#include "mfc_editor_app_i.h" MfcEditorApp* mfc_editor_app_alloc() { MfcEditorApp* instance = malloc(sizeof(MfcEditorApp)); instance->view_dispatcher = view_dispatcher_alloc(); instance->scene_manager = scene_manager_alloc(&mfc_editor_scene_handlers, instance); view_dispatcher_enable_queue(instance->view_dispatcher); view_dispatcher_set_event_callback_context(instance->view_dispatcher, instance); instance->gui = furi_record_open(RECORD_GUI); view_dispatcher_attach_to_gui( instance->view_dispatcher, instance->gui, ViewDispatcherTypeFullscreen); instance->nfc_device = nfc_device_alloc(); return instance; } void mfc_editor_app_free(MfcEditorApp* instance) { furi_assert(instance); view_dispatcher_free(instance->view_dispatcher); scene_manager_free(instance->scene_manager); furi_record_close(RECORD_GUI); instance->gui = NULL; nfc_device_free(instance->nfc_device); free(instance); } int32_t mfc_editor_app(void* p) { UNUSED(p); MfcEditorApp* instance = mfc_editor_app_alloc(); scene_manager_next_scene(instance->scene_manager, MfcEditorSceneStart); view_dispatcher_run(instance->view_dispatcher); mfc_editor_app_free(instance); return 0; }