## 0.8 (2025-04-05) - Improved memory allocation. - Added multiplayer support. - Updated the default vibration/sound settings. ## 0.7 (2025-03-21) - Sped up player movement. - Added a Tutorial mode. - Fixed transition of worlds. ## 0.6.1 (2025-03-15) - Switched the server backend to prepare for multiplayer in version 0.8. ## 0.6 (2025-03-10) - Fixed saving of player attributes so that it works as intended. - Updated the player's level and strength as XP increases. - Started implementing multiplayer (requires FlipperHTTP v1.7). - Fixed the display of user stats when switching worlds. ## 0.5 (2025-01-31) - Fixed saving errors. - Improved memory allocation. - Added NPCs. ## 0.4 (2025-01-23) - Added an In-Game menu. - Added new controls (HOLD OK to access the In-Game menu, PRESS BACK to exit the menu, and HOLD BACK to leave the game). - Added option to choose player's weapon in the Game Settings. - Added transition icon for switching worlds. - Doubled the size of each world (from 384x192 to 768x384). - Improved memory allocation. ## 0.3 (2025-01-14) - Added new worlds. - Improved memory allocation. - Updated API integration to load and save player attributes. - Upgraded FlipperHTTP to the latest version. ## 0.2 (2025-01-02) - Added support for the Video Game Module (requires a FlipperHTTP flash). - Introduced various enemy types to enhance gameplay. - Added features for player health, XP, level, health regeneration, attack, and strength. - Implemented vibration, sound, and LED notifications when a player is attacking or being attacked. - Displayed the player's username above their character and showed the player's health, XP, and level in the bottom left corner of the screen at all times. - Updated all game icons for improved visual appeal. - Upgraded to the latest version of the FlipperHTTP library. - Revised toggles in the Game Settings to ensure they work as intended. - Improved collision mechanics for more accurate interactions. - Updated the default icon representing the player's character. ## 0.1 (2024-12-21) - Initial release.