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- #include "mfc_editor_app_i.h"
- MfcEditorApp* mfc_editor_app_alloc() {
- MfcEditorApp* instance = malloc(sizeof(MfcEditorApp));
- instance->view_dispatcher = view_dispatcher_alloc();
- instance->scene_manager = scene_manager_alloc(&mfc_editor_scene_handlers, instance);
- view_dispatcher_enable_queue(instance->view_dispatcher);
- view_dispatcher_set_event_callback_context(instance->view_dispatcher, instance);
- instance->gui = furi_record_open(RECORD_GUI);
- view_dispatcher_attach_to_gui(
- instance->view_dispatcher, instance->gui, ViewDispatcherTypeFullscreen);
- instance->nfc_device = nfc_device_alloc();
- return instance;
- }
- void mfc_editor_app_free(MfcEditorApp* instance) {
- furi_assert(instance);
- view_dispatcher_free(instance->view_dispatcher);
- scene_manager_free(instance->scene_manager);
- furi_record_close(RECORD_GUI);
- instance->gui = NULL;
- nfc_device_free(instance->nfc_device);
- free(instance);
- }
- int32_t mfc_editor_app(void* p) {
- UNUSED(p);
- MfcEditorApp* instance = mfc_editor_app_alloc();
- scene_manager_next_scene(instance->scene_manager, MfcEditorSceneStart);
- view_dispatcher_run(instance->view_dispatcher);
- mfc_editor_app_free(instance);
- return 0;
- }
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