Switched the server backend to prepare for multiplayer in version 0.8.
0.6 (2025-03-10)
Fixed saving of player attributes so that it works as intended.
Updated the player's level and strength as XP increases.
Started implementing multiplayer (requires FlipperHTTP v1.7).
Fixed the display of user stats when switching worlds.
0.5 (2025-01-31)
Fixed saving errors.
Improved memory allocation.
Added NPCs.
0.4 (2025-01-23)
Added an In-Game menu.
Added new controls (HOLD OK to access the In-Game menu, PRESS BACK to exit the menu, and HOLD BACK to leave the game).
Added option to choose player's weapon in the Game Settings.
Added transition icon for switching worlds.
Doubled the size of each world (from 384x192 to 768x384).
Improved memory allocation.
0.3 (2025-01-14)
Added new worlds.
Improved memory allocation.
Updated API integration to load and save player attributes.
Upgraded FlipperHTTP to the latest version.
0.2 (2025-01-02)
Added support for the Video Game Module (requires a FlipperHTTP flash).
Introduced various enemy types to enhance gameplay.
Added features for player health, XP, level, health regeneration, attack, and strength.
Implemented vibration, sound, and LED notifications when a player is attacking or being attacked.
Displayed the player's username above their character and showed the player's health, XP, and level in the bottom left corner of the screen at all times.
Updated all game icons for improved visual appeal.
Upgraded to the latest version of the FlipperHTTP library.
Revised toggles in the Game Settings to ensure they work as intended.
Improved collision mechanics for more accurate interactions.
Updated the default icon representing the player's character.