boilerplate_scene_menu.c 3.3 KB

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  1. #include "../malveke_gb_photo.h"
  2. enum SubmenuIndex {
  3. SubmenuIndexScene1 = 10,
  4. SubmenuIndexScene2,
  5. SubmenuIndexScene3,
  6. SubmenuIndexScene4,
  7. SubmenuIndexScene5,
  8. SubmenuIndexSettings,
  9. };
  10. void boilerplate_scene_menu_submenu_callback(void* context, uint32_t index) {
  11. Boilerplate* app = context;
  12. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  13. }
  14. void boilerplate_scene_menu_on_enter(void* context) {
  15. Boilerplate* app = context;
  16. submenu_add_item(
  17. app->submenu,
  18. "Photo Viewer",
  19. SubmenuIndexScene1,
  20. boilerplate_scene_menu_submenu_callback,
  21. app);
  22. submenu_add_item(
  23. app->submenu,
  24. "Export All",
  25. SubmenuIndexScene2,
  26. boilerplate_scene_menu_submenu_callback,
  27. app);
  28. // submenu_add_item(app->submenu, "Scene 3 (Buttonmenu)", SubmenuIndexScene3, boilerplate_scene_menu_submenu_callback, app);
  29. // submenu_add_item(app->submenu, "Scene 4 (File Browser)", SubmenuIndexScene4, boilerplate_scene_menu_submenu_callback, app);
  30. submenu_add_item(
  31. app->submenu,
  32. "Settings",
  33. SubmenuIndexSettings,
  34. boilerplate_scene_menu_submenu_callback,
  35. app);
  36. submenu_set_selected_item(
  37. app->submenu, scene_manager_get_scene_state(app->scene_manager, BoilerplateSceneMenu));
  38. view_dispatcher_switch_to_view(app->view_dispatcher, BoilerplateViewIdMenu);
  39. }
  40. bool boilerplate_scene_menu_on_event(void* context, SceneManagerEvent event) {
  41. Boilerplate* app = context;
  42. UNUSED(app);
  43. if(event.type == SceneManagerEventTypeBack) {
  44. //exit app
  45. scene_manager_stop(app->scene_manager);
  46. view_dispatcher_stop(app->view_dispatcher);
  47. return true;
  48. } else if(event.type == SceneManagerEventTypeCustom) {
  49. if(event.event == SubmenuIndexScene1) {
  50. scene_manager_set_scene_state(
  51. app->scene_manager, BoilerplateSceneMenu, SubmenuIndexScene1);
  52. scene_manager_next_scene(app->scene_manager, BoilerplateSceneScene_1);
  53. return true;
  54. } else if(event.event == SubmenuIndexScene2) {
  55. scene_manager_set_scene_state(
  56. app->scene_manager, BoilerplateSceneMenu, SubmenuIndexScene2);
  57. scene_manager_next_scene(app->scene_manager, BoilerplateSceneScene_2);
  58. return true;
  59. // } else if (event.event == SubmenuIndexScene3) {
  60. // scene_manager_set_scene_state(
  61. // app->scene_manager, BoilerplateSceneMenu, SubmenuIndexScene3);
  62. // scene_manager_next_scene(app->scene_manager, BoilerplateSceneScene_3);
  63. // } else if (event.event == SubmenuIndexScene4) {
  64. // scene_manager_set_scene_state(
  65. // app->scene_manager, BoilerplateSceneMenu, SubmenuIndexScene4);
  66. // scene_manager_next_scene(app->scene_manager, BoilerplateSceneScene_4);
  67. } else if(event.event == SubmenuIndexSettings) {
  68. scene_manager_set_scene_state(
  69. app->scene_manager, BoilerplateSceneMenu, SubmenuIndexSettings);
  70. scene_manager_next_scene(app->scene_manager, BoilerplateSceneSettings);
  71. return true;
  72. }
  73. }
  74. return false;
  75. }
  76. void boilerplate_scene_menu_on_exit(void* context) {
  77. Boilerplate* app = context;
  78. submenu_reset(app->submenu);
  79. }