_manager_start_new_idle(animation_manager);
+        }
+    }
+}
+
+static void animation_manager_start_new_idle(AnimationManager* animation_manager) {
+    furi_assert(animation_manager);
+
+    StorageAnimation* new_animation = animation_manager_select_idle_animation(animation_manager);
+    animation_manager_replace_current_animation(animation_manager, new_animation);
+    const BubbleAnimation* bubble_animation =
+        animation_storage_get_bubble_animation(animation_manager->current_animation);
+    animation_manager->state = AnimationManagerStateIdle;
+    osTimerStart(animation_manager->idle_animation_timer, bubble_animation->duration * 1000);
+}
+
+static bool animation_manager_check_blocking(AnimationManager* animation_manager) {
+    furi_assert(animation_manager);
+
+    StorageAnimation* blocking_animation = NULL;
+    Storage* storage = furi_record_open("storage");
+    FS_Error sd_status = storage_sd_status(storage);
+
+    if(sd_status == FSE_INTERNAL) {
+        blocking_animation = animation_storage_find_animation(BAD_SD_ANIMATION_NAME);
+    } else if(sd_status == FSE_NOT_READY) {
+        animation_manager->sd_shown_sd_ok = false;
+        animation_manager->sd_shown_no_db = false;
+    } else if(sd_status == FSE_OK) {
+        if(!animation_manager->sd_shown_sd_ok) {
+            blocking_animation = animation_storage_find_animation(SD_OK_ANIMATION_NAME);
+            animation_manager->sd_shown_sd_ok = true;
+        } else if(!animation_manager->sd_shown_no_db) {
+            bool db_exists = storage_common_stat(storage, "/ext/Manifest", NULL) == FSE_OK;
+            if(!db_exists) {
+                blocking_animation = animation_storage_find_animation(NO_DB_ANIMATION_NAME);
+                animation_manager->sd_shown_no_db = true;
+                animation_manager->sd_show_url = true;
+            }
+        } else if(animation_manager->sd_show_url) {
+            blocking_animation = animation_storage_find_animation(URL_ANIMATION_NAME);
+            animation_manager->sd_show_url = false;
+        }
+    }
+
+    Dolphin* dolphin = furi_record_open("dolphin");
+    DolphinStats stats = dolphin_stats(dolphin);
+    furi_record_close("dolphin");
+    if(!blocking_animation && stats.level_up_is_pending) {
+        blocking_animation = animation_storage_find_animation(LEVELUP_ANIMATION_NAME);
+    }
+
+    if(blocking_animation) {
+        osTimerStop(animation_manager->idle_animation_timer);
+        animation_manager_replace_current_animation(animation_manager, blocking_animation);
+        /* no starting timer because its blocking animation */
+        animation_manager->state = AnimationManagerStateBlocked;
+    }
+
+    furi_record_close("storage");
+
+    return !!blocking_animation;
+}
+
+static void animation_manager_replace_current_animation(
+    AnimationManager* animation_manager,
+    StorageAnimation* storage_animation) {
+    furi_assert(storage_animation);
+    StorageAnimation* previous_animation = animation_manager->current_animation;
+
+    const BubbleAnimation* animation = animation_storage_get_bubble_animation(storage_animation);
+    bubble_animation_view_set_animation(animation_manager->animation_view, animation);
+    const char* new_name = string_get_cstr(animation_storage_get_meta(storage_animation)->name);
+    FURI_LOG_I(TAG, "Select \'%s\' animation", new_name);
+    animation_manager->current_animation = storage_animation;
+
+    if(previous_animation) {
+        animation_storage_free_storage_animation(&previous_animation);
+    }
+}
+
+AnimationManager* animation_manager_alloc(void) {
+    animation_storage_initialize_internal_animations();
+    AnimationManager* animation_manager = furi_alloc(sizeof(AnimationManager));
+    animation_manager->animation_view = bubble_animation_view_alloc();
+    string_init(animation_manager->freezed_animation_name);
+
+    animation_manager->idle_animation_timer =
+        osTimerNew(animation_manager_timer_callback, osTimerOnce, animation_manager, NULL);
+    bubble_animation_view_set_interact_callback(
+        animation_manager->animation_view, animation_manager_interact_callback, animation_manager);
+
+    Storage* storage = furi_record_open("storage");
+    animation_manager->pubsub_subscription_storage = furi_pubsub_subscribe(
+        storage_get_pubsub(storage), animation_manager_check_blocking_callback, animation_manager);
+    furi_record_close("storage");
+
+    Dolphin* dolphin = furi_record_open("dolphin");
+    animation_manager->pubsub_subscription_dolphin = furi_pubsub_subscribe(
+        dolphin_get_pubsub(dolphin), animation_manager_check_blocking_callback, animation_manager);
+    furi_record_close("dolphin");
+
+    animation_manager->sd_shown_sd_ok = true;
+    if(!animation_manager_check_blocking(animation_manager)) {
+        animation_manager_start_new_idle(animation_manager);
+    }
+
+    return animation_manager;
+}
+
+void animation_manager_free(AnimationManager* animation_manager) {
+    furi_assert(animation_manager);
+
+    Dolphin* dolphin = furi_record_open("dolphin");
+    furi_pubsub_unsubscribe(
+        dolphin_get_pubsub(dolphin), animation_manager->pubsub_subscription_dolphin);
+    furi_record_close("dolphin");
+
+    Storage* storage = furi_record_open("storage");
+    furi_pubsub_unsubscribe(
+        storage_get_pubsub(storage), animation_manager->pubsub_subscription_storage);
+    furi_record_close("storage");
+
+    string_clear(animation_manager->freezed_animation_name);
+    bubble_animation_view_free(animation_manager->animation_view);
+    osTimerDelete(animation_manager->idle_animation_timer);
+}
+
+View* animation_manager_get_animation_view(AnimationManager* animation_manager) {
+    furi_assert(animation_manager);
+
+    return bubble_animation_get_view(animation_manager->animation_view);
+}
+
+static StorageAnimation*
+    animation_manager_select_idle_animation(AnimationManager* animation_manager) {
+    StorageAnimationList_t animation_list;
+    StorageAnimationList_init(animation_list);
+    animation_storage_fill_animation_list(&animation_list);
+
+    Power* power = furi_record_open("power");
+    PowerInfo info;
+    power_get_info(power, &info);
+    bool battery_is_well = power_is_battery_well(&info);
+    furi_record_close("power");
+
+    Storage* storage = furi_record_open("storage");
+    FS_Error sd_status = storage_sd_status(storage);
+    furi_record_close("storage");
+
+    Dolphin* dolphin = furi_record_open("dolphin");
+    DolphinStats stats = dolphin_stats(dolphin);
+    uint32_t whole_weight = 0;
+
+    StorageAnimationList_it_t it;
+    for(StorageAnimationList_it(it, animation_list); !StorageAnimationList_end_p(it);) {
+        StorageAnimation* storage_animation = *StorageAnimationList_ref(it);
+        const StorageAnimationMeta* meta = animation_storage_get_meta(storage_animation);
+        bool skip_animation = false;
+        if(battery_is_well && !string_cmp_str(meta->name, BAD_BATTERY_ANIMATION_NAME)) {
+            skip_animation = true;
+        } else if((sd_status != FSE_NOT_READY) && !string_cmp_str(meta->name, NO_SD_ANIMATION_NAME)) {
+            skip_animation = true;
+        } else if((stats.butthurt < meta->min_butthurt) || (stats.butthurt > meta->max_butthurt)) {
+            skip_animation = true;
+        } else if((stats.level < meta->min_level) || (stats.level > meta->max_level)) {
+            skip_animation = true;
+        }
+
+        if(skip_animation) {
+            animation_storage_free_storage_animation(&storage_animation);
+            /* remove and increase iterator */
+            StorageAnimationList_remove(animation_list, it);
+        } else {
+            whole_weight += meta->weight;
+            StorageAnimationList_next(it);
+        }
+    }
+
+    uint32_t lucky_number = random() % whole_weight;
+    uint32_t weight = 0;
+
+    StorageAnimation* selected = NULL;
+    for
+        M_EACH(item, animation_list, StorageAnimationList_t) {
+            if(lucky_number < weight) {
+                break;
+            }
+            weight += animation_storage_get_meta(*item)->weight;
+            selected = *item;
+        }
+
+    for
+        M_EACH(item, animation_list, StorageAnimationList_t) {
+            if(*item != selected) {
+                animation_storage_free_storage_animation(item);
+            }
+        }
+
+    StorageAnimationList_clear(animation_list);
+    furi_record_close("dolphin");
+
+    /* cache animation, if failed - choose reliable animation */
+    if(!animation_storage_get_bubble_animation(selected)) {
+        const char* name = string_get_cstr(animation_storage_get_meta(selected)->name);
+        FURI_LOG_E(TAG, "Can't upload animation described in manifest: \'%s\'", name);
+        animation_storage_free_storage_animation(&selected);
+        selected = animation_storage_find_animation(HARDCODED_ANIMATION_NAME);
+    }
+
+    furi_assert(selected);
+    return selected;
+}
+
+void animation_manager_unload_and_stall_animation(AnimationManager* animation_manager) {
+    furi_assert(animation_manager);
+    furi_assert(animation_manager->current_animation);
+    furi_assert(!string_size(animation_manager->freezed_animation_name));
+    furi_assert(
+        (animation_manager->state == AnimationManagerStateIdle) ||
+        (animation_manager->state == AnimationManagerStateBlocked));
+
+    if(animation_manager->state == AnimationManagerStateBlocked) {
+        animation_manager->state = AnimationManagerStateFreezedBlocked;
+    } else if(animation_manager->state == AnimationManagerStateIdle) {
+        animation_manager->state = AnimationManagerStateFreezedIdle;
+
+        animation_manager->freezed_animation_time_left =
+            xTimerGetExpiryTime(animation_manager->idle_animation_timer) - xTaskGetTickCount();
+        if(animation_manager->freezed_animation_time_left < 0) {
+            animation_manager->freezed_animation_time_left = 0;
+        }
+        osTimerStop(animation_manager->idle_animation_timer);
+    } else {
+        furi_assert(0);
+    }
+
+    StorageAnimationMeta* meta = animation_storage_get_meta(animation_manager->current_animation);
+    /* copy str, not move, because it can be internal animation */
+    string_set(animation_manager->freezed_animation_name, meta->name);
+
+    bubble_animation_freeze(animation_manager->animation_view);
+    animation_storage_free_storage_animation(&animation_manager->current_animation);
+}
+
+void animation_manager_load_and_continue_animation(AnimationManager* animation_manager) {
+    furi_assert(animation_manager);
+    furi_assert(!animation_manager->current_animation);
+    furi_assert(string_size(animation_manager->freezed_animation_name));
+    furi_assert(
+        (animation_manager->state == AnimationManagerStateFreezedIdle) ||
+        (animation_manager->state == AnimationManagerStateFreezedBlocked));
+
+    if(animation_manager->state == AnimationManagerStateFreezedBlocked) {
+        StorageAnimation* restore_animation = animation_storage_find_animation(
+            string_get_cstr(animation_manager->freezed_animation_name));
+        /* all blocked animations must be in flipper -> we can
+         * always find blocking animation */
+        furi_assert(restore_animation);
+        animation_manager_replace_current_animation(animation_manager, restore_animation);
+        animation_manager->state = AnimationManagerStateBlocked;
+    } else if(animation_manager->state == AnimationManagerStateFreezedIdle) {
+        /* check if we missed some system notifications, and set current_animation */
+        bool blocked = animation_manager_check_blocking(animation_manager);
+        if(!blocked) {
+            /* if no blocking - try restore last one idle */
+            StorageAnimation* restore_animation = animation_storage_find_animation(
+                string_get_cstr(animation_manager->freezed_animation_name));
+            if(restore_animation) {
+                animation_manager_replace_current_animation(animation_manager, restore_animation);
+                animation_manager->state = AnimationManagerStateIdle;
+
+                if(animation_manager->freezed_animation_time_left) {
+                    osTimerStart(
+                        animation_manager->idle_animation_timer,
+                        animation_manager->freezed_animation_time_left);
+                } else {
+                    const BubbleAnimation* animation = animation_storage_get_bubble_animation(
+                        animation_manager->current_animation);
+                    osTimerStart(
+                        animation_manager->idle_animation_timer, animation->duration * 1000);
+                }
+            } else {
+                FURI_LOG_E(
+                    TAG,
+                    "Failed to restore \'%s\'",
+                    string_get_cstr(animation_manager->freezed_animation_name));
+            }
+        }
+    } else {
+        /* Unknown state is an error. But not in release version.*/
+        furi_assert(0);
+    }
+
+    /* if can't restore previous animation - select new */
+    if(!animation_manager->current_animation) {
+        animation_manager_start_new_idle(animation_manager);
+    }
+    FURI_LOG_D(
+        TAG,
+        "Load & Continue with \'%s\'",
+        string_get_cstr(animation_storage_get_meta(animation_manager->current_animation)->name));
+
+    bubble_animation_unfreeze(animation_manager->animation_view);
+    string_reset(animation_manager->freezed_animation_name);
+    furi_assert(animation_manager->current_animation);
+}

+ 151 - 0
applications/desktop/animations/animation_manager.h

@@ -0,0 +1,151 @@
+#pragma once
+
+#include "dolphin/dolphin.h"
+#include <gui/view.h>
+#include <stdint.h>
+
+typedef struct AnimationManager AnimationManager;
+
+typedef struct {
+    uint8_t x;
+    uint8_t y;
+    const char* str;
+    Align horizontal;
+    Align vertical;
+} Bubble;
+
+typedef struct FrameBubble {
+    Bubble bubble;
+    uint8_t starts_at_frame;
+    uint8_t ends_at_frame;
+    struct FrameBubble* next_bubble;
+} FrameBubble;
+
+typedef struct {
+    FrameBubble** frame_bubbles;
+    uint8_t frame_bubbles_count;
+    const Icon** icons;
+    uint8_t passive_frames;
+    uint8_t active_frames;
+    uint8_t active_cycles;
+    uint8_t frame_rate;
+    uint16_t duration;
+    uint16_t active_cooldown;
+} BubbleAnimation;
+
+typedef void (*AnimationManagerSetNewIdleAnimationCallback)(void* context);
+typedef void (*AnimationManagerCheckBlockingCallback)(void* context);
+typedef void (*AnimationManagerInteractCallback)(void*);
+
+/**
+ * Allocate Animation Manager
+ *
+ * @return animation manager instance
+ */
+AnimationManager* animation_manager_alloc(void);
+
+/**
+ * Free Animation Manager
+ *
+ * @animation_manager   instance
+ */
+void animation_manager_free(AnimationManager* animation_manager);
+
+/**
+ * Get View of Animation Manager
+ *
+ * @animation_manager   instance
+ * @return      view
+ */
+View* animation_manager_get_animation_view(AnimationManager* animation_manager);
+
+/**
+ * Set context for all callbacks for Animation Manager
+ *
+ * @animation_manager   instance
+ * @context             context
+ */
+void animation_manager_set_context(AnimationManager* animation_manager, void* context);
+
+/**
+ * Set callback for Animation Manager for defered calls
+ * for animation_manager_new_idle_process().
+ * Animation Manager doesn't have it's own thread, so main thread gives
+ * callbacks to A.M. to call when it should perform some inner manipulations.
+ * This callback is called from other threads and should notify main thread
+ * when to call animation_manager_new_idle_process().
+ * So scheme is this:
+ * A.M. sets callbacks,
+ * callbacks notifies main thread
+ * main thread in its own context calls appropriate *_process() function.
+ *
+ * @animation_manager   instance
+ * @callback            callback
+ */
+void animation_manager_set_new_idle_callback(
+    AnimationManager* animation_manager,
+    AnimationManagerSetNewIdleAnimationCallback callback);
+
+/**
+ * Function to call in main thread as a response to
+ * set_new_idle_callback's call.
+ *
+ * @animation_manager   instance
+ */
+void animation_manager_new_idle_process(AnimationManager* animation_manager);
+
+/**
+ * Set callback for Animation Manager for defered calls
+ * for animation_manager_check_blocking_process().
+ *
+ * @animation_manager   instance
+ * @callback            callback
+ */
+void animation_manager_set_check_callback(
+    AnimationManager* animation_manager,
+    AnimationManagerCheckBlockingCallback callback);
+
+/**
+ * Function to call in main thread as a response to
+ * set_new_idle_callback's call.
+ *
+ * @animation_manager   instance
+ */
+void animation_manager_check_blocking_process(AnimationManager* animation_manager);
+
+/**
+ * Set callback for Animation Manager for defered calls
+ * for animation_manager_interact_process().
+ *
+ * @animation_manager   instance
+ * @callback            callback
+ */
+void animation_manager_set_interact_callback(
+    AnimationManager* animation_manager,
+    AnimationManagerInteractCallback callback);
+
+/**
+ * Function to call in main thread as a response to
+ * set_new_idle_callback's call.
+ *
+ * @animation_manager   instance
+ */
+void animation_manager_interact_process(AnimationManager* animation_manager);
+
+/**
+ * Unload and Stall animation actions. Draw callback in view
+ * paints first frame of current animation until
+ * animation_manager_load_and_continue_animation() is called.
+ * Can't be called multiple times. Every Stall has to be finished
+ * with Continue.
+ *
+ * @animation_manager   instance
+ */
+void animation_manager_unload_and_stall_animation(AnimationManager* animation_manager);
+
+/**
+ * Load and Contunue execution of animation manager.
+ *
+ * @animation_manager   instance
+ */
+void animation_manager_load_and_continue_animation(AnimationManager* animation_manager);

+ 482 - 0
applications/desktop/animations/animation_storage.c

@@ -0,0 +1,482 @@
+#include "animation_manager.h"
+#include "file-worker.h"
+#include "flipper_file.h"
+#include "furi/common_defines.h"
+#include "furi/memmgr.h"
+#include "furi/record.h"
+#include "animation_storage.h"
+#include "gui/canvas.h"
+#include "m-string.h"
+#include "pb.h"
+#include "pb_decode.h"
+#include "storage/filesystem-api-defines.h"
+#include "storage/storage.h"
+#include "animation_storage_i.h"
+#include <stdint.h>
+#include <gui/icon_i.h>
+
+#define ANIMATION_META_FILE "meta.txt"
+#define ANIMATION_DIR "/ext/dolphin/animations"
+#define ANIMATION_MANIFEST_FILE ANIMATION_DIR "/manifest.txt"
+#define TAG "AnimationStorage"
+#define DEBUG_PB 0
+
+static void animation_storage_free_bubbles(BubbleAnimation* animation);
+static void animation_storage_free_frames(BubbleAnimation* animation);
+static void animation_storage_free_animation(BubbleAnimation** storage_animation);
+static BubbleAnimation* animation_storage_load_animation(const char* name);
+
+void animation_storage_fill_animation_list(StorageAnimationList_t* animation_list) {
+    furi_assert(sizeof(StorageAnimationList_t) == sizeof(void*));
+    furi_assert(!StorageAnimationList_size(*animation_list));
+
+    Storage* storage = furi_record_open("storage");
+    FlipperFile* file = flipper_file_alloc(storage);
+    /* Forbid skipping fields */
+    flipper_file_set_strict_mode(file, true);
+    string_t header;
+    string_init(header);
+
+    do {
+        uint32_t u32value;
+        StorageAnimation* storage_animation = NULL;
+
+        if(FSE_OK != storage_sd_status(storage)) break;
+        if(!flipper_file_open_existing(file, ANIMATION_MANIFEST_FILE)) break;
+        if(!flipper_file_read_header(file, header, &u32value)) break;
+        if(string_cmp_str(header, "Flipper Animation Manifest")) break;
+        do {
+            storage_animation = furi_alloc(sizeof(StorageAnimation));
+            storage_animation->external = true;
+            storage_animation->animation = NULL;
+
+            if(!flipper_file_read_string(file, "Name", storage_animation->meta.name)) break;
+            if(!flipper_file_read_uint32(file, "Min butthurt", &u32value, 1)) break;
+            storage_animation->meta.min_butthurt = u32value;
+            if(!flipper_file_read_uint32(file, "Max butthurt", &u32value, 1)) break;
+            storage_animation->meta.max_butthurt = u32value;
+            if(!flipper_file_read_uint32(file, "Min level", &u32value, 1)) break;
+            storage_animation->meta.min_level = u32value;
+            if(!flipper_file_read_uint32(file, "Max level", &u32value, 1)) break;
+            storage_animation->meta.max_level = u32value;
+            if(!flipper_file_read_uint32(file, "Weight", &u32value, 1)) break;
+            storage_animation->meta.weight = u32value;
+
+            StorageAnimationList_push_back(*animation_list, storage_animation);
+        } while(1);
+
+        animation_storage_free_storage_animation(&storage_animation);
+    } while(0);
+
+    string_clear(header);
+    flipper_file_close(file);
+    flipper_file_free(file);
+
+    // add hard-coded animations
+    for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
+        StorageAnimationList_push_back(*animation_list, &StorageAnimationInternal[i]);
+    }
+
+    furi_record_close("storage");
+}
+
+StorageAnimation* animation_storage_find_animation(const char* name) {
+    furi_assert(name);
+    furi_assert(strlen(name));
+    StorageAnimation* storage_animation = NULL;
+
+    /* look through internal animations */
+    for(int i = 0; i < COUNT_OF(StorageAnimationInternal); ++i) {
+        if(!string_cmp_str(StorageAnimationInternal[i].meta.name, name)) {
+            storage_animation = &StorageAnimationInternal[i];
+            break;
+        }
+    }
+
+    /* look through external animations */
+    if(!storage_animation) {
+        BubbleAnimation* animation = animation_storage_load_animation(name);
+
+        if(animation != NULL) {
+            storage_animation = furi_alloc(sizeof(StorageAnimation));
+            storage_animation->animation = animation;
+            storage_animation->external = true;
+            /* meta data takes part in random animation selection, so it
+             * doesn't need here as we exactly know which animation we need,
+             * that's why we can ignore reading manifest.txt file
+             * filling meta data by zeroes */
+            storage_animation->meta.min_butthurt = 0;
+            storage_animation->meta.max_butthurt = 0;
+            storage_animation->meta.min_level = 0;
+            storage_animation->meta.max_level = 0;
+            storage_animation->meta.weight = 0;
+            string_init_set_str(storage_animation->meta.name, name);
+        }
+    }
+
+    return storage_animation;
+}
+
+StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation) {
+    furi_assert(storage_animation);
+    return &storage_animation->meta;
+}
+
+const BubbleAnimation*
+    animation_storage_get_bubble_animation(StorageAnimation* storage_animation) {
+    furi_assert(storage_animation);
+    animation_storage_cache_animation(storage_animation);
+    return storage_animation->animation;
+}
+
+void animation_storage_cache_animation(StorageAnimation* storage_animation) {
+    furi_assert(storage_animation);
+
+    if(storage_animation->external) {
+        if(!storage_animation->animation) {
+            storage_animation->animation =
+                animation_storage_load_animation(string_get_cstr(storage_animation->meta.name));
+        }
+    }
+}
+
+static void animation_storage_free_animation(BubbleAnimation** animation) {
+    furi_assert(animation);
+
+    if(*animation) {
+        animation_storage_free_bubbles(*animation);
+        animation_storage_free_frames(*animation);
+        free(*animation);
+        *animation = NULL;
+    }
+}
+
+void animation_storage_free_storage_animation(StorageAnimation** storage_animation) {
+    furi_assert(storage_animation);
+    furi_assert(*storage_animation);
+
+    if((*storage_animation)->external) {
+        animation_storage_free_animation((BubbleAnimation**)&(*storage_animation)->animation);
+
+        string_clear((*storage_animation)->meta.name);
+        free(*storage_animation);
+    }
+
+    *storage_animation = NULL;
+}
+
+static bool animation_storage_cast_align(string_t align_str, Align* align) {
+    if(!string_cmp_str(align_str, "Bottom")) {
+        *align = AlignBottom;
+    } else if(!string_cmp_str(align_str, "Top")) {
+        *align = AlignTop;
+    } else if(!string_cmp_str(align_str, "Left")) {
+        *align = AlignLeft;
+    } else if(!string_cmp_str(align_str, "Right")) {
+        *align = AlignRight;
+    } else if(!string_cmp_str(align_str, "Center")) {
+        *align = AlignCenter;
+    } else {
+        return false;
+    }
+
+    return true;
+}
+
+static void animation_storage_free_frames(BubbleAnimation* animation) {
+    furi_assert(animation);
+    furi_assert(animation->icons);
+
+    const Icon** icons = animation->icons;
+    uint16_t frames = animation->active_frames + animation->passive_frames;
+    furi_assert(frames > 0);
+
+    for(int i = 0; i < frames; ++i) {
+        if(!icons[i]) continue;
+
+        const Icon* icon = icons[i];
+        free((void*)icon->frames[0]);
+        free(icon->frames);
+        free((void*)icon);
+        for(int j = i; j < frames; ++j) {
+            if(icons[j] == icon) {
+                icons[j] = NULL;
+            }
+        }
+    }
+
+    free(animation->icons);
+    animation->icons = NULL;
+}
+
+static Icon* animation_storage_alloc_icon(size_t frame_size) {
+    Icon* icon = furi_alloc(sizeof(Icon));
+    icon->frames = furi_alloc(sizeof(const uint8_t*));
+    icon->frames[0] = furi_alloc(frame_size);
+    return icon;
+}
+
+static void animation_storage_free_icon(Icon* icon) {
+    free((void*)icon->frames[0]);
+    free(icon->frames);
+    free(icon);
+}
+
+static bool animation_storage_load_frames(
+    Storage* storage,
+    const char* name,
+    BubbleAnimation* animation,
+    uint32_t* frame_order,
+    uint32_t width,
+    uint32_t height) {
+    furi_assert(!animation->icons);
+    uint16_t frame_order_size = animation->passive_frames + animation->active_frames;
+
+    bool frames_ok = false;
+    animation->icons = furi_alloc(sizeof(const Icon*) * frame_order_size);
+    File* file = storage_file_alloc(storage);
+    FileInfo file_info;
+    string_t filename;
+    string_init(filename);
+    size_t max_filesize = ROUND_UP_TO(width, 8) * height + 1;
+
+    for(int i = 0; i < frame_order_size; ++i) {
+        if(animation->icons[i]) continue;
+
+        frames_ok = false;
+        string_printf(filename, ANIMATION_DIR "/%s/frame_%d.bm", name, frame_order[i]);
+
+        if(storage_common_stat(storage, string_get_cstr(filename), &file_info) != FSE_OK) break;
+        if(file_info.size > max_filesize) {
+            FURI_LOG_E(
+                TAG,
+                "Filesize %d, max: %d (width %d, height %d)",
+                file_info.size,
+                max_filesize,
+                width,
+                height);
+            break;
+        }
+        if(!storage_file_open(file, string_get_cstr(filename), FSAM_READ, FSOM_OPEN_EXISTING)) {
+            FURI_LOG_E(TAG, "Can't open file \'%s\'", string_get_cstr(filename));
+            break;
+        }
+
+        Icon* icon = animation_storage_alloc_icon(file_info.size);
+        if(storage_file_read(file, (void*)icon->frames[0], file_info.size) != file_info.size) {
+            FURI_LOG_E(TAG, "Read failed: \'%s\'", string_get_cstr(filename));
+            animation_storage_free_icon(icon);
+            break;
+        }
+        storage_file_close(file);
+        FURI_CONST_ASSIGN(icon->frame_count, 1);
+        FURI_CONST_ASSIGN(icon->frame_rate, 0);
+        FURI_CONST_ASSIGN(icon->height, height);
+        FURI_CONST_ASSIGN(icon->width, width);
+
+        /* Claim 1 allocation for 1 files blob and several links to it */
+        for(int j = i; j < frame_order_size; ++j) {
+            if(frame_order[i] == frame_order[j]) {
+                animation->icons[j] = icon;
+            }
+        }
+        frames_ok = true;
+    }
+
+    if(!frames_ok) {
+        FURI_LOG_E(
+            TAG,
+            "Load \'%s\' failed, %dx%d, size: %d",
+            string_get_cstr(filename),
+            width,
+            height,
+            file_info.size);
+        animation_storage_free_frames(animation);
+        animation->icons = NULL;
+    } else {
+        for(int i = 0; i < frame_order_size; ++i) {
+            furi_check(animation->icons[i]);
+            furi_check(animation->icons[i]->frames[0]);
+        }
+    }
+
+    storage_file_free(file);
+    string_clear(filename);
+
+    return frames_ok;
+}
+
+static bool animation_storage_load_bubbles(BubbleAnimation* animation, FlipperFile* ff) {
+    uint32_t u32value;
+    string_t str;
+    string_init(str);
+    bool success = false;
+    furi_assert(!animation->frame_bubbles);
+
+    do {
+        if(!flipper_file_read_uint32(ff, "Bubble slots", &u32value, 1)) break;
+        if(u32value > 20) break;
+        animation->frame_bubbles_count = u32value;
+        if(animation->frame_bubbles_count == 0) {
+            animation->frame_bubbles = NULL;
+            success = true;
+            break;
+        }
+        animation->frame_bubbles =
+            furi_alloc(sizeof(FrameBubble*) * animation->frame_bubbles_count);
+
+        uint32_t current_slot = 0;
+        for(int i = 0; i < animation->frame_bubbles_count; ++i) {
+            animation->frame_bubbles[i] = furi_alloc(sizeof(FrameBubble));
+        }
+
+        FrameBubble* bubble = animation->frame_bubbles[0];
+        int8_t index = -1;
+        for(;;) {
+            if(!flipper_file_read_uint32(ff, "Slot", &current_slot, 1)) break;
+            if((current_slot != 0) && (index == -1)) break;
+
+            if(current_slot == index) {
+                bubble->next_bubble = furi_alloc(sizeof(FrameBubble));
+                bubble = bubble->next_bubble;
+            } else if(current_slot == index + 1) {
+                ++index;
+                bubble = animation->frame_bubbles[index];
+            } else {
+                /* slots have to start from 0, be ascending sorted, and
+                 * have exact number of slots as specified in "Bubble slots" */
+                break;
+            }
+            if(index >= animation->frame_bubbles_count) break;
+
+            if(!flipper_file_read_uint32(ff, "X", &u32value, 1)) break;
+            bubble->bubble.x = u32value;
+            if(!flipper_file_read_uint32(ff, "Y", &u32value, 1)) break;
+            bubble->bubble.y = u32value;
+
+            if(!flipper_file_read_string(ff, "Text", str)) break;
+            if(string_size(str) > 100) break;
+
+            string_replace_all_str(str, "\\n", "\n");
+
+            bubble->bubble.str = furi_alloc(string_size(str) + 1);
+            strcpy((char*)bubble->bubble.str, string_get_cstr(str));
+
+            if(!flipper_file_read_string(ff, "AlignH", str)) break;
+            if(!animation_storage_cast_align(str, &bubble->bubble.horizontal)) break;
+            if(!flipper_file_read_string(ff, "AlignV", str)) break;
+            if(!animation_storage_cast_align(str, &bubble->bubble.vertical)) break;
+
+            if(!flipper_file_read_uint32(ff, "StartFrame", &u32value, 1)) break;
+            bubble->starts_at_frame = u32value;
+            if(!flipper_file_read_uint32(ff, "EndFrame", &u32value, 1)) break;
+            bubble->ends_at_frame = u32value;
+        }
+        success = (index + 1) == animation->frame_bubbles_count;
+    } while(0);
+
+    if(!success) {
+        if(animation->frame_bubbles) {
+            FURI_LOG_E(TAG, "Failed to load animation bubbles");
+            animation_storage_free_bubbles(animation);
+        }
+    }
+
+    string_clear(str);
+    return success;
+}
+
+static BubbleAnimation* animation_storage_load_animation(const char* name) {
+    furi_assert(name);
+    BubbleAnimation* animation = furi_alloc(sizeof(BubbleAnimation));
+
+    uint32_t height = 0;
+    uint32_t width = 0;
+    uint32_t* u32array = NULL;
+    Storage* storage = furi_record_open("storage");
+    FlipperFile* ff = flipper_file_alloc(storage);
+    /* Forbid skipping fields */
+    flipper_file_set_strict_mode(ff, true);
+    string_t str;
+    string_init(str);
+    animation->frame_bubbles = NULL;
+
+    bool success = false;
+    do {
+        uint32_t u32value;
+
+        if(FSE_OK != storage_sd_status(storage)) break;
+
+        string_printf(str, ANIMATION_DIR "/%s/" ANIMATION_META_FILE, name);
+        if(!flipper_file_open_existing(ff, string_get_cstr(str))) break;
+        if(!flipper_file_read_header(ff, str, &u32value)) break;
+        if(string_cmp_str(str, "Flipper Animation")) break;
+
+        if(!flipper_file_read_uint32(ff, "Width", &width, 1)) break;
+        if(!flipper_file_read_uint32(ff, "Height", &height, 1)) break;
+
+        if(!flipper_file_read_uint32(ff, "Passive frames", &u32value, 1)) break;
+        animation->passive_frames = u32value;
+        if(!flipper_file_read_uint32(ff, "Active frames", &u32value, 1)) break;
+        animation->active_frames = u32value;
+
+        uint8_t frames = animation->passive_frames + animation->active_frames;
+        u32array = furi_alloc(sizeof(uint32_t) * frames);
+        if(!flipper_file_read_uint32(ff, "Frames order", u32array, frames)) break;
+
+        /* passive and active frames must be loaded up to this point */
+        if(!animation_storage_load_frames(storage, name, animation, u32array, width, height))
+            break;
+
+        if(!flipper_file_read_uint32(ff, "Active cycles", &u32value, 1)) break;
+        animation->active_cycles = u32value;
+        if(!flipper_file_read_uint32(ff, "Frame rate", &u32value, 1)) break;
+        animation->frame_rate = u32value;
+        if(!flipper_file_read_uint32(ff, "Duration", &u32value, 1)) break;
+        animation->duration = u32value;
+        if(!flipper_file_read_uint32(ff, "Active cooldown", &u32value, 1)) break;
+        animation->active_cooldown = u32value;
+
+        if(!animation_storage_load_bubbles(animation, ff)) break;
+        success = true;
+    } while(0);
+
+    string_clear(str);
+    flipper_file_close(ff);
+    flipper_file_free(ff);
+    if(u32array) {
+        free(u32array);
+    }
+
+    if(!success) {
+        free(animation);
+        animation = NULL;
+    }
+
+    return animation;
+}
+
+static void animation_storage_free_bubbles(BubbleAnimation* animation) {
+    if(!animation->frame_bubbles) return;
+
+    for(int i = 0; i < animation->frame_bubbles_count;) {
+        FrameBubble** bubble = &animation->frame_bubbles[i];
+
+        if((*bubble) == NULL) break;
+
+        while((*bubble)->next_bubble != NULL) {
+            bubble = &(*bubble)->next_bubble;
+        }
+
+        if((*bubble)->bubble.str) {
+            free((void*)(*bubble)->bubble.str);
+        }
+        if((*bubble) == animation->frame_bubbles[i]) {
+            ++i;
+        }
+        free(*bubble);
+        *bubble = NULL;
+    }
+    free(animation->frame_bubbles);
+    animation->frame_bubbles = NULL;
+}

+ 98 - 0
applications/desktop/animations/animation_storage.h

@@ -0,0 +1,98 @@
+#pragma once
+#include <stdint.h>
+#include <m-list.h>
+#include "views/bubble_animation_view.h"
+#include <m-string.h>
+
+#define HARDCODED_ANIMATION_NAME "tv"
+#define NO_SD_ANIMATION_NAME "no_sd"
+#define BAD_BATTERY_ANIMATION_NAME "bad_battery"
+#define NO_DB_ANIMATION_NAME "no_db"
+#define BAD_SD_ANIMATION_NAME "bad_sd"
+#define SD_OK_ANIMATION_NAME "sd_ok"
+#define URL_ANIMATION_NAME "url"
+#define LEVELUP_ANIMATION_NAME "level"
+
+/** Main structure to handle animation data.
+ * Contains all, including animation playing data (BubbleAnimation),
+ * data for random animation selection (StorageAnimationMeta) and
+ * flag of location internal/external */
+typedef struct StorageAnimation StorageAnimation;
+
+typedef struct {
+    string_t name;
+    uint8_t min_butthurt;
+    uint8_t max_butthurt;
+    uint8_t min_level;
+    uint8_t max_level;
+    uint8_t weight;
+} StorageAnimationMeta;
+
+/** Container to return available animations list */
+LIST_DEF(StorageAnimationList, StorageAnimation*, M_PTR_OPLIST)
+#define M_OPL_StorageAnimationList_t() LIST_OPLIST(StorageAnimationList)
+
+/**
+ * Fill list of available animations.
+ * List will contain all idle animations on inner flash
+ * and all available on SD-card, mentioned in manifest.txt.
+ * Performs caching of animation. If fail - falls back to
+ * inner animation.
+ * List has to be initialized.
+ *
+ * @list        list to fill with animations data
+ */
+void animation_storage_fill_animation_list(StorageAnimationList_t* list);
+
+/**
+ * Get bubble animation of storage animation.
+ * Bubble Animation is a structure which describes animation
+ * independent of it's place of storage and meta data.
+ * It contain all what is need to be played.
+ * If storage_animation is not cached - caches it.
+ *
+ * @storage_animation       animation from which extract bubble animation
+ * @return                  bubble_animation, NULL if failed to cache data.
+ */
+const BubbleAnimation* animation_storage_get_bubble_animation(StorageAnimation* storage_animation);
+
+/**
+ * Performs caching animation data (Bubble Animation)
+ * if this is not done yet.
+ *
+ * @storage_animation       animation to cache
+ */
+void animation_storage_cache_animation(StorageAnimation* storage_animation);
+
+/**
+ * Find animation by name.
+ * Search through the inner flash, and SD-card if has.
+ *
+ * @name        name of animation
+ * @return      found animation. NULL if nothing found.
+ */
+StorageAnimation* animation_storage_find_animation(const char* name);
+
+/**
+ * Get meta information of storage animation.
+ * This information allows to randomly select animation.
+ * Also it contains name. Never returns NULL.
+ *
+ * @storage_animation       item of whom we have to extract meta.
+ * @return                  meta itself
+ */
+StorageAnimationMeta* animation_storage_get_meta(StorageAnimation* storage_animation);
+
+/**
+ * Free storage_animation, which previously acquired
+ * by Animation Storage.
+ *
+ * @storage_animation   item to free. NULL-ed after all.
+ */
+void animation_storage_free_storage_animation(StorageAnimation** storage_animation);
+
+/**
+ * Has to be called at least 1 time to initialize runtime structures
+ * of animations in inner flash.
+ */
+void animation_storage_initialize_internal_animations(void);

+ 195 - 0
applications/desktop/animations/animation_storage_i.h

@@ -0,0 +1,195 @@
+#pragma once
+#include "animation_storage.h"
+#include "assets_icons.h"
+#include "animation_manager.h"
+#include "gui/canvas.h"
+
+struct StorageAnimation {
+    const BubbleAnimation* animation;
+    bool external;
+    StorageAnimationMeta meta;
+};
+
+// Hard-coded, always available idle animation
+FrameBubble tv_bubble1 = {
+    .bubble =
+        {.x = 1,
+         .y = 23,
+         .str = "Take the red pill",
+         .horizontal = AlignRight,
+         .vertical = AlignBottom},
+    .starts_at_frame = 7,
+    .ends_at_frame = 9,
+    .next_bubble = NULL,
+};
+FrameBubble tv_bubble2 = {
+    .bubble =
+        {.x = 1,
+         .y = 23,
+         .str = "I can joke better",
+         .horizontal = AlignRight,
+         .vertical = AlignBottom},
+    .starts_at_frame = 7,
+    .ends_at_frame = 9,
+    .next_bubble = NULL,
+};
+FrameBubble* tv_bubbles[] = {&tv_bubble1, &tv_bubble2};
+const Icon* tv_icons[] = {
+    &I_tv1,
+    &I_tv2,
+    &I_tv3,
+    &I_tv4,
+    &I_tv5,
+    &I_tv6,
+    &I_tv7,
+    &I_tv8,
+};
+const BubbleAnimation tv_bubble_animation = {
+    .icons = tv_icons,
+    .frame_bubbles = tv_bubbles,
+    .frame_bubbles_count = COUNT_OF(tv_bubbles),
+    .passive_frames = 6,
+    .active_frames = 2,
+    .active_cycles = 2,
+    .frame_rate = 2,
+    .duration = 3600,
+    .active_cooldown = 5,
+};
+
+// System animation - no SD card
+const Icon* no_sd_icons[] = {
+    &I_no_sd1,
+    &I_no_sd2,
+    &I_no_sd1,
+    &I_no_sd2,
+    &I_no_sd1,
+    &I_no_sd3,
+    &I_no_sd4,
+    &I_no_sd5,
+    &I_no_sd4,
+    &I_no_sd6,
+};
+FrameBubble no_sd_bubble = {
+    .bubble =
+        {.x = 40,
+         .y = 18,
+         .str = "Need an\nSD card",
+         .horizontal = AlignRight,
+         .vertical = AlignBottom},
+    .starts_at_frame = 0,
+    .ends_at_frame = 9,
+    .next_bubble = NULL,
+};
+FrameBubble* no_sd_bubbles[] = {&no_sd_bubble};
+const BubbleAnimation no_sd_bubble_animation = {
+    .icons = no_sd_icons,
+    .frame_bubbles = no_sd_bubbles,
+    .frame_bubbles_count = COUNT_OF(no_sd_bubbles),
+    .passive_frames = 10,
+    .active_frames = 0,
+    .frame_rate = 2,
+    .duration = 3600,
+    .active_cooldown = 0,
+    .active_cycles = 0,
+};
+
+// BLOCKING ANIMATION - no_db, bad_sd, sd_ok, url
+const Icon* no_db_icons[] = {
+    &I_no_databases1,
+    &I_no_databases2,
+    &I_no_databases3,
+    &I_no_databases4,
+};
+const BubbleAnimation no_db_bubble_animation = {
+    .icons = no_db_icons,
+    .passive_frames = COUNT_OF(no_db_icons),
+    .frame_rate = 2,
+};
+
+const Icon* bad_sd_icons[] = {
+    &I_card_bad1,
+    &I_card_bad2,
+};
+const BubbleAnimation bad_sd_bubble_animation = {
+    .icons = bad_sd_icons,
+    .passive_frames = COUNT_OF(bad_sd_icons),
+    .frame_rate = 2,
+};
+
+const Icon* url_icons[] = {
+    &I_url1,
+    &I_url2,
+    &I_url3,
+    &I_url4,
+};
+const BubbleAnimation url_bubble_animation = {
+    .icons = url_icons,
+    .passive_frames = COUNT_OF(url_icons),
+    .frame_rate = 2,
+};
+
+const Icon* sd_ok_icons[] = {
+    &I_card_ok1,
+    &I_card_ok2,
+    &I_card_ok3,
+    &I_card_ok4,
+};
+const BubbleAnimation sd_ok_bubble_animation = {
+    .icons = sd_ok_icons,
+    .passive_frames = COUNT_OF(sd_ok_icons),
+    .frame_rate = 2,
+};
+
+static StorageAnimation StorageAnimationInternal[] = {
+    {.animation = &tv_bubble_animation,
+     .external = false,
+     .meta =
+         {
+             .min_butthurt = 0,
+             .max_butthurt = 11,
+             .min_level = 1,
+             .max_level = 3,
+             .weight = 3,
+         }},
+    {.animation = &no_sd_bubble_animation,
+     .external = false,
+     .meta =
+         {
+             .min_butthurt = 0,
+             .max_butthurt = 14,
+             .min_level = 1,
+             .max_level = 3,
+             .weight = 6,
+         }},
+    {
+        .animation = &no_db_bubble_animation,
+        .external = false,
+    },
+    {
+        .animation = &bad_sd_bubble_animation,
+        .external = false,
+    },
+    {
+        .animation = &sd_ok_bubble_animation,
+        .external = false,
+    },
+    {
+        .animation = &url_bubble_animation,
+        .external = false,
+    },
+};
+
+void animation_storage_initialize_internal_animations(void) {
+    /* not in constructor - no memory pool yet */
+    /* called in 1 thread - no need in double check */
+    static bool initialized = false;
+    if(!initialized) {
+        initialized = true;
+        string_init_set_str(StorageAnimationInternal[0].meta.name, HARDCODED_ANIMATION_NAME);
+        string_init_set_str(StorageAnimationInternal[1].meta.name, NO_SD_ANIMATION_NAME);
+        string_init_set_str(StorageAnimationInternal[2].meta.name, NO_DB_ANIMATION_NAME);
+        string_init_set_str(StorageAnimationInternal[3].meta.name, BAD_SD_ANIMATION_NAME);
+        string_init_set_str(StorageAnimationInternal[4].meta.name, SD_OK_ANIMATION_NAME);
+        string_init_set_str(StorageAnimationInternal[5].meta.name, URL_ANIMATION_NAME);
+    }
+}

+ 410 - 0
applications/desktop/animations/views/bubble_animation_view.c

@@ -0,0 +1,410 @@
+
+#include "cmsis_os2.h"
+#include "../animation_manager.h"
+#include "../animation_storage.h"
+#include "furi-hal-delay.h"
+#include "furi-hal-resources.h"
+#include "furi/check.h"
+#include "furi/memmgr.h"
+#include "gui/canvas.h"
+#include "gui/elements.h"
+#include "gui/view.h"
+#include "input/input.h"
+#include <furi.h>
+#include "portmacro.h"
+#include <gui/icon.h>
+#include <stdint.h>
+#include <FreeRTOS.h>
+#include <timers.h>
+#include "bubble_animation_view.h"
+#include <gui/icon_i.h>
+
+#define ACTIVE_SHIFT 2
+
+typedef struct {
+    const BubbleAnimation* current;
+    const FrameBubble* current_bubble;
+    uint8_t current_frame;
+    uint8_t active_cycle;
+    uint8_t active_bubbles;
+    uint8_t passive_bubbles;
+    uint8_t active_shift;
+    TickType_t active_ended_at;
+    Icon* freeze_frame;
+} BubbleAnimationViewModel;
+
+struct BubbleAnimationView {
+    View* view;
+    osTimerId_t timer;
+    BubbleAnimationInteractCallback interact_callback;
+    void* interact_callback_context;
+};
+
+static void bubble_animation_activate(BubbleAnimationView* view, bool force);
+static void bubble_animation_activate_right_now(BubbleAnimationView* view);
+
+static uint8_t bubble_animation_get_icon_index(BubbleAnimationViewModel* model) {
+    furi_assert(model);
+    uint8_t icon_index = 0;
+    const BubbleAnimation* animation = model->current;
+
+    if(model->current_frame < animation->passive_frames) {
+        icon_index = model->current_frame;
+    } else {
+        icon_index =
+            (model->current_frame - animation->passive_frames) % animation->active_frames +
+            animation->passive_frames;
+    }
+    furi_assert(icon_index < (animation->passive_frames + animation->active_frames));
+
+    return icon_index;
+}
+
+static void bubble_animation_draw_callback(Canvas* canvas, void* model_) {
+    furi_assert(model_);
+    furi_assert(canvas);
+
+    BubbleAnimationViewModel* model = model_;
+    const BubbleAnimation* animation = model->current;
+
+    if(model->freeze_frame) {
+        uint8_t y_offset = canvas_height(canvas) - icon_get_height(model->freeze_frame);
+        canvas_draw_icon(canvas, 0, y_offset, model->freeze_frame);
+        return;
+    }
+
+    if(!animation) {
+        return;
+    }
+
+    furi_assert(model->current_frame < 255);
+
+    const Icon* icon = animation->icons[bubble_animation_get_icon_index(model)];
+    furi_assert(icon);
+    uint8_t y_offset = canvas_height(canvas) - icon_get_height(icon);
+    canvas_draw_icon(canvas, 0, y_offset, icon);
+
+    const FrameBubble* bubble = model->current_bubble;
+    if(bubble) {
+        if((model->current_frame >= bubble->starts_at_frame) &&
+           (model->current_frame <= bubble->ends_at_frame)) {
+            const Bubble* b = &bubble->bubble;
+            elements_bubble_str(canvas, b->x, b->y, b->str, b->horizontal, b->vertical);
+        }
+    }
+}
+
+static FrameBubble* bubble_animation_pick_bubble(BubbleAnimationViewModel* model, bool active) {
+    FrameBubble* bubble = NULL;
+
+    if((model->active_bubbles == 0) && (model->passive_bubbles == 0)) {
+        return NULL;
+    }
+
+    uint8_t index = random() % (active ? model->active_bubbles : model->passive_bubbles);
+    const BubbleAnimation* animation = model->current;
+
+    for(int i = 0; i < animation->frame_bubbles_count; ++i) {
+        if((animation->frame_bubbles[i]->starts_at_frame < animation->passive_frames) ^ active) {
+            if(!index) {
+                bubble = animation->frame_bubbles[i];
+            }
+            --index;
+        }
+    }
+
+    return bubble;
+}
+
+static bool bubble_animation_input_callback(InputEvent* event, void* context) {
+    furi_assert(context);
+    furi_assert(event);
+
+    BubbleAnimationView* animation_view = context;
+    bool consumed = false;
+
+    if(event->type == InputTypePress) {
+        bubble_animation_activate(animation_view, false);
+    }
+
+    if(event->key == InputKeyRight) {
+        /* Right button reserved for animation activation, so consume */
+        consumed = true;
+        if(event->type == InputTypeShort) {
+            if(animation_view->interact_callback) {
+                animation_view->interact_callback(animation_view->interact_callback_context);
+            }
+        }
+    } else if(event->key == InputKeyBack) {
+        /* Prevent back button to fall down to common handler - leaving
+         * application, so consume */
+        consumed = true;
+    }
+
+    return consumed;
+}
+
+static void bubble_animation_activate(BubbleAnimationView* view, bool force) {
+    furi_assert(view);
+    bool activate = true;
+    BubbleAnimationViewModel* model = view_get_model(view->view);
+    if(!model->current) {
+        activate = false;
+    } else if(model->freeze_frame) {
+        activate = false;
+    } else if(model->current->active_frames == 0) {
+        activate = false;
+    }
+
+    if(!force) {
+        if((model->active_ended_at + model->current->active_cooldown * 1000) >
+           xTaskGetTickCount()) {
+            activate = false;
+        } else if(model->active_shift) {
+            activate = false;
+        } else if(model->current_frame >= model->current->passive_frames) {
+            activate = false;
+        }
+    }
+    view_commit_model(view->view, false);
+
+    if(!activate && !force) {
+        return;
+    }
+
+    if(ACTIVE_SHIFT > 0) {
+        BubbleAnimationViewModel* model = view_get_model(view->view);
+        model->active_shift = ACTIVE_SHIFT;
+        view_commit_model(view->view, false);
+    } else {
+        bubble_animation_activate_right_now(view);
+    }
+}
+
+static void bubble_animation_activate_right_now(BubbleAnimationView* view) {
+    furi_assert(view);
+
+    uint8_t frame_rate = 0;
+
+    BubbleAnimationViewModel* model = view_get_model(view->view);
+    if(model->current && (model->current->active_frames > 0) && (!model->freeze_frame)) {
+        model->current_frame = model->current->passive_frames;
+        model->current_bubble = bubble_animation_pick_bubble(model, true);
+        frame_rate = model->current->frame_rate;
+    }
+    view_commit_model(view->view, true);
+
+    if(frame_rate) {
+        osTimerStart(view->timer, 1000 / frame_rate);
+    }
+}
+
+static void bubble_animation_next_frame(BubbleAnimationViewModel* model) {
+    furi_assert(model);
+
+    if(!model->current) {
+        return;
+    }
+
+    if(model->current_frame < model->current->passive_frames) {
+        model->current_frame = (model->current_frame + 1) % model->current->passive_frames;
+    } else {
+        ++model->current_frame;
+        model->active_cycle +=
+            !((model->current_frame - model->current->passive_frames) %
+              model->current->active_frames);
+        if(model->active_cycle >= model->current->active_cycles) {
+            // switch to passive
+            model->active_cycle = 0;
+            model->current_frame = 0;
+            model->current_bubble = bubble_animation_pick_bubble(model, false);
+            model->active_ended_at = xTaskGetTickCount();
+        }
+
+        if(model->current_bubble) {
+            if(model->current_frame > model->current_bubble->ends_at_frame) {
+                model->current_bubble = model->current_bubble->next_bubble;
+            }
+        }
+    }
+}
+
+static void bubble_animation_timer_callback(void* context) {
+    furi_assert(context);
+    BubbleAnimationView* view = context;
+    bool activate = false;
+
+    BubbleAnimationViewModel* model = view_get_model(view->view);
+
+    if(model->active_shift > 0) {
+        activate = (--model->active_shift == 0);
+    }
+
+    if(!model->freeze_frame && !activate) {
+        bubble_animation_next_frame(model);
+    }
+
+    view_commit_model(view->view, !activate);
+
+    if(activate) {
+        bubble_animation_activate_right_now(view);
+    }
+}
+
+static Icon* bubble_animation_clone_frame(const Icon* icon_orig) {
+    furi_assert(icon_orig);
+    furi_assert(icon_orig->frames);
+    furi_assert(icon_orig->frames[0]);
+
+    Icon* icon_clone = furi_alloc(sizeof(Icon));
+    memcpy(icon_clone, icon_orig, sizeof(Icon));
+
+    icon_clone->frames = furi_alloc(sizeof(uint8_t*));
+    /* icon bitmap can be either compressed or not. It is compressed if
+     * compressed size is less than original, so max size for bitmap is
+     * uncompressed (width * height) + 1 byte (in uncompressed case)
+     * for compressed header
+     */
+    size_t max_bitmap_size = ROUND_UP_TO(icon_orig->width, 8) * icon_orig->height + 1;
+    icon_clone->frames[0] = furi_alloc(max_bitmap_size);
+    memcpy((void*)icon_clone->frames[0], icon_orig->frames[0], max_bitmap_size);
+
+    return icon_clone;
+}
+
+static void bubble_animation_release_frame(Icon** icon) {
+    furi_assert(icon);
+    furi_assert(*icon);
+
+    free((void*)(*icon)->frames[0]);
+    free((*icon)->frames);
+    free(*icon);
+    *icon = NULL;
+}
+
+static void bubble_animation_enter(void* context) {
+    furi_assert(context);
+    BubbleAnimationView* view = context;
+    bubble_animation_activate(view, false);
+
+    BubbleAnimationViewModel* model = view_get_model(view->view);
+    uint8_t frame_rate = model->current->frame_rate;
+    view_commit_model(view->view, false);
+
+    if(frame_rate) {
+        osTimerStart(view->timer, 1000 / frame_rate);
+    }
+}
+
+static void bubble_animation_exit(void* context) {
+    furi_assert(context);
+    BubbleAnimationView* view = context;
+    osTimerStop(view->timer);
+}
+
+BubbleAnimationView* bubble_animation_view_alloc(void) {
+    BubbleAnimationView* view = furi_alloc(sizeof(BubbleAnimationView));
+    view->view = view_alloc();
+    view->interact_callback = NULL;
+    view->timer = osTimerNew(bubble_animation_timer_callback, osTimerPeriodic, view, NULL);
+
+    view_allocate_model(view->view, ViewModelTypeLocking, sizeof(BubbleAnimationViewModel));
+    view_set_context(view->view, view);
+    view_set_draw_callback(view->view, bubble_animation_draw_callback);
+    view_set_input_callback(view->view, bubble_animation_input_callback);
+    view_set_enter_callback(view->view, bubble_animation_enter);
+    view_set_exit_callback(view->view, bubble_animation_exit);
+
+    return view;
+}
+
+void bubble_animation_view_free(BubbleAnimationView* view) {
+    furi_assert(view);
+
+    view_set_draw_callback(view->view, NULL);
+    view_set_input_callback(view->view, NULL);
+    view_set_context(view->view, NULL);
+
+    view_free(view->view);
+    view->view = NULL;
+    free(view);
+}
+
+void bubble_animation_view_set_interact_callback(
+    BubbleAnimationView* view,
+    BubbleAnimationInteractCallback callback,
+    void* context) {
+    furi_assert(view);
+
+    view->interact_callback_context = context;
+    view->interact_callback = callback;
+}
+
+void bubble_animation_view_set_animation(
+    BubbleAnimationView* view,
+    const BubbleAnimation* new_animation) {
+    furi_assert(view);
+    furi_assert(new_animation);
+
+    BubbleAnimationViewModel* model = view_get_model(view->view);
+    furi_assert(model);
+    model->current = new_animation;
+
+    model->active_ended_at = xTaskGetTickCount() - (model->current->active_cooldown * 1000);
+    model->active_bubbles = 0;
+    model->passive_bubbles = 0;
+    for(int i = 0; i < new_animation->frame_bubbles_count; ++i) {
+        if(new_animation->frame_bubbles[i]->starts_at_frame < new_animation->passive_frames) {
+            ++model->passive_bubbles;
+        } else {
+            ++model->active_bubbles;
+        }
+    }
+
+    /* select bubble sequence */
+    model->current_bubble = bubble_animation_pick_bubble(model, false);
+    model->current_frame = 0;
+    model->active_cycle = 0;
+    view_commit_model(view->view, true);
+
+    osTimerStart(view->timer, 1000 / new_animation->frame_rate);
+}
+
+void bubble_animation_freeze(BubbleAnimationView* view) {
+    furi_assert(view);
+
+    BubbleAnimationViewModel* model = view_get_model(view->view);
+    furi_assert(model->current);
+    furi_assert(!model->freeze_frame);
+    /* always freeze first passive frame, because
+     * animation is always activated at unfreezing and played
+     * passive frame first, and 2 frames after - active
+     */
+    uint8_t icon_index = 0;
+    model->freeze_frame = bubble_animation_clone_frame(model->current->icons[icon_index]);
+    model->current = NULL;
+    view_commit_model(view->view, false);
+    osTimerStop(view->timer);
+}
+
+void bubble_animation_unfreeze(BubbleAnimationView* view) {
+    furi_assert(view);
+    uint8_t frame_rate;
+
+    BubbleAnimationViewModel* model = view_get_model(view->view);
+    furi_assert(model->freeze_frame);
+    bubble_animation_release_frame(&model->freeze_frame);
+    furi_assert(model->current);
+    furi_assert(model->current->icons);
+    frame_rate = model->current->frame_rate;
+    view_commit_model(view->view, true);
+
+    osTimerStart(view->timer, 1000 / frame_rate);
+    bubble_animation_activate(view, false);
+}
+
+View* bubble_animation_get_view(BubbleAnimationView* view) {
+    furi_assert(view);
+
+    return view->view;
+}

+ 89 - 0
applications/desktop/animations/views/bubble_animation_view.h

@@ -0,0 +1,89 @@
+#pragma once
+
+#include <gui/view.h>
+#include "../animation_manager.h"
+
+/** Bubble Animation instance */
+typedef struct BubbleAnimationView BubbleAnimationView;
+
+/** Callback type to be called when interact button pressed */
+typedef void (*BubbleAnimationInteractCallback)(void*);
+
+/**
+ * Allocate bubble animation view.
+ * This is animation with bubbles, and 2 phases:
+ * active and passive.
+ *
+ * @return instance of new bubble animation
+ */
+BubbleAnimationView* bubble_animation_view_alloc(void);
+
+/**
+ * Free bubble animation view.
+ *
+ * @view        bubble animation view instance
+ */
+void bubble_animation_view_free(BubbleAnimationView* view);
+
+/**
+ * Set callback for interact action for animation.
+ * Currently this is right button.
+ *
+ * @view        bubble animation view instance
+ * @callback    callback to call when button pressed
+ * @context     context
+ */
+void bubble_animation_view_set_interact_callback(
+    BubbleAnimationView* view,
+    BubbleAnimationInteractCallback callback,
+    void* context);
+
+/**
+ * Set new animation.
+ * BubbleAnimation doesn't posses Bubble Animation object
+ * so it doesn't handle any memory manipulation on Bubble Animations.
+ *
+ * @view                    bubble animation view instance
+ * @new_bubble_animation    new animation to set
+ */
+void bubble_animation_view_set_animation(
+    BubbleAnimationView* view,
+    const BubbleAnimation* new_bubble_animation);
+
+/**
+ * Get view of bubble animation.
+ *
+ * @view        bubble animation view instance
+ * @return      view
+ */
+View* bubble_animation_get_view(BubbleAnimationView* view);
+
+/**
+ * Freeze current playing animation. Saves a frame to be shown
+ * during next unfreeze called.
+ * bubble_animation_freeze() stops any reference to 'current' animation
+ * so it can be freed. Therefore lock unfreeze should be preceeded with
+ * new animation set.
+ *
+ * Freeze/Unfreeze usage example:
+ *
+ *  animation_view_alloc()
+ *  set_animation()
+ *  ...
+ *  freeze_animation()
+ *   // release animation
+ *  ...
+ *   // allocate animation
+ *  set_animation()
+ *  unfreeze()
+ *
+ * @view        bubble animation view instance
+ */
+void bubble_animation_freeze(BubbleAnimationView* view);
+
+/**
+ * Starts bubble animation after freezing.
+ *
+ * @view        bubble animation view instance
+ */
+void bubble_animation_unfreeze(BubbleAnimationView* view);

+ 30 - 28
applications/desktop/desktop.c

@@ -2,6 +2,7 @@
 #include "cmsis_os2.h"
 #include "desktop/desktop.h"
 #include "desktop_i.h"
+#include "gui/view_composed.h"
 #include <dolphin/dolphin.h>
 #include <furi/pubsub.h>
 #include <furi/record.h>
@@ -10,7 +11,7 @@
 #include "storage/storage.h"
 #include <stdint.h>
 #include <power/power_service/power.h>
-#include "helpers/desktop_animation.h"
+#include "animations/animation_manager.h"
 
 static void desktop_lock_icon_callback(Canvas* canvas, void* context) {
     furi_assert(canvas);
@@ -32,11 +33,12 @@ bool desktop_back_event_callback(void* context) {
 Desktop* desktop_alloc() {
     Desktop* desktop = furi_alloc(sizeof(Desktop));
 
+    desktop->unload_animation_semaphore = osSemaphoreNew(1, 0, NULL);
+    desktop->animation_manager = animation_manager_alloc();
     desktop->gui = furi_record_open("gui");
     desktop->scene_thread = furi_thread_alloc();
     desktop->view_dispatcher = view_dispatcher_alloc();
     desktop->scene_manager = scene_manager_alloc(&desktop_scene_handlers, desktop);
-    desktop->animation = desktop_animation_alloc();
 
     view_dispatcher_enable_queue(desktop->view_dispatcher);
     view_dispatcher_attach_to_gui(
@@ -48,16 +50,34 @@ Desktop* desktop_alloc() {
     view_dispatcher_set_navigation_event_callback(
         desktop->view_dispatcher, desktop_back_event_callback);
 
+    desktop->dolphin_view = animation_manager_get_animation_view(desktop->animation_manager);
+
+    desktop->main_view_composed = view_composed_alloc();
     desktop->main_view = desktop_main_alloc();
-    desktop->lock_menu = desktop_lock_menu_alloc();
+    view_composed_tie_views(
+        desktop->main_view_composed,
+        desktop->dolphin_view,
+        desktop_main_get_view(desktop->main_view));
+    view_composed_top_enable(desktop->main_view_composed, true);
+
+    desktop->locked_view_composed = view_composed_alloc();
     desktop->locked_view = desktop_locked_alloc();
+    view_composed_tie_views(
+        desktop->locked_view_composed,
+        desktop->dolphin_view,
+        desktop_locked_get_view(desktop->locked_view));
+    view_composed_top_enable(desktop->locked_view_composed, true);
+
+    desktop->lock_menu = desktop_lock_menu_alloc();
     desktop->debug_view = desktop_debug_alloc();
     desktop->first_start_view = desktop_first_start_alloc();
     desktop->hw_mismatch_popup = popup_alloc();
     desktop->code_input = code_input_alloc();
 
     view_dispatcher_add_view(
-        desktop->view_dispatcher, DesktopViewMain, desktop_main_get_view(desktop->main_view));
+        desktop->view_dispatcher,
+        DesktopViewMain,
+        view_composed_get_view(desktop->main_view_composed));
     view_dispatcher_add_view(
         desktop->view_dispatcher,
         DesktopViewLockMenu,
@@ -67,7 +87,7 @@ Desktop* desktop_alloc() {
     view_dispatcher_add_view(
         desktop->view_dispatcher,
         DesktopViewLocked,
-        desktop_locked_get_view(desktop->locked_view));
+        view_composed_get_view(desktop->locked_view_composed));
     view_dispatcher_add_view(
         desktop->view_dispatcher,
         DesktopViewFirstStart,
@@ -91,7 +111,6 @@ Desktop* desktop_alloc() {
 void desktop_free(Desktop* desktop) {
     furi_assert(desktop);
 
-    desktop_animation_free(desktop->animation);
     view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewMain);
     view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLockMenu);
     view_dispatcher_remove_view(desktop->view_dispatcher, DesktopViewLocked);
@@ -103,6 +122,9 @@ void desktop_free(Desktop* desktop) {
     view_dispatcher_free(desktop->view_dispatcher);
     scene_manager_free(desktop->scene_manager);
 
+    animation_manager_free(desktop->animation_manager);
+    view_composed_free(desktop->main_view_composed);
+    view_composed_free(desktop->locked_view_composed);
     desktop_main_free(desktop->main_view);
     desktop_lock_menu_free(desktop->lock_menu);
     desktop_locked_free(desktop->locked_view);
@@ -111,6 +133,8 @@ void desktop_free(Desktop* desktop) {
     popup_free(desktop->hw_mismatch_popup);
     code_input_free(desktop->code_input);
 
+    osSemaphoreDelete(desktop->unload_animation_semaphore);
+
     furi_record_close("gui");
     desktop->gui = NULL;
 
@@ -129,29 +153,9 @@ static bool desktop_is_first_start() {
     return exists;
 }
 
-static void desktop_dolphin_state_changed_callback(const void* message, void* context) {
-    Desktop* desktop = context;
-    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
-}
-
-static void desktop_storage_state_changed_callback(const void* message, void* context) {
-    Desktop* desktop = context;
-    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
-}
-
 int32_t desktop_srv(void* p) {
     Desktop* desktop = desktop_alloc();
 
-    Dolphin* dolphin = furi_record_open("dolphin");
-    FuriPubSub* dolphin_pubsub = dolphin_get_pubsub(dolphin);
-    FuriPubSubSubscription* dolphin_subscription =
-        furi_pubsub_subscribe(dolphin_pubsub, desktop_dolphin_state_changed_callback, desktop);
-
-    Storage* storage = furi_record_open("storage");
-    FuriPubSub* storage_pubsub = storage_get_pubsub(storage);
-    FuriPubSubSubscription* storage_subscription =
-        furi_pubsub_subscribe(storage_pubsub, desktop_storage_state_changed_callback, desktop);
-
     bool loaded = LOAD_DESKTOP_SETTINGS(&desktop->settings);
     if(!loaded) {
         furi_hal_rtc_reset_flag(FuriHalRtcFlagLock);
@@ -181,8 +185,6 @@ int32_t desktop_srv(void* p) {
     }
 
     view_dispatcher_run(desktop->view_dispatcher);
-    furi_pubsub_unsubscribe(dolphin_pubsub, dolphin_subscription);
-    furi_pubsub_unsubscribe(storage_pubsub, storage_subscription);
     desktop_free(desktop);
 
     return 0;

+ 16 - 4
applications/desktop/desktop_i.h

@@ -1,7 +1,10 @@
 #pragma once
 
+#include "cmsis_os2.h"
 #include "desktop.h"
 
+#include "animations/animation_manager.h"
+#include "gui/view_composed.h"
 #include <furi.h>
 #include <furi-hal.h>
 
@@ -21,7 +24,6 @@
 #include "views/desktop_debug.h"
 
 #include "scenes/desktop_scene.h"
-#include "helpers/desktop_animation.h"
 #include "desktop/desktop_settings/desktop_settings.h"
 #include <gui/icon.h>
 
@@ -46,19 +48,29 @@ struct Desktop {
     ViewDispatcher* view_dispatcher;
     SceneManager* scene_manager;
 
-    DesktopAnimation* animation;
     DesktopFirstStartView* first_start_view;
     Popup* hw_mismatch_popup;
-    DesktopMainView* main_view;
     DesktopLockMenuView* lock_menu;
-    DesktopLockedView* locked_view;
     DesktopDebugView* debug_view;
     CodeInput* code_input;
 
+    View* dolphin_view;
+    DesktopMainView* main_view;
+    DesktopLockedView* locked_view;
+
+    ViewComposed* main_view_composed;
+    ViewComposed* locked_view_composed;
+
     DesktopSettings settings;
     PinCode pincode_buffer;
 
     ViewPort* lock_viewport;
+
+    AnimationManager* animation_manager;
+    osSemaphoreId_t unload_animation_semaphore;
+    FuriPubSubSubscription* app_start_stop_subscription;
+
+    char* text_buffer;
 };
 
 Desktop* desktop_alloc();

+ 0 - 382
applications/desktop/helpers/desktop_animation.c

@@ -1,382 +0,0 @@
-#include "desktop/helpers/desktop_animation.h"
-#include "assets_icons.h"
-#include "desktop_animation_i.h"
-#include "cmsis_os2.h"
-#include "furi/common_defines.h"
-#include "furi/record.h"
-#include "storage/filesystem-api-defines.h"
-#include <power/power_service/power.h>
-#include <m-list.h>
-#include <storage/storage.h>
-#include <desktop/desktop.h>
-#include <dolphin/dolphin.h>
-
-#define KEEP_ONLY_CALM_BASIC_ANIMATIONS 1
-
-LIST_DEF(AnimationList, const PairedAnimation*, M_PTR_OPLIST)
-#define M_OPL_AnimationList_t() LIST_OPLIST(AnimationList)
-
-#define PUSH_BACK_ANIMATIONS(listname, animations, butthurt)                          \
-    for(int i = 0; i < COUNT_OF(animations); ++i) {                                   \
-        if(!(animations)[i].basic->butthurt_level_mask ||                             \
-           ((animations)[i].basic->butthurt_level_mask & BUTTHURT_LEVEL(butthurt))) { \
-            AnimationList_push_back(animation_list, &(animations)[i]);                \
-        }                                                                             \
-    }
-
-#define IS_BLOCKING_ANIMATION(x) \
-    (((x) != DesktopAnimationStateBasic) && ((x) != DesktopAnimationStateActive))
-#define IS_ONESHOT_ANIMATION(x) ((x) == DesktopAnimationStateLevelUpIsPending)
-
-static void desktop_animation_timer_callback(void* context);
-
-struct DesktopAnimation {
-    bool sd_shown_error_db;
-    bool sd_shown_error_card_bad;
-    osTimerId_t timer;
-    const PairedAnimation* current;
-    const Icon* current_blocking_icon;
-    const Icon** current_one_shot_icons;
-    uint8_t one_shot_animation_counter;
-    uint8_t one_shot_animation_size;
-    DesktopAnimationState state;
-    TickType_t basic_started_at;
-    TickType_t active_finished_at;
-    AnimationChangedCallback animation_changed_callback;
-    void* animation_changed_callback_context;
-};
-
-DesktopAnimation* desktop_animation_alloc(void) {
-    DesktopAnimation* animation = furi_alloc(sizeof(DesktopAnimation));
-
-    animation->timer = osTimerNew(
-        desktop_animation_timer_callback, osTimerPeriodic /* osTimerOnce */, animation, NULL);
-    animation->active_finished_at = (TickType_t)(-30);
-    animation->basic_started_at = 0;
-    animation->animation_changed_callback = NULL;
-    animation->animation_changed_callback_context = NULL;
-    desktop_start_new_idle_animation(animation);
-
-    return animation;
-}
-
-void desktop_animation_free(DesktopAnimation* animation) {
-    furi_assert(animation);
-
-    osTimerDelete(animation->timer);
-    free(animation);
-}
-
-void desktop_animation_set_animation_changed_callback(
-    DesktopAnimation* animation,
-    AnimationChangedCallback callback,
-    void* context) {
-    furi_assert(animation);
-
-    animation->animation_changed_callback = callback;
-    animation->animation_changed_callback_context = context;
-}
-
-void desktop_start_new_idle_animation(DesktopAnimation* animation) {
-    Dolphin* dolphin = furi_record_open("dolphin");
-    DolphinStats stats = dolphin_stats(dolphin);
-    furi_record_close("dolphin");
-
-    furi_check((stats.level >= 1) && (stats.level <= 3));
-
-    AnimationList_t animation_list;
-    AnimationList_init(animation_list);
-
-#if KEEP_ONLY_CALM_BASIC_ANIMATIONS
-    PUSH_BACK_ANIMATIONS(animation_list, calm_animation, 0);
-#else
-    PUSH_BACK_ANIMATIONS(animation_list, calm_animation, stats.butthurt);
-    PUSH_BACK_ANIMATIONS(animation_list, mad_animation, stats.butthurt);
-    switch(stats.level) {
-    case 1:
-        PUSH_BACK_ANIMATIONS(animation_list, level_1_animation, stats.butthurt);
-        break;
-    case 2:
-        PUSH_BACK_ANIMATIONS(animation_list, level_2_animation, stats.butthurt);
-        break;
-    case 3:
-        PUSH_BACK_ANIMATIONS(animation_list, level_3_animation, stats.butthurt);
-        break;
-    default:
-        furi_crash("Dolphin level is out of bounds");
-    }
-
-    Power* power = furi_record_open("power");
-    PowerInfo info;
-    power_get_info(power, &info);
-
-    if(!power_is_battery_well(&info)) {
-        PUSH_BACK_ANIMATIONS(animation_list, check_battery_animation, stats.butthurt);
-    }
-
-    Storage* storage = furi_record_open("storage");
-    FS_Error sd_status = storage_sd_status(storage);
-    animation->current = NULL;
-
-    if(sd_status == FSE_NOT_READY) {
-        PUSH_BACK_ANIMATIONS(animation_list, no_sd_animation, stats.butthurt);
-        animation->sd_shown_error_card_bad = false;
-        animation->sd_shown_error_db = false;
-    }
-#endif
-
-    uint32_t whole_weight = 0;
-    for
-        M_EACH(item, animation_list, AnimationList_t) {
-            whole_weight += (*item)->basic->weight;
-        }
-
-    uint32_t lucky_number = random() % whole_weight;
-    uint32_t weight = 0;
-
-    const PairedAnimation* selected = NULL;
-    for
-        M_EACH(item, animation_list, AnimationList_t) {
-            if(lucky_number < weight) {
-                break;
-            }
-            weight += (*item)->basic->weight;
-            selected = *item;
-        }
-    animation->basic_started_at = osKernelGetTickCount();
-    animation->current = selected;
-    osTimerStart(animation->timer, animation->current->basic->duration * 1000);
-    animation->state = DesktopAnimationStateBasic;
-    furi_assert(selected);
-    AnimationList_clear(animation_list);
-}
-
-static void desktop_animation_timer_callback(void* context) {
-    furi_assert(context);
-    DesktopAnimation* animation = context;
-    TickType_t now_ms = osKernelGetTickCount();
-    AnimationList_t animation_list;
-    AnimationList_init(animation_list);
-    bool new_basic_animation = false;
-
-    if(animation->state == DesktopAnimationStateActive) {
-        animation->state = DesktopAnimationStateBasic;
-        TickType_t basic_lasts_ms = now_ms - animation->basic_started_at;
-        animation->active_finished_at = now_ms;
-        TickType_t basic_duration_ms = animation->current->basic->duration * 1000;
-        if(basic_lasts_ms > basic_duration_ms) {
-            // if active animation finished, and basic duration came to an end
-            // select new idle animation
-            new_basic_animation = true;
-        } else {
-            // if active animation finished, but basic duration is not finished
-            // play current animation for the rest of time
-            furi_assert(basic_duration_ms != basic_lasts_ms);
-            osTimerStart(animation->timer, basic_duration_ms - basic_lasts_ms);
-        }
-    } else if(animation->state == DesktopAnimationStateBasic) {
-        // if basic animation finished
-        // select new idle animation
-        new_basic_animation = true;
-    }
-
-    if(new_basic_animation) {
-        animation->basic_started_at = now_ms;
-        desktop_start_new_idle_animation(animation);
-    }
-
-    // for oneshot generate events every time
-    if(animation->animation_changed_callback) {
-        animation->animation_changed_callback(animation->animation_changed_callback_context);
-    }
-}
-
-void desktop_animation_activate(DesktopAnimation* animation) {
-    furi_assert(animation);
-
-    if(animation->state != DesktopAnimationStateBasic) {
-        return;
-    }
-
-    if(animation->state == DesktopAnimationStateActive) {
-        return;
-    }
-
-    if(!animation->current->active) {
-        return;
-    }
-
-    TickType_t now = osKernelGetTickCount();
-    TickType_t time_since_last_active = now - animation->active_finished_at;
-
-    if(time_since_last_active > (animation->current->basic->active_cooldown * 1000)) {
-        animation->state = DesktopAnimationStateActive;
-        furi_assert(animation->current->active->duration > 0);
-        osTimerStart(animation->timer, animation->current->active->duration * 1000);
-        if(animation->animation_changed_callback) {
-            animation->animation_changed_callback(animation->animation_changed_callback_context);
-        }
-    }
-}
-
-static const Icon* desktop_animation_get_current_idle_animation(
-    DesktopAnimation* animation,
-    bool* status_bar_background_black) {
-    const ActiveAnimation* active = animation->current->active;
-    const BasicAnimation* basic = animation->current->basic;
-    if(animation->state == DesktopAnimationStateActive && active->icon) {
-        *status_bar_background_black = active->black_status_bar;
-        return active->icon;
-    } else {
-        *status_bar_background_black = basic->black_status_bar;
-        return basic->icon;
-    }
-}
-
-// Every time somebody starts 'desktop_animation_get_animation()'
-// 1) check if there is a new level
-// 2) check if there is SD card corruption
-// 3) check if the SD card is empty
-// 4) if all false - get idle animation
-
-const Icon* desktop_animation_get_animation(
-    DesktopAnimation* animation,
-    bool* status_bar_background_black) {
-    Dolphin* dolphin = furi_record_open("dolphin");
-    Storage* storage = furi_record_open("storage");
-    const Icon* icon = NULL;
-    furi_assert(animation);
-    FS_Error sd_status = storage_sd_status(storage);
-
-    if(IS_BLOCKING_ANIMATION(animation->state)) {
-        // don't give new animation till blocked animation
-        // is reseted
-        icon = animation->current_blocking_icon;
-    }
-
-    if(!icon) {
-        if(sd_status == FSE_INTERNAL) {
-            osTimerStop(animation->timer);
-            icon = &A_CardBad_128x51;
-            animation->current_blocking_icon = icon;
-            animation->state = DesktopAnimationStateSDCorrupted;
-            animation->sd_shown_error_card_bad = true;
-            animation->sd_shown_error_db = false;
-        } else if(sd_status == FSE_NOT_READY) {
-            animation->sd_shown_error_card_bad = false;
-            animation->sd_shown_error_db = false;
-        } else if(sd_status == FSE_OK) {
-            bool db_exists = storage_common_stat(storage, "/ext/manifest.txt", NULL) == FSE_OK;
-            if(db_exists && !animation->sd_shown_error_db) {
-                osTimerStop(animation->timer);
-                icon = &A_CardNoDB_128x51;
-                animation->current_blocking_icon = icon;
-                animation->state = DesktopAnimationStateSDEmpty;
-                animation->sd_shown_error_db = true;
-            }
-        }
-    }
-
-    DolphinStats stats = dolphin_stats(dolphin);
-    if(!icon && stats.level_up_is_pending) {
-        osTimerStop(animation->timer);
-        icon = &A_LevelUpPending_128x51;
-        animation->current_blocking_icon = icon;
-        animation->state = DesktopAnimationStateLevelUpIsPending;
-    }
-
-    if(!icon) {
-        icon =
-            desktop_animation_get_current_idle_animation(animation, status_bar_background_black);
-    } else {
-        status_bar_background_black = false;
-    }
-
-    furi_record_close("storage");
-    furi_record_close("dolphin");
-
-    return icon;
-}
-
-DesktopAnimationState desktop_animation_handle_right(DesktopAnimation* animation) {
-    furi_assert(animation);
-
-    bool reset_animation = false;
-    bool update_animation = false;
-
-    switch(animation->state) {
-    case DesktopAnimationStateActive:
-    case DesktopAnimationStateBasic:
-        /* nothing */
-        break;
-    case DesktopAnimationStateLevelUpIsPending:
-        /* do nothing, main scene should change itself */
-        break;
-    case DesktopAnimationStateSDCorrupted:
-        reset_animation = true;
-        break;
-    case DesktopAnimationStateSDEmpty:
-        animation->state = DesktopAnimationStateSDEmptyURL;
-        animation->current_blocking_icon = &A_CardNoDBUrl_128x51;
-        update_animation = true;
-        break;
-    case DesktopAnimationStateSDEmptyURL:
-        reset_animation = true;
-        break;
-    default:
-        furi_crash("Unhandled desktop animation state");
-    }
-
-    if(reset_animation) {
-        desktop_start_new_idle_animation(animation);
-        update_animation = true;
-    }
-
-    if(update_animation) {
-        if(animation->animation_changed_callback) {
-            animation->animation_changed_callback(animation->animation_changed_callback_context);
-        }
-    }
-
-    return animation->state;
-}
-
-#define LEVELUP_FRAME_RATE (0.2)
-
-void desktop_animation_start_oneshot_levelup(DesktopAnimation* animation) {
-    animation->one_shot_animation_counter = 0;
-    animation->state = DesktopAnimationStateLevelUpIsPending;
-
-    Dolphin* dolphin = furi_record_open("dolphin");
-    DolphinStats stats = dolphin_stats(dolphin);
-    furi_record_close("dolphin");
-    furi_assert(stats.level_up_is_pending);
-    if(stats.level == 1) {
-        animation->current_one_shot_icons = animation_level2up;
-        animation->one_shot_animation_size = COUNT_OF(animation_level2up);
-    } else if(stats.level == 2) {
-        animation->current_one_shot_icons = animation_level3up;
-        animation->one_shot_animation_size = COUNT_OF(animation_level3up);
-    } else {
-        furi_crash("Dolphin level is out of bounds");
-    }
-    osTimerStart(animation->timer, LEVELUP_FRAME_RATE * 1000);
-}
-
-const Icon* desktop_animation_get_oneshot_frame(DesktopAnimation* animation) {
-    furi_assert(IS_ONESHOT_ANIMATION(animation->state));
-    furi_assert(animation->one_shot_animation_size > 0);
-    const Icon* icon = NULL;
-
-    if(animation->one_shot_animation_counter < animation->one_shot_animation_size) {
-        icon = animation->current_one_shot_icons[animation->one_shot_animation_counter];
-        ++animation->one_shot_animation_counter;
-    } else {
-        animation->state = DesktopAnimationStateBasic;
-        animation->one_shot_animation_size = 0;
-        osTimerStop(animation->timer);
-        icon = NULL;
-    }
-
-    return icon;
-}

+ 0 - 59
applications/desktop/helpers/desktop_animation.h

@@ -1,59 +0,0 @@
-#pragma once
-
-#include <stdbool.h>
-#include <stdint.h>
-#include <gui/icon.h>
-
-typedef struct DesktopAnimation DesktopAnimation;
-
-typedef struct ActiveAnimation ActiveAnimation;
-typedef struct BasicAnimation BasicAnimation;
-
-typedef enum {
-    DesktopAnimationStateBasic,
-    DesktopAnimationStateActive,
-    DesktopAnimationStateLevelUpIsPending,
-    DesktopAnimationStateSDEmpty,
-    DesktopAnimationStateSDEmptyURL,
-    DesktopAnimationStateSDCorrupted,
-} DesktopAnimationState;
-
-struct BasicAnimation {
-    const Icon* icon;
-    uint16_t duration; // sec
-    uint16_t active_cooldown;
-    uint8_t weight;
-    bool black_status_bar;
-    uint16_t butthurt_level_mask;
-};
-
-struct ActiveAnimation {
-    const Icon* icon;
-    bool black_status_bar;
-    uint16_t duration; // sec
-};
-
-typedef struct {
-    const BasicAnimation* basic;
-    const ActiveAnimation* active;
-} PairedAnimation;
-
-typedef void (*AnimationChangedCallback)(void*);
-
-DesktopAnimation* desktop_animation_alloc(void);
-void desktop_animation_free(DesktopAnimation*);
-void desktop_animation_activate(DesktopAnimation* instance);
-void desktop_animation_set_animation_changed_callback(
-    DesktopAnimation* instance,
-    AnimationChangedCallback callback,
-    void* context);
-
-DesktopAnimationState desktop_animation_handle_right(DesktopAnimation* animation);
-
-void desktop_animation_start_oneshot_levelup(DesktopAnimation* animation);
-
-const Icon*
-    desktop_animation_get_animation(DesktopAnimation* animation, bool* status_bar_background_black);
-const Icon* desktop_animation_get_oneshot_frame(DesktopAnimation* animation);
-
-void desktop_start_new_idle_animation(DesktopAnimation* animation);

+ 0 - 332
applications/desktop/helpers/desktop_animation_i.h

@@ -1,332 +0,0 @@
-#include <assets_icons.h>
-#include <stddef.h>
-#include <stdint.h>
-#include <gui/icon.h>
-#include "desktop_animation.h"
-
-// Calm/Mad Basic Idle Animations
-
-#define COMMON_BASIC_DURATION (2 * 60 * 60)
-#define COMMON_ACTIVE_CYCLES 1
-#define COMMON_ACTIVE_COOLDOWN 15
-#define COMMON_WEIGHT 3
-
-#define BUTTHURT_LEVEL(x) (1UL << (x))
-#define BUTTHURT_LEVEL_0 0
-
-// frames * cycles / frame_rate
-#define COMMON_ACTIVE_DURATION(x) ((x)*COMMON_ACTIVE_CYCLES / 2)
-
-static const BasicAnimation animation_TV = {
-    .icon = &A_Tv_128x52,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
-                           BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
-                           BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7)};
-
-static const ActiveAnimation animation_TV_active = {
-    .icon = &A_TvActive_128x52,
-    .duration = COMMON_ACTIVE_DURATION(6),
-};
-
-static const BasicAnimation animation_sleep = {
-    .icon = &A_Sleep_128x52,
-    .black_status_bar = true,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
-                           BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
-                           BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) |
-                           BUTTHURT_LEVEL(9) | BUTTHURT_LEVEL(10)};
-
-static const ActiveAnimation animation_sleep_active = {
-    .icon = &A_SleepActive_128x52,
-    .black_status_bar = true,
-    .duration = COMMON_ACTIVE_DURATION(5),
-};
-
-static const BasicAnimation animation_leaving = {
-    .icon = &A_Leaving_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(13) | BUTTHURT_LEVEL(14),
-};
-
-static const ActiveAnimation animation_leaving_active = {
-    .icon = &A_LeavingActive_128x51,
-    .duration = COMMON_ACTIVE_DURATION(2),
-};
-
-static const BasicAnimation animation_laptop = {
-    .icon = &A_Laptop_128x52,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
-                           BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5)};
-
-static const ActiveAnimation animation_laptop_active = {
-    .icon = &A_LaptopActive_128x52,
-    .duration = COMMON_ACTIVE_DURATION(8),
-};
-
-static const BasicAnimation animation_knife = {
-    .icon = &A_Knife_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(5) | BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) |
-                           BUTTHURT_LEVEL(8) | BUTTHURT_LEVEL(9) | BUTTHURT_LEVEL(10) |
-                           BUTTHURT_LEVEL(11) | BUTTHURT_LEVEL(12) | BUTTHURT_LEVEL(13)};
-
-static const ActiveAnimation animation_knife_active = {
-    .icon = &A_KnifeActive_128x51,
-    .duration = COMMON_ACTIVE_DURATION(2),
-};
-
-static const BasicAnimation animation_cry = {
-    .icon = &A_Cry_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
-                           BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) |
-                           BUTTHURT_LEVEL(9) | BUTTHURT_LEVEL(10) | BUTTHURT_LEVEL(11) |
-                           BUTTHURT_LEVEL(12) | BUTTHURT_LEVEL(13)};
-
-static const ActiveAnimation animation_cry_active = {
-    .icon = &A_CryActive_128x51,
-    .duration = COMMON_ACTIVE_DURATION(3),
-};
-
-static const BasicAnimation animation_box = {
-    .icon = &A_Box_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) | BUTTHURT_LEVEL(9) |
-                           BUTTHURT_LEVEL(10) | BUTTHURT_LEVEL(11) | BUTTHURT_LEVEL(12) |
-                           BUTTHURT_LEVEL(13)};
-
-static const ActiveAnimation animation_box_active = {
-    .icon = &A_BoxActive_128x51,
-    .duration = COMMON_ACTIVE_DURATION(2),
-};
-
-static const BasicAnimation animation_waves = {
-    .icon = &A_Waves_128x52,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2)};
-
-static const ActiveAnimation animation_waves_active = {
-    .icon = &A_WavesActive_128x52,
-    .duration = COMMON_ACTIVE_DURATION(7),
-};
-
-// Level Idle Animations
-
-static const BasicAnimation animation_level1furippa = {
-    .icon = &A_Level1Furippa_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
-                           BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
-                           BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7)};
-
-static const ActiveAnimation animation_level1furippa_active = {
-    .icon = &A_Level1FurippaActive_128x51,
-    .duration = COMMON_ACTIVE_DURATION(6),
-};
-
-static const BasicAnimation animation_level1read = {
-    .icon = &A_Level1Read_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2)};
-
-static const ActiveAnimation animation_level1read_active = {
-    .icon = &A_Level1ReadActive_128x51,
-    .duration = COMMON_ACTIVE_DURATION(2),
-};
-
-static const BasicAnimation animation_level1toys = {
-    .icon = &A_Level1Toys_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
-                           BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
-                           BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8)};
-
-static const ActiveAnimation animation_level1toys_active = {
-    .icon = &A_Level1ToysActive_128x51,
-    .duration = COMMON_ACTIVE_DURATION(2),
-};
-
-static const BasicAnimation animation_level2furippa = {
-    .icon = &A_Level2Furippa_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
-                           BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
-                           BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7)};
-
-static const ActiveAnimation animation_level2furippa_active = {
-    .icon = &A_Level2FurippaActive_128x51,
-    .duration = COMMON_ACTIVE_DURATION(6),
-};
-
-static const BasicAnimation animation_level2soldering = {
-    .icon = &A_Level2Soldering_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
-                           BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
-                           BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) |
-                           BUTTHURT_LEVEL(9)};
-
-static const ActiveAnimation animation_level2soldering_active = {
-    .icon = &A_Level2SolderingActive_128x51,
-    .duration = COMMON_ACTIVE_DURATION(2),
-};
-
-static const BasicAnimation animation_level2hack = {
-    .icon = &A_Level2Hack_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
-                           BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
-                           BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8)};
-
-static const ActiveAnimation animation_level2hack_active = {
-    .icon = &A_Level2HackActive_128x51,
-    .duration = COMMON_ACTIVE_DURATION(2),
-};
-
-static const BasicAnimation animation_level3furippa = {
-    .icon = &A_Level3Furippa_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
-                           BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
-                           BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7)};
-
-static const ActiveAnimation animation_level3furippa_active = {
-    .icon = &A_Level3FurippaActive_128x51,
-    .duration = COMMON_ACTIVE_DURATION(6),
-};
-
-static const BasicAnimation animation_level3hijack = {
-    .icon = &A_Level3Hijack_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
-                           BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
-                           BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8) |
-                           BUTTHURT_LEVEL(9)};
-
-static const ActiveAnimation animation_level3hijack_active = {
-    .icon = &A_Level3HijackActive_128x51,
-    .duration = COMMON_ACTIVE_DURATION(2),
-};
-
-static const BasicAnimation animation_level3lab = {
-    .icon = &A_Level3Lab_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = COMMON_WEIGHT,
-    .active_cooldown = COMMON_ACTIVE_COOLDOWN,
-    .butthurt_level_mask = BUTTHURT_LEVEL(0) | BUTTHURT_LEVEL(1) | BUTTHURT_LEVEL(2) |
-                           BUTTHURT_LEVEL(3) | BUTTHURT_LEVEL(4) | BUTTHURT_LEVEL(5) |
-                           BUTTHURT_LEVEL(6) | BUTTHURT_LEVEL(7) | BUTTHURT_LEVEL(8)};
-
-static const ActiveAnimation animation_level3lab_active = {
-    .icon = &A_Level3LabActive_128x51,
-    .duration = COMMON_ACTIVE_DURATION(2),
-};
-
-// System Idle Animations
-
-static const BasicAnimation animation_bad_battery = {
-    .icon = &A_BadBattery_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = 7,
-};
-
-static const BasicAnimation animation_no_sd_card = {
-    .icon = &A_NoSdCard_128x51,
-    .duration = COMMON_BASIC_DURATION,
-    .weight = 7,
-};
-
-const Icon* animation_level2up[] = {
-    &I_LevelUp2_01,
-    &I_LevelUp2_02,
-    &I_LevelUp2_03,
-    &I_LevelUp2_04,
-    &I_LevelUp2_05,
-    &I_LevelUp2_06,
-    &I_LevelUp2_07};
-
-const Icon* animation_level3up[] = {
-    &I_LevelUp3_01,
-    &I_LevelUp3_02,
-    &I_LevelUp3_03,
-    &I_LevelUp3_04,
-    &I_LevelUp3_05,
-    &I_LevelUp3_06,
-    &I_LevelUp3_07};
-
-// Blocking Idle Animations & One shot Animations represented as naked Icon
-
-static const PairedAnimation calm_animation[] = {
-    {.basic = &animation_TV, .active = &animation_TV_active},
-    {.basic = &animation_waves, .active = &animation_waves_active},
-    {.basic = &animation_sleep, .active = &animation_sleep_active},
-    {.basic = &animation_laptop, .active = &animation_laptop_active},
-};
-
-static const PairedAnimation mad_animation[] = {
-    {.basic = &animation_cry, .active = &animation_cry_active},
-    {.basic = &animation_knife, .active = &animation_knife_active},
-    {.basic = &animation_box, .active = &animation_box_active},
-    {.basic = &animation_leaving, .active = &animation_leaving_active},
-};
-
-static const PairedAnimation level_1_animation[] = {
-    {.basic = &animation_level1furippa, .active = &animation_level1furippa_active},
-    {.basic = &animation_level1read, .active = &animation_level1read_active},
-    {.basic = &animation_level1toys, .active = &animation_level1toys_active},
-};
-
-static const PairedAnimation level_2_animation[] = {
-    {.basic = &animation_level2furippa, .active = &animation_level2furippa_active},
-    {.basic = &animation_level2soldering, .active = &animation_level2soldering_active},
-    {.basic = &animation_level2hack, .active = &animation_level2hack_active},
-};
-
-static const PairedAnimation level_3_animation[] = {
-    {.basic = &animation_level3furippa, .active = &animation_level3furippa_active},
-    {.basic = &animation_level3hijack, .active = &animation_level3hijack_active},
-    {.basic = &animation_level3lab, .active = &animation_level3lab_active},
-};
-
-static const PairedAnimation no_sd_animation[] = {
-    {.basic = &animation_no_sd_card, .active = NULL},
-};
-
-static const PairedAnimation check_battery_animation[] = {
-    {.basic = &animation_bad_battery, .active = NULL},
-};

+ 0 - 1
applications/desktop/scenes/desktop_scene_config.h

@@ -5,5 +5,4 @@ ADD_SCENE(desktop, debug, Debug)
 ADD_SCENE(desktop, first_start, FirstStart)
 ADD_SCENE(desktop, hw_mismatch, HwMismatch)
 ADD_SCENE(desktop, pinsetup, PinSetup)
-ADD_SCENE(desktop, levelup, LevelUp)
 ADD_SCENE(desktop, fault, Fault)

+ 1 - 3
applications/desktop/scenes/desktop_scene_debug.c

@@ -3,7 +3,7 @@
 #include <dolphin/dolphin.h>
 #include <dolphin/helpers/dolphin_deed.h>
 
-void desktop_scene_debug_callback(DesktopDebugEvent event, void* context) {
+void desktop_scene_debug_callback(DesktopEvent event, void* context) {
     Desktop* desktop = (Desktop*)context;
     view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
 }
@@ -33,14 +33,12 @@ bool desktop_scene_debug_on_event(void* context, SceneManagerEvent event) {
         case DesktopDebugEventDeed:
             dolphin_deed(dolphin, DolphinDeedIButtonEmulate);
             desktop_debug_get_dolphin_data(desktop->debug_view);
-            desktop_start_new_idle_animation(desktop->animation);
             consumed = true;
             break;
 
         case DesktopDebugEventWrongDeed:
             dolphin_deed(dolphin, DolphinDeedWrong);
             desktop_debug_get_dolphin_data(desktop->debug_view);
-            desktop_start_new_idle_animation(desktop->animation);
             consumed = true;
             break;
 

+ 2 - 1
applications/desktop/scenes/desktop_scene_first_start.c

@@ -1,7 +1,8 @@
 #include "../desktop_i.h"
 #include "../views/desktop_first_start.h"
+#include "../views/desktop_events.h"
 
-void desktop_scene_first_start_callback(DesktopFirstStartEvent event, void* context) {
+void desktop_scene_first_start_callback(DesktopEvent event, void* context) {
     Desktop* desktop = (Desktop*)context;
     view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
 }

+ 11 - 4
applications/desktop/scenes/desktop_scene_hw_mismatch.c

@@ -10,18 +10,21 @@ void desktop_scene_hw_mismatch_callback(void* context) {
 
 void desktop_scene_hw_mismatch_on_enter(void* context) {
     Desktop* desktop = (Desktop*)context;
+    furi_assert(desktop);
+    furi_assert(!desktop->text_buffer);
     Popup* popup = desktop->hw_mismatch_popup;
-    char buffer[256]; // strange but smaller buffer not making it
+    desktop->text_buffer = furi_alloc(256);
     snprintf(
-        buffer,
-        sizeof(buffer),
+        desktop->text_buffer,
+        256,
         "HW target: %d\nFW target: %d",
         furi_hal_version_get_hw_target(),
         version_get_target(NULL));
     popup_set_context(popup, desktop);
     popup_set_header(
         popup, "!!!! HW Mismatch !!!!", 60, 14 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
-    popup_set_text(popup, buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
+    popup_set_text(
+        popup, desktop->text_buffer, 60, 37 + STATUS_BAR_Y_SHIFT, AlignCenter, AlignCenter);
     popup_set_callback(popup, desktop_scene_hw_mismatch_callback);
     view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewHwMismatch);
 }
@@ -46,9 +49,13 @@ bool desktop_scene_hw_mismatch_on_event(void* context, SceneManagerEvent event)
 
 void desktop_scene_hw_mismatch_on_exit(void* context) {
     Desktop* desktop = (Desktop*)context;
+    furi_assert(desktop);
+    furi_assert(desktop->text_buffer);
     Popup* popup = desktop->hw_mismatch_popup;
     popup_set_header(popup, NULL, 0, 0, AlignCenter, AlignBottom);
     popup_set_text(popup, NULL, 0, 0, AlignCenter, AlignTop);
     popup_set_callback(popup, NULL);
     popup_set_context(popup, NULL);
+    free(desktop->text_buffer);
+    desktop->text_buffer = NULL;
 }

+ 0 - 79
applications/desktop/scenes/desktop_scene_levelup.c

@@ -1,79 +0,0 @@
-#include "../desktop_i.h"
-#include "../views/desktop_main.h"
-#include "applications.h"
-#include "assets_icons.h"
-#include "desktop/desktop.h"
-#include "desktop/helpers/desktop_animation.h"
-#include "dolphin/dolphin.h"
-#include "furi/pubsub.h"
-#include "furi/record.h"
-#include "storage/storage-glue.h"
-#include <loader/loader.h>
-#include <m-list.h>
-
-#define LEVELUP_SCENE_PLAYING 0
-#define LEVELUP_SCENE_STOPPED 1
-
-static void desktop_scene_levelup_callback(DesktopMainEvent event, void* context) {
-    Desktop* desktop = (Desktop*)context;
-    view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
-}
-
-static void desktop_scene_levelup_animation_changed_callback(void* context) {
-    furi_assert(context);
-    Desktop* desktop = context;
-    view_dispatcher_send_custom_event(
-        desktop->view_dispatcher, DesktopMainEventUpdateOneShotAnimation);
-}
-
-void desktop_scene_levelup_on_enter(void* context) {
-    Desktop* desktop = (Desktop*)context;
-    DesktopMainView* main_view = desktop->main_view;
-
-    desktop_main_set_callback(main_view, desktop_scene_levelup_callback, desktop);
-    desktop_animation_set_animation_changed_callback(
-        desktop->animation, desktop_scene_levelup_animation_changed_callback, desktop);
-
-    desktop_animation_start_oneshot_levelup(desktop->animation);
-    const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation);
-    desktop_main_switch_dolphin_icon(desktop->main_view, icon);
-    view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
-    scene_manager_set_scene_state(
-        desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_PLAYING);
-}
-
-bool desktop_scene_levelup_on_event(void* context, SceneManagerEvent event) {
-    Desktop* desktop = (Desktop*)context;
-    bool consumed = false;
-    DesktopMainEvent main_event = event.event;
-
-    if(event.type == SceneManagerEventTypeCustom) {
-        if(main_event == DesktopMainEventUpdateOneShotAnimation) {
-            const Icon* icon = desktop_animation_get_oneshot_frame(desktop->animation);
-            if(icon) {
-                desktop_main_switch_dolphin_icon(desktop->main_view, icon);
-            } else {
-                scene_manager_set_scene_state(
-                    desktop->scene_manager, DesktopSceneLevelUp, LEVELUP_SCENE_STOPPED);
-            }
-            consumed = true;
-        } else {
-            if(scene_manager_get_scene_state(desktop->scene_manager, DesktopSceneLevelUp) ==
-               LEVELUP_SCENE_STOPPED) {
-                scene_manager_previous_scene(desktop->scene_manager);
-            }
-        }
-    }
-
-    return consumed;
-}
-
-void desktop_scene_levelup_on_exit(void* context) {
-    Desktop* desktop = (Desktop*)context;
-
-    Dolphin* dolphin = furi_record_open("dolphin");
-    dolphin_upgrade_level(dolphin);
-    furi_record_close("dolphin");
-    desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
-    desktop_start_new_idle_animation(desktop->animation);
-}

+ 1 - 1
applications/desktop/scenes/desktop_scene_lock_menu.c

@@ -3,7 +3,7 @@
 #include <toolbox/saved_struct.h>
 #include <stdbool.h>
 
-void desktop_scene_lock_menu_callback(DesktopLockMenuEvent event, void* context) {
+void desktop_scene_lock_menu_callback(DesktopEvent event, void* context) {
     Desktop* desktop = (Desktop*)context;
     view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
 }

+ 9 - 20
applications/desktop/scenes/desktop_scene_locked.c

@@ -1,34 +1,28 @@
 #include "../desktop_i.h"
 #include "../views/desktop_locked.h"
-#include "desktop/helpers/desktop_animation.h"
 #include "desktop/views/desktop_main.h"
 
-void desktop_scene_locked_callback(DesktopLockedEvent event, void* context) {
+void desktop_scene_locked_callback(DesktopEvent event, void* context) {
     Desktop* desktop = (Desktop*)context;
     view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
 }
 
-static void desktop_scene_locked_animation_changed_callback(void* context) {
+static void desktop_scene_locked_new_idle_animation_callback(void* context) {
     furi_assert(context);
     Desktop* desktop = context;
-    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
+    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopLockedEventCheckAnimation);
 }
 
 void desktop_scene_locked_on_enter(void* context) {
     Desktop* desktop = (Desktop*)context;
     DesktopLockedView* locked_view = desktop->locked_view;
 
+    animation_manager_set_new_idle_callback(
+        desktop->animation_manager, desktop_scene_locked_new_idle_animation_callback);
     desktop_locked_set_callback(locked_view, desktop_scene_locked_callback, desktop);
     desktop_locked_reset_door_pos(locked_view);
     desktop_locked_update_hint_timeout(locked_view);
 
-    desktop_animation_set_animation_changed_callback(
-        desktop->animation, desktop_scene_locked_animation_changed_callback, desktop);
-    bool status_bar_background_black = false;
-    const Icon* icon =
-        desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
-    desktop_locked_set_dolphin_animation(locked_view, icon, status_bar_background_black);
-
     uint32_t state = scene_manager_get_scene_state(desktop->scene_manager, DesktopViewLocked);
 
     desktop_locked_with_pin(desktop->locked_view, state == DesktopLockedWithPin);
@@ -39,7 +33,7 @@ void desktop_scene_locked_on_enter(void* context) {
     view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewLocked);
 }
 
-static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopMainEvent event) {
+static bool desktop_scene_locked_check_pin(Desktop* desktop, DesktopEvent event) {
     bool match = false;
 
     size_t length = desktop->pincode_buffer.length;
@@ -81,15 +75,10 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
         case DesktopLockedEventInputReset:
             desktop->pincode_buffer.length = 0;
             break;
-        case DesktopMainEventUpdateAnimation: {
-            bool status_bar_background_black = false;
-            const Icon* icon =
-                desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
-            desktop_locked_set_dolphin_animation(
-                desktop->locked_view, icon, status_bar_background_black);
+        case DesktopLockedEventCheckAnimation:
+            animation_manager_check_blocking_process(desktop->animation_manager);
             consumed = true;
             break;
-        }
         default:
             if(desktop_scene_locked_check_pin(desktop, event.event)) {
                 scene_manager_set_scene_state(
@@ -106,7 +95,7 @@ bool desktop_scene_locked_on_event(void* context, SceneManagerEvent event) {
 
 void desktop_scene_locked_on_exit(void* context) {
     Desktop* desktop = (Desktop*)context;
-    desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
+    animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
     desktop_locked_reset_counter(desktop->locked_view);
     osTimerStop(desktop->locked_view->timer);
 }

+ 86 - 35
applications/desktop/scenes/desktop_scene_main.c

@@ -2,14 +2,51 @@
 #include "../views/desktop_main.h"
 #include "applications.h"
 #include "assets_icons.h"
+#include "cmsis_os2.h"
+#include "desktop/desktop.h"
+#include "desktop/views/desktop_events.h"
 #include "dolphin/dolphin.h"
 #include "furi/pubsub.h"
 #include "furi/record.h"
+#include "furi/thread.h"
 #include "storage/storage-glue.h"
 #include <loader/loader.h>
 #include <m-list.h>
 #define MAIN_VIEW_DEFAULT (0UL)
 
+static void desktop_scene_main_app_started_callback(const void* message, void* context) {
+    furi_assert(context);
+    Desktop* desktop = context;
+    const LoaderEvent* event = message;
+
+    if(event->type == LoaderEventTypeApplicationStarted) {
+        view_dispatcher_send_custom_event(
+            desktop->view_dispatcher, DesktopMainEventBeforeAppStarted);
+        osSemaphoreAcquire(desktop->unload_animation_semaphore, osWaitForever);
+    } else if(event->type == LoaderEventTypeApplicationStopped) {
+        view_dispatcher_send_custom_event(
+            desktop->view_dispatcher, DesktopMainEventAfterAppFinished);
+    }
+}
+
+static void desktop_scene_main_new_idle_animation_callback(void* context) {
+    furi_assert(context);
+    Desktop* desktop = context;
+    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventNewIdleAnimation);
+}
+
+static void desktop_scene_main_check_animation_callback(void* context) {
+    furi_assert(context);
+    Desktop* desktop = context;
+    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventCheckAnimation);
+}
+
+static void desktop_scene_main_interact_animation_callback(void* context) {
+    furi_assert(context);
+    Desktop* desktop = context;
+    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventInteractAnimation);
+}
+
 static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* flipper_app) {
     furi_assert(desktop);
     furi_assert(flipper_app);
@@ -26,23 +63,31 @@ static void desktop_switch_to_app(Desktop* desktop, const FlipperApplication* fl
     furi_thread_set_callback(desktop->scene_thread, flipper_app->app);
 
     furi_thread_start(desktop->scene_thread);
+
+    furi_thread_join(desktop->scene_thread);
 }
 
-void desktop_scene_main_callback(DesktopMainEvent event, void* context) {
+void desktop_scene_main_callback(DesktopEvent event, void* context) {
     Desktop* desktop = (Desktop*)context;
     view_dispatcher_send_custom_event(desktop->view_dispatcher, event);
 }
 
-static void desktop_scene_main_animation_changed_callback(void* context) {
-    furi_assert(context);
-    Desktop* desktop = context;
-    view_dispatcher_send_custom_event(desktop->view_dispatcher, DesktopMainEventUpdateAnimation);
-}
-
 void desktop_scene_main_on_enter(void* context) {
     Desktop* desktop = (Desktop*)context;
     DesktopMainView* main_view = desktop->main_view;
 
+    animation_manager_set_context(desktop->animation_manager, desktop);
+    animation_manager_set_new_idle_callback(
+        desktop->animation_manager, desktop_scene_main_new_idle_animation_callback);
+    animation_manager_set_check_callback(
+        desktop->animation_manager, desktop_scene_main_check_animation_callback);
+    animation_manager_set_interact_callback(
+        desktop->animation_manager, desktop_scene_main_interact_animation_callback);
+
+    furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
+    desktop->app_start_stop_subscription = furi_pubsub_subscribe(
+        loader_get_pubsub(), desktop_scene_main_app_started_callback, desktop);
+
     desktop_main_set_callback(main_view, desktop_scene_main_callback, desktop);
     view_port_enabled_set(desktop->lock_viewport, false);
 
@@ -51,13 +96,6 @@ void desktop_scene_main_on_enter(void* context) {
         desktop_main_unlocked(desktop->main_view);
     }
 
-    desktop_animation_activate(desktop->animation);
-    desktop_animation_set_animation_changed_callback(
-        desktop->animation, desktop_scene_main_animation_changed_callback, desktop);
-    bool status_bar_background_black = false;
-    const Icon* icon =
-        desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
-    desktop_main_switch_dolphin_animation(desktop->main_view, icon, status_bar_background_black);
     view_dispatcher_switch_to_view(desktop->view_dispatcher, DesktopViewMain);
 }
 
@@ -84,48 +122,50 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
 
         case DesktopMainEventOpenArchive:
 #ifdef APP_ARCHIVE
+            animation_manager_unload_and_stall_animation(desktop->animation_manager);
             desktop_switch_to_app(desktop, &FLIPPER_ARCHIVE);
+            animation_manager_load_and_continue_animation(desktop->animation_manager);
 #endif
             consumed = true;
             break;
 
         case DesktopMainEventOpenFavorite:
             LOAD_DESKTOP_SETTINGS(&desktop->settings);
+            animation_manager_unload_and_stall_animation(desktop->animation_manager);
             if(desktop->settings.favorite < FLIPPER_APPS_COUNT) {
                 desktop_switch_to_app(desktop, &FLIPPER_APPS[desktop->settings.favorite]);
             } else {
                 FURI_LOG_E("DesktopSrv", "Can't find favorite application");
             }
+            animation_manager_load_and_continue_animation(desktop->animation_manager);
             consumed = true;
             break;
 
-        case DesktopMainEventUpdateAnimation: {
-            bool status_bar_background_black = false;
-            const Icon* icon =
-                desktop_animation_get_animation(desktop->animation, &status_bar_background_black);
-            desktop_main_switch_dolphin_animation(
-                desktop->main_view, icon, status_bar_background_black);
+        case DesktopMainEventCheckAnimation:
+            animation_manager_check_blocking_process(desktop->animation_manager);
             consumed = true;
             break;
-        }
-
-        case DesktopMainEventRightShort: {
-            DesktopAnimationState state = desktop_animation_handle_right(desktop->animation);
-            if(state == DesktopAnimationStateLevelUpIsPending) {
-                scene_manager_next_scene(desktop->scene_manager, DesktopSceneLevelUp);
-            }
+        case DesktopMainEventNewIdleAnimation:
+            animation_manager_new_idle_process(desktop->animation_manager);
+            consumed = true;
+            break;
+        case DesktopMainEventInteractAnimation:
+            animation_manager_interact_process(desktop->animation_manager);
+            consumed = true;
+            break;
+        case DesktopMainEventBeforeAppStarted:
+            animation_manager_unload_and_stall_animation(desktop->animation_manager);
+            osSemaphoreRelease(desktop->unload_animation_semaphore);
+            consumed = true;
+            break;
+        case DesktopMainEventAfterAppFinished:
+            animation_manager_load_and_continue_animation(desktop->animation_manager);
+            consumed = true;
             break;
-        }
 
         default:
             break;
         }
-
-        if(event.event != DesktopMainEventUpdateAnimation) {
-            desktop_animation_activate(desktop->animation);
-        }
-    } else if(event.type != SceneManagerEventTypeTick) {
-        desktop_animation_activate(desktop->animation);
     }
 
     return consumed;
@@ -134,7 +174,18 @@ bool desktop_scene_main_on_event(void* context, SceneManagerEvent event) {
 void desktop_scene_main_on_exit(void* context) {
     Desktop* desktop = (Desktop*)context;
 
-    desktop_animation_set_animation_changed_callback(desktop->animation, NULL, NULL);
+    /**
+     * We're allowed to leave this scene only when any other app & loader
+     * is finished, that's why we can be sure there is no task waiting
+     * for start/stop semaphore
+     */
+    furi_pubsub_unsubscribe(loader_get_pubsub(), desktop->app_start_stop_subscription);
+    furi_assert(osSemaphoreGetCount(desktop->unload_animation_semaphore) == 0);
+
+    animation_manager_set_new_idle_callback(desktop->animation_manager, NULL);
+    animation_manager_set_check_callback(desktop->animation_manager, NULL);
+    animation_manager_set_interact_callback(desktop->animation_manager, NULL);
+    animation_manager_set_context(desktop->animation_manager, desktop);
     scene_manager_set_scene_state(desktop->scene_manager, DesktopSceneMain, MAIN_VIEW_DEFAULT);
     desktop_main_reset_hint(desktop->main_view);
 }

+ 3 - 9
applications/desktop/views/desktop_debug.h

@@ -7,17 +7,11 @@
 #include <furi.h>
 #include <storage/storage.h>
 #include <time.h>
-
-typedef enum {
-    DesktopDebugEventDeed,
-    DesktopDebugEventWrongDeed,
-    DesktopDebugEventSaveState,
-    DesktopDebugEventExit,
-} DesktopDebugEvent;
+#include "desktop_events.h"
 
 typedef struct DesktopDebugView DesktopDebugView;
 
-typedef void (*DesktopDebugViewCallback)(DesktopDebugEvent event, void* context);
+typedef void (*DesktopDebugViewCallback)(DesktopEvent event, void* context);
 
 // Debug info
 typedef enum {
@@ -51,4 +45,4 @@ DesktopDebugView* desktop_debug_alloc();
 void desktop_debug_free(DesktopDebugView* debug_view);
 
 void desktop_debug_get_dolphin_data(DesktopDebugView* debug_view);
-void desktop_debug_reset_screen_idx(DesktopDebugView* debug_view);
+void desktop_debug_reset_screen_idx(DesktopDebugView* debug_view);

+ 30 - 0
applications/desktop/views/desktop_events.h

@@ -0,0 +1,30 @@
+#pragma once
+
+typedef enum {
+    DesktopMainEventOpenLockMenu,
+    DesktopMainEventOpenArchive,
+    DesktopMainEventOpenFavorite,
+    DesktopMainEventOpenMenu,
+    DesktopMainEventOpenDebug,
+    DesktopMainEventUnlocked,
+    DesktopMainEventRightShort,
+    DesktopMainEventCheckAnimation,
+    DesktopMainEventNewIdleAnimation,
+    DesktopMainEventInteractAnimation,
+    DesktopMainEventBeforeAppStarted,
+    DesktopMainEventAfterAppFinished,
+    DesktopLockedEventUnlock,
+    DesktopLockedEventUpdate,
+    DesktopLockedEventInputReset,
+    DesktopLockedEventCheckAnimation,
+    DesktopLockedEventMax,
+    DesktopDebugEventDeed,
+    DesktopDebugEventWrongDeed,
+    DesktopDebugEventSaveState,
+    DesktopDebugEventExit,
+    DesktopFirstStartCompleted,
+    DesktopFirstStartPoweroff,
+    DesktopLockMenuEventLock,
+    DesktopLockMenuEventPinLock,
+    DesktopLockMenuEventExit,
+} DesktopEvent;

+ 2 - 6
applications/desktop/views/desktop_first_start.h

@@ -5,15 +5,11 @@
 #include <gui/canvas.h>
 #include <gui/elements.h>
 #include <furi.h>
-
-typedef enum {
-    DesktopFirstStartCompleted,
-    DesktopFirstStartPoweroff,
-} DesktopFirstStartEvent;
+#include "desktop_events.h"
 
 typedef struct DesktopFirstStartView DesktopFirstStartView;
 
-typedef void (*DesktopFirstStartViewCallback)(DesktopFirstStartEvent event, void* context);
+typedef void (*DesktopFirstStartViewCallback)(DesktopEvent event, void* context);
 
 DesktopFirstStartView* desktop_first_start_alloc();
 

+ 2 - 7
applications/desktop/views/desktop_lock_menu.h

@@ -5,18 +5,13 @@
 #include <gui/canvas.h>
 #include <gui/elements.h>
 #include <furi.h>
+#include "desktop_events.h"
 
 #define HINT_TIMEOUT 2
 
-typedef enum {
-    DesktopLockMenuEventLock,
-    DesktopLockMenuEventPinLock,
-    DesktopLockMenuEventExit,
-} DesktopLockMenuEvent;
-
 typedef struct DesktopLockMenuView DesktopLockMenuView;
 
-typedef void (*DesktopLockMenuViewCallback)(DesktopLockMenuEvent event, void* context);
+typedef void (*DesktopLockMenuViewCallback)(DesktopEvent event, void* context);
 
 struct DesktopLockMenuView {
     View* view;

+ 0 - 16
applications/desktop/views/desktop_locked.c

@@ -17,21 +17,6 @@ void locked_view_timer_callback(void* context) {
     locked_view->callback(DesktopLockedEventUpdate, locked_view->context);
 }
 
-void desktop_locked_set_dolphin_animation(
-    DesktopLockedView* locked_view,
-    const Icon* icon,
-    bool status_bar_background_black) {
-    with_view_model(
-        locked_view->view, (DesktopLockedViewModel * model) {
-            if(model->animation) icon_animation_free(model->animation);
-            model->animation = icon_animation_alloc(icon);
-            view_tie_icon_animation(locked_view->view, model->animation);
-            icon_animation_start(model->animation);
-            model->status_bar_background_black = status_bar_background_black;
-            return true;
-        });
-}
-
 void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view) {
     with_view_model(
         locked_view->view, (DesktopLockedViewModel * model) {
@@ -95,7 +80,6 @@ void desktop_locked_with_pin(DesktopLockedView* locked_view, bool locked) {
 void desktop_locked_render(Canvas* canvas, void* model) {
     DesktopLockedViewModel* m = model;
     uint32_t now = osKernelGetTickCount();
-    canvas_clear(canvas);
     canvas_set_color(canvas, ColorBlack);
 
     if(!m->animation_seq_end) {

+ 2 - 11
applications/desktop/views/desktop_locked.h

@@ -5,6 +5,7 @@
 #include <gui/canvas.h>
 #include <gui/elements.h>
 #include <furi.h>
+#include "desktop_events.h"
 
 #define UNLOCK_RST_TIMEOUT 300
 #define UNLOCK_CNT 2 // 3 actually
@@ -14,12 +15,6 @@
 #define DOOR_R_POS 115
 #define DOOR_R_POS_MIN 60
 
-typedef enum {
-    DesktopLockedEventUnlock = 10U,
-    DesktopLockedEventUpdate = 11U,
-    DesktopLockedEventInputReset = 12U,
-} DesktopLockedEvent;
-
 typedef enum {
     DesktopLockedWithPin,
     DesktopLockedNoPin,
@@ -27,7 +22,7 @@ typedef enum {
 
 typedef struct DesktopLockedView DesktopLockedView;
 
-typedef void (*DesktopLockedViewCallback)(DesktopLockedEvent event, void* context);
+typedef void (*DesktopLockedViewCallback)(DesktopEvent event, void* context);
 
 struct DesktopLockedView {
     View* view;
@@ -57,10 +52,6 @@ void desktop_locked_set_callback(
     DesktopLockedViewCallback callback,
     void* context);
 
-void desktop_locked_set_dolphin_animation(
-    DesktopLockedView* locked_view,
-    const Icon* icon,
-    bool status_bar_background_black);
 void desktop_locked_update_hint_timeout(DesktopLockedView* locked_view);
 void desktop_locked_reset_counter(DesktopLockedView* locked_view);
 void desktop_locked_reset_door_pos(DesktopLockedView* locked_view);

+ 10 - 2
applications/desktop/views/desktop_main.c

@@ -1,8 +1,13 @@
+#include "dolphin/dolphin.h"
+#include "furi/record.h"
 #include "gui/canvas.h"
+#include "gui/view.h"
+#include "gui/view_composed.h"
 #include "input/input.h"
 #include <furi.h>
 #include "../desktop_i.h"
 #include "desktop_main.h"
+//#include "../animations/views/bubble_animation_view.h"
 
 void desktop_main_set_callback(
     DesktopMainView* main_view,
@@ -49,7 +54,6 @@ void desktop_main_switch_dolphin_icon(DesktopMainView* main_view, const Icon* ic
 }
 
 void desktop_main_render(Canvas* canvas, void* model) {
-    canvas_clear(canvas);
     DesktopMainViewModel* m = model;
     uint32_t now = osKernelGetTickCount();
 
@@ -78,6 +82,7 @@ bool desktop_main_input(InputEvent* event, void* context) {
     furi_assert(context);
 
     DesktopMainView* main_view = context;
+    bool consumed = false;
 
     if(event->key == InputKeyOk && event->type == InputTypeShort) {
         main_view->callback(DesktopMainEventOpenMenu, main_view->context);
@@ -91,11 +96,13 @@ bool desktop_main_input(InputEvent* event, void* context) {
         main_view->callback(DesktopMainEventOpenFavorite, main_view->context);
     } else if(event->key == InputKeyRight && event->type == InputTypeShort) {
         main_view->callback(DesktopMainEventRightShort, main_view->context);
+    } else if(event->key == InputKeyBack && event->type == InputTypeShort) {
+        consumed = true;
     }
 
     desktop_main_reset_hint(main_view);
 
-    return true;
+    return consumed;
 }
 
 void desktop_main_enter(void* context) {
@@ -119,6 +126,7 @@ void desktop_main_exit(void* context) {
 
 DesktopMainView* desktop_main_alloc() {
     DesktopMainView* main_view = furi_alloc(sizeof(DesktopMainView));
+
     main_view->view = view_alloc();
     view_allocate_model(main_view->view, ViewModelTypeLocking, sizeof(DesktopMainViewModel));
     view_set_context(main_view->view, main_view);

+ 3 - 13
applications/desktop/views/desktop_main.h

@@ -1,26 +1,16 @@
 #pragma once
 
+#include "gui/view_composed.h"
 #include <gui/gui_i.h>
 #include <gui/view.h>
 #include <gui/canvas.h>
 #include <gui/elements.h>
 #include <furi.h>
-
-typedef enum {
-    DesktopMainEventOpenLockMenu,
-    DesktopMainEventOpenArchive,
-    DesktopMainEventOpenFavorite,
-    DesktopMainEventOpenMenu,
-    DesktopMainEventOpenDebug,
-    DesktopMainEventUnlocked,
-    DesktopMainEventRightShort,
-    DesktopMainEventUpdateAnimation,
-    DesktopMainEventUpdateOneShotAnimation,
-} DesktopMainEvent;
+#include "desktop_events.h"
 
 typedef struct DesktopMainView DesktopMainView;
 
-typedef void (*DesktopMainViewCallback)(DesktopMainEvent event, void* context);
+typedef void (*DesktopMainViewCallback)(DesktopEvent event, void* context);
 
 struct DesktopMainView {
     View* view;

+ 1 - 0
applications/dolphin/dolphin.h

@@ -1,6 +1,7 @@
 #pragma once
 
 #include "furi/pubsub.h"
+#include "gui/view.h"
 #include "helpers/dolphin_deed.h"
 #include <stdbool.h>
 

+ 3 - 0
applications/dolphin/dolphin_i.h

@@ -11,6 +11,9 @@ typedef enum {
     DolphinEventTypeDeed,
     DolphinEventTypeStats,
     DolphinEventTypeFlush,
+    DolphinEventTypeAnimationStartNewIdle,
+    DolphinEventTypeAnimationCheckBlocking,
+    DolphinEventTypeAnimationInteract,
 } DolphinEventType;
 
 typedef struct {

+ 134 - 0
applications/gui/elements.c

@@ -348,6 +348,140 @@ void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_
     canvas_set_color(canvas, ColorBlack);
 }
 
+void elements_bubble_str(
+    Canvas* canvas,
+    uint8_t x,
+    uint8_t y,
+    const char* text,
+    Align horizontal,
+    Align vertical) {
+    furi_assert(canvas);
+    furi_assert(text);
+
+    uint8_t font_y = canvas_current_font_height(canvas);
+    uint16_t str_width = canvas_string_width(canvas, text);
+    // count \n's
+    uint8_t lines = 1;
+    const char* t = text;
+    while(*t != '\0') {
+        if(*t == '\n') {
+            lines++;
+            uint16_t temp_width = canvas_string_width(canvas, t + 1);
+            str_width = temp_width > str_width ? temp_width : str_width;
+        }
+        t++;
+    }
+
+    uint8_t frame_x = x;
+    uint8_t frame_y = y;
+    uint8_t frame_width = str_width + 8;
+    uint8_t frame_height = font_y * lines + 4;
+
+    canvas_set_color(canvas, ColorWhite);
+    canvas_draw_box(canvas, frame_x + 1, frame_y + 1, frame_width - 2, frame_height - 2);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_draw_rframe(canvas, frame_x, frame_y, frame_width, frame_height, 1);
+    elements_multiline_text(canvas, x + 4, y - 1 + font_y, text);
+
+    uint8_t x1 = 0;
+    uint8_t x2 = 0;
+    uint8_t x3 = 0;
+    uint8_t y1 = 0;
+    uint8_t y2 = 0;
+    uint8_t y3 = 0;
+    if((horizontal == AlignLeft) && (vertical == AlignTop)) {
+        x1 = frame_x;
+        y1 = frame_y;
+        x2 = frame_x - 4;
+        y2 = frame_y;
+        x3 = frame_x;
+        y3 = frame_y + 4;
+        canvas_set_color(canvas, ColorWhite);
+        canvas_draw_box(canvas, x2 + 2, y2 + 1, 2, 2);
+        canvas_set_color(canvas, ColorBlack);
+    } else if((horizontal == AlignLeft) && (vertical == AlignCenter)) {
+        x1 = frame_x;
+        y1 = frame_y + (frame_height - 1) / 2 - 4;
+        x2 = frame_x - 4;
+        y2 = frame_y + (frame_height - 1) / 2;
+        x3 = frame_x;
+        y3 = frame_y + (frame_height - 1) / 2 + 4;
+        canvas_set_color(canvas, ColorWhite);
+        canvas_draw_box(canvas, x2 + 2, y2 - 2, 2, 5);
+        canvas_draw_dot(canvas, x2 + 1, y2);
+        canvas_set_color(canvas, ColorBlack);
+    } else if((horizontal == AlignLeft) && (vertical == AlignBottom)) {
+        x1 = frame_x;
+        y1 = frame_y + (frame_height - 1) - 4;
+        x2 = frame_x - 4;
+        y2 = frame_y + (frame_height - 1);
+        x3 = frame_x;
+        y3 = frame_y + (frame_height - 1);
+        canvas_set_color(canvas, ColorWhite);
+        canvas_draw_box(canvas, x2 + 2, y2 - 2, 2, 2);
+        canvas_set_color(canvas, ColorBlack);
+    } else if((horizontal == AlignRight) && (vertical == AlignTop)) {
+        x1 = frame_x + (frame_width - 1);
+        y1 = frame_y;
+        x2 = frame_x + (frame_width - 1) + 4;
+        y2 = frame_y;
+        x3 = frame_x + (frame_width - 1);
+        y3 = frame_y + 4;
+        canvas_set_color(canvas, ColorWhite);
+        canvas_draw_box(canvas, x2 - 3, y2 + 1, 2, 2);
+        canvas_set_color(canvas, ColorBlack);
+    } else if((horizontal == AlignRight) && (vertical == AlignCenter)) {
+        x1 = frame_x + (frame_width - 1);
+        y1 = frame_y + (frame_height - 1) / 2 - 4;
+        x2 = frame_x + (frame_width - 1) + 4;
+        y2 = frame_y + (frame_height - 1) / 2;
+        x3 = frame_x + (frame_width - 1);
+        y3 = frame_y + (frame_height - 1) / 2 + 4;
+        canvas_set_color(canvas, ColorWhite);
+        canvas_draw_box(canvas, x2 - 3, y2 - 2, 2, 5);
+        canvas_draw_dot(canvas, x2 - 1, y2);
+        canvas_set_color(canvas, ColorBlack);
+    } else if((horizontal == AlignRight) && (vertical == AlignBottom)) {
+        x1 = frame_x + (frame_width - 1);
+        y1 = frame_y + (frame_height - 1) - 4;
+        x2 = frame_x + (frame_width - 1) + 4;
+        y2 = frame_y + (frame_height - 1);
+        x3 = frame_x + (frame_width - 1);
+        y3 = frame_y + (frame_height - 1);
+        canvas_set_color(canvas, ColorWhite);
+        canvas_draw_box(canvas, x2 - 3, y2 - 2, 2, 2);
+        canvas_set_color(canvas, ColorBlack);
+    } else if((horizontal == AlignCenter) && (vertical == AlignTop)) {
+        x1 = frame_x + (frame_width - 1) / 2 - 4;
+        y1 = frame_y;
+        x2 = frame_x + (frame_width - 1) / 2;
+        y2 = frame_y - 4;
+        x3 = frame_x + (frame_width - 1) / 2 + 4;
+        y3 = frame_y;
+        canvas_set_color(canvas, ColorWhite);
+        canvas_draw_box(canvas, x2 - 2, y2 + 2, 5, 2);
+        canvas_draw_dot(canvas, x2, y2 + 1);
+        canvas_set_color(canvas, ColorBlack);
+    } else if((horizontal == AlignCenter) && (vertical == AlignBottom)) {
+        x1 = frame_x + (frame_width - 1) / 2 - 4;
+        y1 = frame_y + (frame_height - 1);
+        x2 = frame_x + (frame_width - 1) / 2;
+        y2 = frame_y + (frame_height - 1) + 4;
+        x3 = frame_x + (frame_width - 1) / 2 + 4;
+        y3 = frame_y + (frame_height - 1);
+        canvas_set_color(canvas, ColorWhite);
+        canvas_draw_box(canvas, x2 - 2, y2 - 3, 5, 2);
+        canvas_draw_dot(canvas, x2, y2 - 1);
+        canvas_set_color(canvas, ColorBlack);
+    }
+
+    canvas_set_color(canvas, ColorWhite);
+    canvas_draw_line(canvas, x3, y3, x1, y1);
+    canvas_set_color(canvas, ColorBlack);
+    canvas_draw_line(canvas, x1, y1, x2, y2);
+    canvas_draw_line(canvas, x2, y2, x3, y3);
+}
+
 void elements_string_fit_width(Canvas* canvas, string_t string, uint8_t width) {
     furi_assert(canvas);
     furi_assert(string);

+ 18 - 0
applications/gui/elements.h

@@ -160,6 +160,24 @@ void elements_slightly_rounded_box(
  */
 void elements_bubble(Canvas* canvas, uint8_t x, uint8_t y, uint8_t width, uint8_t height);
 
+/** Draw bubble frame for text with corner
+ *
+ * @param   canvas      Canvas instance
+ * @param   x           left x coordinates
+ * @param   y           top y coordinate
+ * @param   width       bubble width
+ * @param   height      bubble height
+ * @param   horizontal  horizontal aligning
+ * @param   vertical    aligning
+ */
+void elements_bubble_str(
+    Canvas* canvas,
+    uint8_t x,
+    uint8_t y,
+    const char* text,
+    Align horizontal,
+    Align vertical);
+
 /** Trim string buffer to fit width in pixels
  *
  * @param   canvas  Canvas instance

+ 166 - 0
applications/gui/view_composed.c

@@ -0,0 +1,166 @@
+#include "gui/view.h"
+#include "furi/memmgr.h"
+#include "view_composed.h"
+#include "view_i.h"
+
+typedef struct {
+    View* bottom;
+    View* top;
+    bool top_enabled;
+} ViewComposedModel;
+
+struct ViewComposed {
+    View* view;
+};
+
+static void view_composed_draw(Canvas* canvas, void* model);
+static bool view_composed_input(InputEvent* event, void* context);
+
+static void view_composed_update_callback(View* view_top_or_bottom, void* context) {
+    furi_assert(view_top_or_bottom);
+    furi_assert(context);
+
+    View* view_composed_view = context;
+    view_composed_view->update_callback(
+        view_composed_view, view_composed_view->update_callback_context);
+}
+
+static void view_composed_enter(void* context) {
+    furi_assert(context);
+
+    ViewComposed* view_composed = context;
+    ViewComposedModel* model = view_get_model(view_composed->view);
+
+    /* if more than 1 composed views hold same view it has to reassign update_callback_context */
+    if(model->bottom) {
+        view_set_update_callback_context(model->bottom, view_composed->view);
+        if(model->bottom->enter_callback) {
+            model->bottom->enter_callback(model->bottom->context);
+        }
+    }
+    if(model->top) {
+        view_set_update_callback_context(model->top, view_composed->view);
+        if(model->top->enter_callback) {
+            model->top->enter_callback(model->top->context);
+        }
+    }
+
+    view_commit_model(view_composed->view, false);
+}
+
+static void view_composed_exit(void* context) {
+    furi_assert(context);
+
+    ViewComposed* view_composed = context;
+    ViewComposedModel* model = view_get_model(view_composed->view);
+
+    if(model->bottom) {
+        if(model->bottom->exit_callback) {
+            model->bottom->exit_callback(model->bottom->context);
+        }
+    }
+    if(model->top) {
+        if(model->top->exit_callback) {
+            model->top->exit_callback(model->top->context);
+        }
+    }
+
+    view_commit_model(view_composed->view, false);
+}
+
+ViewComposed* view_composed_alloc(void) {
+    ViewComposed* view_composed = furi_alloc(sizeof(ViewComposed));
+    view_composed->view = view_alloc();
+
+    view_allocate_model(view_composed->view, ViewModelTypeLocking, sizeof(ViewComposedModel));
+    view_set_draw_callback(view_composed->view, view_composed_draw);
+    view_set_input_callback(view_composed->view, view_composed_input);
+    view_set_context(view_composed->view, view_composed);
+    view_set_enter_callback(view_composed->view, view_composed_enter);
+    view_set_exit_callback(view_composed->view, view_composed_exit);
+    return view_composed;
+}
+
+void view_composed_free(ViewComposed* view_composed) {
+    furi_assert(view_composed);
+
+    ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
+    view_set_update_callback(view_composed_model->bottom, NULL);
+    view_set_update_callback_context(view_composed_model->bottom, NULL);
+    view_set_update_callback(view_composed_model->top, NULL);
+    view_set_update_callback_context(view_composed_model->top, NULL);
+    view_commit_model(view_composed->view, true);
+
+    view_free(view_composed->view);
+    free(view_composed);
+}
+
+static void view_composed_draw(Canvas* canvas, void* model) {
+    furi_assert(model);
+
+    ViewComposedModel* view_composed_model = model;
+
+    view_draw(view_composed_model->bottom, canvas);
+    if(view_composed_model->top_enabled && view_composed_model->top) {
+        view_draw(view_composed_model->top, canvas);
+    }
+}
+
+static bool view_composed_input(InputEvent* event, void* context) {
+    furi_assert(event);
+    furi_assert(context);
+
+    ViewComposed* view_composed = context;
+    ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
+    bool consumed = false;
+
+    if(view_composed_model->top_enabled && view_composed_model->top) {
+        consumed = view_input(view_composed_model->top, event);
+    }
+    if(!consumed) {
+        consumed = view_input(view_composed_model->bottom, event);
+    }
+
+    view_commit_model(view_composed->view, false);
+
+    return consumed;
+}
+
+void view_composed_top_enable(ViewComposed* view_composed, bool enable) {
+    furi_assert(view_composed);
+
+    ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
+    bool update = (view_composed_model->top_enabled != enable);
+    view_composed_model->top_enabled = enable;
+    view_commit_model(view_composed->view, update);
+}
+
+void view_composed_tie_views(ViewComposed* view_composed, View* view_bottom, View* view_top) {
+    furi_assert(view_composed);
+    furi_assert(view_bottom);
+
+    ViewComposedModel* view_composed_model = view_get_model(view_composed->view);
+
+    if(view_composed_model->bottom) {
+        view_set_update_callback(view_composed_model->bottom, NULL);
+        view_set_update_callback_context(view_composed_model->bottom, NULL);
+    }
+    if(view_composed_model->top) {
+        view_set_update_callback(view_composed_model->top, NULL);
+        view_set_update_callback_context(view_composed_model->top, NULL);
+    }
+
+    view_composed_model->bottom = view_bottom;
+    view_set_update_callback(view_bottom, view_composed_update_callback);
+    view_set_update_callback_context(view_bottom, view_composed->view);
+    view_composed_model->top = view_top;
+    view_set_update_callback(view_top, view_composed_update_callback);
+    view_set_update_callback_context(view_top, view_composed->view);
+
+    view_commit_model(view_composed->view, true);
+}
+
+View* view_composed_get_view(ViewComposed* view_composed) {
+    furi_assert(view_composed);
+    return view_composed->view;
+}

+ 12 - 0
applications/gui/view_composed.h

@@ -0,0 +1,12 @@
+#pragma once
+
+#include <stdbool.h>
+#include "view.h"
+
+typedef struct ViewComposed ViewComposed;
+
+ViewComposed* view_composed_alloc(void);
+void view_composed_free(ViewComposed* view_composed);
+void view_composed_top_enable(ViewComposed* view_composed, bool enable);
+void view_composed_tie_views(ViewComposed* view_composed, View* view_bottom, View* view_top);
+View* view_composed_get_view(ViewComposed* view_composed);

+ 1 - 1
applications/gui/view_dispatcher.c

@@ -188,7 +188,7 @@ void view_dispatcher_send_to_front(ViewDispatcher* view_dispatcher) {
 void view_dispatcher_send_to_back(ViewDispatcher* view_dispatcher) {
     furi_assert(view_dispatcher);
     furi_assert(view_dispatcher->gui);
-    gui_view_port_send_to_front(view_dispatcher->gui, view_dispatcher->view_port);
+    gui_view_port_send_to_back(view_dispatcher->gui, view_dispatcher->view_port);
 }
 
 void view_dispatcher_attach_to_gui(

+ 14 - 0
applications/loader/loader.c

@@ -1,3 +1,4 @@
+#include <furi/pubsub.h>
 #include "loader/loader.h"
 #include "loader_i.h"
 
@@ -21,6 +22,7 @@ static void loader_menu_callback(void* _ctx, uint32_t index) {
         return;
     }
     furi_hal_power_insomnia_enter();
+
     loader_instance->current_app = flipper_app;
 
     FURI_LOG_I(TAG, "Starting: %s", loader_instance->current_app->name);
@@ -228,9 +230,12 @@ static void loader_thread_state_callback(FuriThreadState thread_state, void* con
     furi_assert(context);
 
     Loader* instance = context;
+    LoaderEvent event;
 
     if(thread_state == FuriThreadStateRunning) {
         instance->free_heap_size = memmgr_get_free_heap();
+        event.type = LoaderEventTypeApplicationStarted;
+        furi_pubsub_publish(loader_instance->pubsub, &event);
     } else if(thread_state == FuriThreadStateStopped) {
         /*
          * Current Leak Sanitizer assumes that memory is allocated and freed
@@ -251,6 +256,8 @@ static void loader_thread_state_callback(FuriThreadState thread_state, void* con
             furi_thread_get_heap_size(instance->thread));
         furi_hal_power_insomnia_exit();
         loader_unlock(instance);
+        event.type = LoaderEventTypeApplicationStopped;
+        furi_pubsub_publish(loader_instance->pubsub, &event);
     }
 }
 
@@ -275,6 +282,7 @@ static Loader* loader_alloc() {
 
     string_init(instance->args);
 
+    instance->pubsub = furi_pubsub_alloc();
     instance->mutex = osMutexNew(NULL);
 
 #ifdef SRV_CLI
@@ -334,6 +342,8 @@ static void loader_free(Loader* instance) {
 
     osMutexDelete(instance->mutex);
 
+    furi_pubsub_free(instance->pubsub);
+
     string_clear(instance->args);
 
     furi_thread_free(instance->thread);
@@ -471,3 +481,7 @@ int32_t loader_srv(void* p) {
 
     return 0;
 }
+
+FuriPubSub* loader_get_pubsub() {
+    return loader_instance->pubsub;
+}

+ 13 - 0
applications/loader/loader.h

@@ -1,5 +1,6 @@
 #pragma once
 
+#include <furi/pubsub.h>
 #include <stdbool.h>
 
 typedef struct Loader Loader;
@@ -11,6 +12,15 @@ typedef enum {
     LoaderStatusErrorInternal,
 } LoaderStatus;
 
+typedef enum {
+    LoaderEventTypeApplicationStarted,
+    LoaderEventTypeApplicationStopped
+} LoaderEventType;
+
+typedef struct {
+    LoaderEventType type;
+} LoaderEvent;
+
 /** Start application
  * @param name - application name
  * @param args - application arguments
@@ -34,3 +44,6 @@ void loader_show_menu();
 
 /** Show primary loader */
 void loader_update_menu();
+
+/** Show primary loader */
+FuriPubSub* loader_get_pubsub();

+ 3 - 0
applications/loader/loader_i.h

@@ -2,6 +2,7 @@
 
 #include <furi.h>
 #include <furi-hal.h>
+#include <furi/pubsub.h>
 #include <cli/cli.h>
 #include <lib/toolbox/args.h>
 
@@ -30,6 +31,8 @@ struct Loader {
     size_t free_heap_size;
     osMutexId_t mutex;
     volatile uint8_t lock_semaphore;
+
+    FuriPubSub* pubsub;
 };
 
 typedef enum {

+ 0 - 1
applications/rpc/rpc.c

@@ -4,7 +4,6 @@
 #include <pb_decode.h>
 #include <pb_encode.h>
 
-#include <status.pb.h>
 #include <storage.pb.h>
 #include <flipper.pb.h>
 #include <portmacro.h>

+ 0 - 1
applications/rpc/rpc_app.c

@@ -1,6 +1,5 @@
 #include "flipper.pb.h"
 #include "furi/record.h"
-#include "status.pb.h"
 #include "rpc_i.h"
 #include <furi.h>
 #include <loader/loader.h>

+ 0 - 1
applications/rpc/rpc_system.c

@@ -1,6 +1,5 @@
 #include "flipper.pb.h"
 #include "rpc_i.h"
-#include "status.pb.h"
 
 #include <furi-hal.h>
 #include <power/power_service/power.h>

+ 1 - 1
applications/storage/filesystem-api-internal.h

@@ -189,4 +189,4 @@ typedef struct {
 
 #ifdef __cplusplus
 }
-#endif
+#endif

+ 17 - 2
assets/Makefile

@@ -2,20 +2,35 @@ PROJECT_ROOT		= $(abspath $(dir $(abspath $(firstword $(MAKEFILE_LIST))))..)
 
 include				$(PROJECT_ROOT)/assets/assets.mk
 
-all: icons protobuf
+.PHONY: all
+all: icons protobuf dolphin
 
 $(ASSETS): $(ASSETS_SOURCES) $(ASSETS_COMPILLER)
 	@echo "\tASSETS\t\t" $@
 	@$(ASSETS_COMPILLER) icons "$(ASSETS_SOURCE_DIR)" "$(ASSETS_COMPILED_DIR)"
 
+.PHONY: icons
 icons: $(ASSETS)
 
 $(PROTOBUF) &: $(PROTOBUF_SOURCES) $(PROTOBUF_COMPILER)
 	@echo "\tPROTOBUF\t" $(PROTOBUF_FILENAMES)
-	@$(PROJECT_ROOT)/lib/nanopb/generator/nanopb_generator.py -q -I$(PROTOBUF_SOURCE_DIR) -D$(PROTOBUF_COMPILED_DIR) $(PROTOBUF_SOURCES)
+	@$(PROTOBUF_COMPILER) -q -I$(PROTOBUF_SOURCE_DIR) -D$(PROTOBUF_COMPILED_DIR) $(PROTOBUF_SOURCES)
 
+.PHONY: protobuf
 protobuf: $(PROTOBUF)
 
+$(PROTOBUF_FILE_ANIMATIONS): $(PROTOBUF_SOURCES_FILE_ANIMATIONS) $(PROTOBUF_COMPILER)
+	@echo "\tFILE ANIMATIONS\t" $(PROTOBUF_FILE_ANIMATIONS_FILENAMES)
+	@$(PROTOBUF_COMPILER) -q -I$(PROTOBUF_FILE_ANIMATIONS_SOURCE_DIR) -D$(PROTOBUF_FILE_ANIMATIONS_COMPILED_DIR) $(PROTOBUF_FILE_ANIMATIONS_SOURCES)
+
+$(DOLPHIN_OUTPUT_DIR): $(DOLPHIN_SOURCE_DIR)
+	@echo "\tDOLPHIN"
+	@$(ASSETS_COMPILLER) dolphin "$(DOLPHIN_SOURCE_DIR)" "$(DOLPHIN_OUTPUT_DIR)"
+
+.PHONY: dolphin
+dolphin: $(DOLPHIN_OUTPUT_DIR)
+
 clean:
 	@echo "\tCLEAN\t"
 	@$(RM) $(ASSETS_COMPILED_DIR)/*
+	@$(RM) -rf $(DOLPHIN_OUTPUT_DIR)

+ 5 - 0
assets/ReadMe.md

@@ -23,6 +23,11 @@ make all
 Image names will be automatically prefixed with `I_`, animation names with `A_`.
 Icons and Animations will be gathered into `icon.h` and `icon.c`.
 
+## Dolphin and Games assets
+
+Rules are same as for Images and Animations plus assets are grouped by level and level prepends `NAME`.
+Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/
+
 # Important notes
 
 Don't include assets that you are not using, compiler is not going to strip unused assets.

+ 3 - 1
assets/assets.mk

@@ -6,11 +6,13 @@ ASSETS_SOURCE_DIR	:= $(ASSETS_DIR)/icons
 ASSETS_SOURCES		+= $(shell find $(ASSETS_SOURCE_DIR) -type f -iname '*.png' -or -iname 'frame_rate')
 ASSETS				+= $(ASSETS_COMPILED_DIR)/assets_icons.c
 
+DOLPHIN_SOURCE_DIR	:= $(ASSETS_DIR)/dolphin
+DOLPHIN_OUTPUT_DIR	:= $(ASSETS_DIR)/resources/dolphin
+
 PROTOBUF_SOURCE_DIR		:= $(ASSETS_DIR)/protobuf
 PROTOBUF_COMPILER		:= $(PROJECT_ROOT)/lib/nanopb/generator/nanopb_generator.py
 PROTOBUF_COMPILED_DIR	:= $(ASSETS_COMPILED_DIR)
 PROTOBUF_SOURCES		:= $(shell find $(PROTOBUF_SOURCE_DIR) -type f -iname '*.proto')
-#PROTOBUF_FILENAMES		:= $(notdir $(PROTOBUF))
 PROTOBUF_FILENAMES		:= $(notdir $(addsuffix .pb.c,$(basename $(PROTOBUF_SOURCES))))
 PROTOBUF				:= $(addprefix $(PROTOBUF_COMPILED_DIR)/,$(PROTOBUF_FILENAMES))
 PROTOBUF_CFLAGS			+= -DPB_ENABLE_MALLOC

A diferenza do arquivo foi suprimida porque é demasiado grande
+ 5 - 2
assets/compiled/assets_icons.c


+ 102 - 129
assets/compiled/assets_icons.h

@@ -1,145 +1,118 @@
 #pragma once
 #include <gui/icon.h>
 
-extern const Icon I_Certification2_119x30;
 extern const Icon I_Certification1_103x23;
-extern const Icon A_BadBattery_128x51;
-extern const Icon A_BoxActive_128x51;
-extern const Icon A_Box_128x51;
-extern const Icon A_CardBad_128x51;
-extern const Icon A_CardNoDBUrl_128x51;
-extern const Icon A_CardNoDB_128x51;
-extern const Icon A_CardOk_128x51;
-extern const Icon A_CryActive_128x51;
-extern const Icon A_Cry_128x51;
-extern const Icon A_KnifeActive_128x51;
-extern const Icon A_Knife_128x51;
-extern const Icon A_LaptopActive_128x52;
-extern const Icon A_Laptop_128x52;
-extern const Icon A_LeavingActive_128x51;
-extern const Icon A_Leaving_128x51;
-extern const Icon A_Level1FurippaActive_128x51;
-extern const Icon A_Level1Furippa_128x51;
-extern const Icon A_Level1ReadActive_128x51;
-extern const Icon A_Level1Read_128x51;
-extern const Icon A_Level1ToysActive_128x51;
-extern const Icon A_Level1Toys_128x51;
-extern const Icon A_Level2FurippaActive_128x51;
-extern const Icon A_Level2Furippa_128x51;
-extern const Icon A_Level2HackActive_128x51;
-extern const Icon A_Level2Hack_128x51;
-extern const Icon A_Level2SolderingActive_128x51;
-extern const Icon A_Level2Soldering_128x51;
-extern const Icon A_Level3FurippaActive_128x51;
-extern const Icon A_Level3Furippa_128x51;
-extern const Icon A_Level3HijackActive_128x51;
-extern const Icon A_Level3Hijack_128x51;
-extern const Icon A_Level3LabActive_128x51;
-extern const Icon A_Level3Lab_128x51;
-extern const Icon I_LevelUp2_03;
-extern const Icon I_LevelUp2_02;
-extern const Icon I_LevelUp2_05;
-extern const Icon I_LevelUp2_04;
-extern const Icon I_LevelUp2_01;
-extern const Icon I_LevelUp2_06;
-extern const Icon I_LevelUp2_07;
-extern const Icon I_LevelUp3_05;
-extern const Icon I_LevelUp3_06;
-extern const Icon I_LevelUp3_02;
-extern const Icon I_LevelUp3_07;
-extern const Icon I_LevelUp3_04;
-extern const Icon I_LevelUp3_03;
-extern const Icon I_LevelUp3_01;
-extern const Icon A_LevelUpPending_128x51;
-extern const Icon A_NoSdCard_128x51;
-extern const Icon A_SleepActive_128x52;
-extern const Icon A_Sleep_128x52;
-extern const Icon A_TvActive_128x52;
-extern const Icon A_Tv_128x52;
-extern const Icon A_WavesActive_128x52;
-extern const Icon A_Waves_128x52;
-extern const Icon I_ble_10px;
-extern const Icon I_ibutt_10px;
+extern const Icon I_Certification2_119x30;
+extern const Icon I_card_bad1;
+extern const Icon I_card_bad2;
+extern const Icon I_card_ok1;
+extern const Icon I_card_ok2;
+extern const Icon I_card_ok3;
+extern const Icon I_card_ok4;
+extern const Icon I_no_databases1;
+extern const Icon I_no_databases2;
+extern const Icon I_no_databases3;
+extern const Icon I_no_databases4;
+extern const Icon I_no_sd1;
+extern const Icon I_no_sd2;
+extern const Icon I_no_sd3;
+extern const Icon I_no_sd4;
+extern const Icon I_no_sd5;
+extern const Icon I_no_sd6;
+extern const Icon I_tv1;
+extern const Icon I_tv2;
+extern const Icon I_tv3;
+extern const Icon I_tv4;
+extern const Icon I_tv5;
+extern const Icon I_tv6;
+extern const Icon I_tv7;
+extern const Icon I_tv8;
+extern const Icon I_url1;
+extern const Icon I_url2;
+extern const Icon I_url3;
+extern const Icon I_url4;
 extern const Icon I_125_10px;
-extern const Icon I_sub1_10px;
+extern const Icon I_Nfc_10px;
+extern const Icon I_ble_10px;
 extern const Icon I_dir_10px;
+extern const Icon I_ibutt_10px;
 extern const Icon I_ir_10px;
-extern const Icon I_Nfc_10px;
+extern const Icon I_sub1_10px;
 extern const Icon I_unknown_10px;
 extern const Icon I_BLE_Pairing_128x64;
-extern const Icon I_Volup_8x6;
-extern const Icon I_Circles_47x47;
+extern const Icon I_Ble_connected_38x34;
 extern const Icon I_Ble_disconnected_24x34;
-extern const Icon I_Space_65x18;
+extern const Icon I_Button_18x18;
+extern const Icon I_Circles_47x47;
 extern const Icon I_Ok_btn_9x9;
 extern const Icon I_Pressed_Button_13x13;
+extern const Icon I_Space_65x18;
 extern const Icon I_Voldwn_6x6;
-extern const Icon I_Ble_connected_38x34;
-extern const Icon I_Button_18x18;
-extern const Icon I_EviSmile2_18x21;
+extern const Icon I_Volup_8x6;
+extern const Icon I_Clock_18x18;
+extern const Icon I_Error_18x18;
 extern const Icon I_EviSmile1_18x21;
-extern const Icon I_UsbTree_48x22;
+extern const Icon I_EviSmile2_18x21;
 extern const Icon I_EviWaiting1_18x21;
 extern const Icon I_EviWaiting2_18x21;
 extern const Icon I_Percent_10x14;
 extern const Icon I_Smile_18x18;
-extern const Icon I_Error_18x18;
-extern const Icon I_Clock_18x18;
-extern const Icon I_ButtonRightSmall_3x5;
-extern const Icon I_ButtonLeftSmall_3x5;
+extern const Icon I_UsbTree_48x22;
 extern const Icon I_ButtonCenter_7x7;
 extern const Icon I_ButtonDown_7x4;
+extern const Icon I_ButtonLeftSmall_3x5;
+extern const Icon I_ButtonLeft_4x7;
+extern const Icon I_ButtonRightSmall_3x5;
 extern const Icon I_ButtonRight_4x7;
-extern const Icon I_DFU_128x50;
 extern const Icon I_ButtonUp_7x4;
+extern const Icon I_DFU_128x50;
 extern const Icon I_Warning_30x23;
-extern const Icon I_ButtonLeft_4x7;
-extern const Icon I_DolphinFirstStart7_61x51;
-extern const Icon I_DolphinOkay_41x43;
-extern const Icon I_DolphinFirstStart5_54x49;
-extern const Icon I_Flipper_young_80x60;
+extern const Icon I_DolphinFirstStart0_70x53;
+extern const Icon I_DolphinFirstStart1_59x53;
 extern const Icon I_DolphinFirstStart2_59x51;
-extern const Icon I_DolphinFirstStart8_56x51;
 extern const Icon I_DolphinFirstStart3_57x48;
-extern const Icon I_DolphinFirstStart0_70x53;
 extern const Icon I_DolphinFirstStart4_67x53;
+extern const Icon I_DolphinFirstStart5_54x49;
 extern const Icon I_DolphinFirstStart6_58x54;
-extern const Icon I_DolphinFirstStart1_59x53;
+extern const Icon I_DolphinFirstStart7_61x51;
+extern const Icon I_DolphinFirstStart8_56x51;
+extern const Icon I_DolphinOkay_41x43;
+extern const Icon I_Flipper_young_80x60;
+extern const Icon I_ArrowDownEmpty_14x15;
 extern const Icon I_ArrowDownFilled_14x15;
 extern const Icon I_ArrowUpEmpty_14x15;
 extern const Icon I_ArrowUpFilled_14x15;
-extern const Icon I_ArrowDownEmpty_14x15;
+extern const Icon I_DoorLeft_70x55;
 extern const Icon I_DoorLocked_10x56;
+extern const Icon I_DoorRight_70x55;
+extern const Icon I_LockPopup_100x49;
 extern const Icon I_PassportBottom_128x17;
 extern const Icon I_PassportLeft_6x47;
-extern const Icon I_DoorLeft_70x55;
-extern const Icon I_LockPopup_100x49;
-extern const Icon I_DoorRight_70x55;
-extern const Icon I_IrdaArrowDown_4x8;
-extern const Icon I_Power_25x27;
-extern const Icon I_Mute_25x27;
+extern const Icon I_Back_15x10;
+extern const Icon I_DolphinReadingSuccess_59x63;
+extern const Icon I_Down_25x27;
 extern const Icon I_Down_hvr_25x27;
-extern const Icon I_Vol_up_25x27;
-extern const Icon I_IrdaLearnShort_128x31;
-extern const Icon I_Up_25x27;
-extern const Icon I_Vol_down_hvr_25x27;
-extern const Icon I_Vol_down_25x27;
-extern const Icon I_Vol_up_hvr_25x27;
 extern const Icon I_Fill_marker_7x7;
-extern const Icon I_Up_hvr_25x27;
+extern const Icon I_IrdaArrowDown_4x8;
 extern const Icon I_IrdaArrowUp_4x8;
-extern const Icon I_Down_25x27;
-extern const Icon I_DolphinReadingSuccess_59x63;
-extern const Icon I_IrdaSendShort_128x34;
+extern const Icon I_IrdaLearnShort_128x31;
 extern const Icon I_IrdaLearn_128x64;
-extern const Icon I_Mute_hvr_25x27;
+extern const Icon I_IrdaSendShort_128x34;
 extern const Icon I_IrdaSend_128x64;
+extern const Icon I_Mute_25x27;
+extern const Icon I_Mute_hvr_25x27;
+extern const Icon I_Power_25x27;
 extern const Icon I_Power_hvr_25x27;
-extern const Icon I_Back_15x10;
-extern const Icon I_KeySaveSelected_24x11;
-extern const Icon I_KeySave_24x11;
+extern const Icon I_Up_25x27;
+extern const Icon I_Up_hvr_25x27;
+extern const Icon I_Vol_down_25x27;
+extern const Icon I_Vol_down_hvr_25x27;
+extern const Icon I_Vol_up_25x27;
+extern const Icon I_Vol_up_hvr_25x27;
 extern const Icon I_KeyBackspaceSelected_16x9;
 extern const Icon I_KeyBackspace_16x9;
+extern const Icon I_KeySaveSelected_24x11;
+extern const Icon I_KeySave_24x11;
 extern const Icon A_125khz_14;
 extern const Icon A_BadUsb_14;
 extern const Icon A_Bluetooth_14;
@@ -157,58 +130,58 @@ extern const Icon A_Sub1ghz_14;
 extern const Icon A_Tamagotchi_14;
 extern const Icon A_U2F_14;
 extern const Icon A_iButton_14;
-extern const Icon I_Medium_chip_22x21;
 extern const Icon I_Detailed_chip_17x13;
-extern const Icon I_passport_happy3_46x49;
+extern const Icon I_Medium_chip_22x21;
 extern const Icon I_passport_bad1_46x49;
-extern const Icon I_passport_left_6x46;
 extern const Icon I_passport_bad2_46x49;
-extern const Icon I_passport_happy1_46x49;
-extern const Icon I_passport_bottom_128x18;
-extern const Icon I_passport_okay3_46x49;
-extern const Icon I_passport_okay2_46x49;
 extern const Icon I_passport_bad3_46x49;
-extern const Icon I_passport_okay1_46x49;
+extern const Icon I_passport_bottom_128x18;
+extern const Icon I_passport_happy1_46x49;
 extern const Icon I_passport_happy2_46x49;
-extern const Icon I_Health_16x16;
-extern const Icon I_Voltage_16x16;
+extern const Icon I_passport_happy3_46x49;
+extern const Icon I_passport_left_6x46;
+extern const Icon I_passport_okay1_46x49;
+extern const Icon I_passport_okay2_46x49;
+extern const Icon I_passport_okay3_46x49;
 extern const Icon I_BatteryBody_52x28;
-extern const Icon I_FaceNormal_29x14;
-extern const Icon I_FaceCharging_29x14;
 extern const Icon I_Battery_16x16;
+extern const Icon I_FaceCharging_29x14;
 extern const Icon I_FaceConfused_29x14;
-extern const Icon I_Temperature_16x16;
 extern const Icon I_FaceNopower_29x14;
-extern const Icon I_RFIDDolphinSuccess_108x57;
+extern const Icon I_FaceNormal_29x14;
+extern const Icon I_Health_16x16;
+extern const Icon I_Temperature_16x16;
+extern const Icon I_Voltage_16x16;
 extern const Icon I_RFIDBigChip_37x36;
 extern const Icon I_RFIDDolphinReceive_97x61;
 extern const Icon I_RFIDDolphinSend_97x61;
+extern const Icon I_RFIDDolphinSuccess_108x57;
 extern const Icon I_SDError_43x35;
 extern const Icon I_SDQuestion_35x43;
 extern const Icon I_Cry_dolph_55x52;
+extern const Icon I_BT_Pair_9x8;
+extern const Icon I_Background_128x11;
+extern const Icon I_BadUsb_9x8;
 extern const Icon I_Battery_19x8;
-extern const Icon I_SDcardFail_11x8;
-extern const Icon I_Bluetooth_5x8;
-extern const Icon I_PlaceholderR_30x13;
 extern const Icon I_Battery_26x8;
-extern const Icon I_Lock_8x8;
-extern const Icon I_SDcardMounted_11x8;
+extern const Icon I_Bluetooth_5x8;
 extern const Icon I_Charging_lightning_9x10;
-extern const Icon I_BadUsb_9x8;
-extern const Icon I_BT_Pair_9x8;
 extern const Icon I_Charging_lightning_mask_9x10;
+extern const Icon I_Lock_8x8;
 extern const Icon I_PlaceholderL_11x13;
-extern const Icon I_Background_128x11;
+extern const Icon I_PlaceholderR_30x13;
+extern const Icon I_SDcardFail_11x8;
+extern const Icon I_SDcardMounted_11x8;
 extern const Icon I_USBConnected_15x8;
-extern const Icon I_Quest_7x8;
+extern const Icon I_Lock_7x8;
 extern const Icon I_MHz_25x11;
+extern const Icon I_Quest_7x8;
 extern const Icon I_Scanning_123x52;
 extern const Icon I_Unlock_7x8;
-extern const Icon I_Lock_7x8;
+extern const Icon I_DolphinExcited_64x63;
+extern const Icon I_DolphinMafia_115x62;
 extern const Icon I_DolphinNice_96x59;
+extern const Icon I_DolphinWait_61x59;
 extern const Icon I_iButtonDolphinSuccess_109x60;
-extern const Icon I_DolphinExcited_64x63;
-extern const Icon I_iButtonKey_49x44;
 extern const Icon I_iButtonDolphinVerySuccess_108x52;
-extern const Icon I_DolphinWait_61x59;
-extern const Icon I_DolphinMafia_115x62;
+extern const Icon I_iButtonKey_49x44;

+ 0 - 15
assets/compiled/status.pb.c

@@ -1,15 +0,0 @@
-/* Automatically generated nanopb constant definitions */
-/* Generated by nanopb-0.4.5 */
-
-#include "status.pb.h"
-#if PB_PROTO_HEADER_VERSION != 40
-#error Regenerate this file with the current version of nanopb generator.
-#endif
-
-PB_BIND(PB_Status_PingRequest, PB_Status_PingRequest, AUTO)
-
-
-PB_BIND(PB_Status_PingResponse, PB_Status_PingResponse, AUTO)
-
-
-

+ 0 - 62
assets/compiled/status.pb.h

@@ -1,62 +0,0 @@
-/* Automatically generated nanopb header */
-/* Generated by nanopb-0.4.5 */
-
-#ifndef PB_PB_STATUS_STATUS_PB_H_INCLUDED
-#define PB_PB_STATUS_STATUS_PB_H_INCLUDED
-#include <pb.h>
-
-#if PB_PROTO_HEADER_VERSION != 40
-#error Regenerate this file with the current version of nanopb generator.
-#endif
-
-/* Struct definitions */
-typedef struct _PB_Status_PingRequest { 
-    pb_bytes_array_t *data; 
-} PB_Status_PingRequest;
-
-typedef struct _PB_Status_PingResponse { 
-    pb_bytes_array_t *data; 
-} PB_Status_PingResponse;
-
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* Initializer values for message structs */
-#define PB_Status_PingRequest_init_default       {NULL}
-#define PB_Status_PingResponse_init_default      {NULL}
-#define PB_Status_PingRequest_init_zero          {NULL}
-#define PB_Status_PingResponse_init_zero         {NULL}
-
-/* Field tags (for use in manual encoding/decoding) */
-#define PB_Status_PingRequest_data_tag           1
-#define PB_Status_PingResponse_data_tag          1
-
-/* Struct field encoding specification for nanopb */
-#define PB_Status_PingRequest_FIELDLIST(X, a) \
-X(a, POINTER,  SINGULAR, BYTES,    data,              1)
-#define PB_Status_PingRequest_CALLBACK NULL
-#define PB_Status_PingRequest_DEFAULT NULL
-
-#define PB_Status_PingResponse_FIELDLIST(X, a) \
-X(a, POINTER,  SINGULAR, BYTES,    data,              1)
-#define PB_Status_PingResponse_CALLBACK NULL
-#define PB_Status_PingResponse_DEFAULT NULL
-
-extern const pb_msgdesc_t PB_Status_PingRequest_msg;
-extern const pb_msgdesc_t PB_Status_PingResponse_msg;
-
-/* Defines for backwards compatibility with code written before nanopb-0.4.0 */
-#define PB_Status_PingRequest_fields &PB_Status_PingRequest_msg
-#define PB_Status_PingResponse_fields &PB_Status_PingResponse_msg
-
-/* Maximum encoded size of messages (where known) */
-/* PB_Status_PingRequest_size depends on runtime parameters */
-/* PB_Status_PingResponse_size depends on runtime parameters */
-
-#ifdef __cplusplus
-} /* extern "C" */
-#endif
-
-#endif

BIN=BIN
assets/dolphin/animations/laptop/frame_0.png


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+ 32 - 0
assets/dolphin/animations/laptop/meta.txt

@@ -0,0 +1,32 @@
+Filetype: Flipper Animation
+Version: 1
+
+Width: 128
+Height: 51
+Passive frames: 6
+Active frames: 2
+Frames order: 0 1 2 3 4 5 6 7
+Active cycles: 3
+Frame rate: 2
+Duration: 3600
+Active cooldown: 5
+
+Bubble slots: 1
+
+Slot: 0
+X: 60
+Y: 23
+Text: I have to rest
+AlignH: Left
+AlignV: Bottom
+StartFrame: 7
+EndFrame: 9
+
+Slot: 0
+X: 60
+Y: 23
+Text: but not today
+AlignH: Left
+AlignV: Bottom
+StartFrame: 10
+EndFrame: 12

+ 34 - 0
assets/dolphin/animations/manifest.txt

@@ -0,0 +1,34 @@
+Filetype: Flipper Animation Manifest
+Version: 1
+
+# Animation 1
+Name: waves
+Min butthurt: 0
+Max butthurt: 5
+Min level: 1
+Max level: 3
+Weight: 3
+
+# Animation 2
+Name: laptop
+Min butthurt: 0
+Max butthurt: 9
+Min level: 1
+Max level: 3
+Weight: 3
+
+# Animation 3
+Name: sleep
+Min butthurt: 0
+Max butthurt: 10
+Min level: 1
+Max level: 3
+Weight: 3
+
+# Animation 4
+Name: recording
+Min butthurt: 0
+Max butthurt: 8
+Min level: 1
+Max level: 1
+Weight: 3

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+ 14 - 0
assets/dolphin/animations/recording/meta.txt

@@ -0,0 +1,14 @@
+Filetype: Flipper Animation
+Version: 1
+
+Width: 128
+Height: 51
+Passive frames: 6
+Active frames: 6
+Frames order: 0 1 2 3 4 5 6 7 8 9 10 11
+Active cycles: 2
+Frame rate: 2
+Duration: 3600
+Active cooldown: 5
+
+Bubble slots: 0

BIN=BIN
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BIN=BIN
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+ 41 - 0
assets/dolphin/animations/sleep/meta.txt

@@ -0,0 +1,41 @@
+Filetype: Flipper Animation
+Version: 1
+
+Width: 128
+Height: 64
+Passive frames: 2
+Active frames: 4
+Frames order: 0 1 2 3 2 3
+Active cycles: 2
+Frame rate: 2
+Duration: 3600
+Active cooldown: 5
+
+Bubble slots: 2
+
+Slot: 0
+X: 53
+Y: 20
+Text: In a lucid dream,\nI could walk...
+AlignH: Left
+AlignV: Bottom
+StartFrame: 3
+EndFrame: 9
+
+Slot: 1
+X: 53
+Y: 20
+Text: OH MY GOD!
+AlignH: Left
+AlignV: Bottom
+StartFrame: 3
+EndFrame: 5
+
+Slot: 1
+X: 53
+Y: 31
+Text: Just a dream...
+AlignH: Left
+AlignV: Bottom
+StartFrame: 6
+EndFrame: 9

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+ 50 - 0
assets/dolphin/animations/waves/meta.txt

@@ -0,0 +1,50 @@
+Filetype: Flipper Animation
+Version: 1
+
+Width: 128
+Height: 50
+Passive frames: 2
+Active frames: 4
+Frames order: 0 1 2 3 2 3
+Active cycles: 2
+Frame rate: 2
+Duration: 3600
+Active cooldown: 5
+
+Bubble slots: 3
+
+Slot: 0
+X: 1
+Y: 17
+Text: I am happy,\nmy friend!
+AlignH: Right
+AlignV: Bottom
+StartFrame: 3
+EndFrame: 9
+
+Slot: 1
+X: 1
+Y: 17
+Text: So long and\nthanks for\nall the fish!
+AlignH: Right
+AlignV: Center
+StartFrame: 3
+EndFrame: 9
+
+Slot: 2
+X: 1
+Y: 25
+Text: I wish I could
+AlignH: Right
+AlignV: Bottom
+StartFrame: 3
+EndFrame: 5
+
+Slot: 2
+X: 1
+Y: 25
+Text: swim all day
+AlignH: Right
+AlignV: Bottom
+StartFrame: 6
+EndFrame: 9

BIN=BIN
assets/icons/Animations/BadBattery_128x51/frame_01.png


BIN=BIN
assets/icons/Animations/BadBattery_128x51/frame_02.png


+ 0 - 1
assets/icons/Animations/BadBattery_128x51/frame_rate

@@ -1 +0,0 @@
-2

BIN=BIN
assets/icons/Animations/BoxActive_128x51/frame_01.png


BIN=BIN
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+ 0 - 1
assets/icons/Animations/BoxActive_128x51/frame_rate

@@ -1 +0,0 @@
-2

BIN=BIN
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BIN=BIN
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BIN=BIN
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BIN=BIN
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+ 0 - 1
assets/icons/Animations/Box_128x51/frame_rate

@@ -1 +0,0 @@
-2

+ 0 - 1
assets/icons/Animations/CardBad_128x51/frame_rate

@@ -1 +0,0 @@
-2

+ 0 - 1
assets/icons/Animations/CardNoDBUrl_128x51/frame_rate

@@ -1 +0,0 @@
-2

+ 0 - 1
assets/icons/Animations/CardNoDB_128x51/frame_rate

@@ -1 +0,0 @@
-2

+ 0 - 1
assets/icons/Animations/CardOk_128x51/frame_rate

@@ -1 +0,0 @@
-2

BIN=BIN
assets/icons/Animations/CryActive_128x51/frame_01.png


BIN=BIN
assets/icons/Animations/CryActive_128x51/frame_02.png


Algúns arquivos non se mostraron porque demasiados arquivos cambiaron neste cambio