#include "../malveke_gb_photo.h" enum SubmenuIndex { SubmenuIndexScene1 = 10, SubmenuIndexScene2, SubmenuIndexScene3, SubmenuIndexScene4, SubmenuIndexScene5, SubmenuIndexSettings, }; void boilerplate_scene_menu_submenu_callback(void* context, uint32_t index) { Boilerplate* app = context; view_dispatcher_send_custom_event(app->view_dispatcher, index); } void boilerplate_scene_menu_on_enter(void* context) { Boilerplate* app = context; submenu_add_item( app->submenu, "Photo Viewer", SubmenuIndexScene1, boilerplate_scene_menu_submenu_callback, app); submenu_add_item( app->submenu, "Export All", SubmenuIndexScene2, boilerplate_scene_menu_submenu_callback, app); // submenu_add_item(app->submenu, "Scene 3 (Buttonmenu)", SubmenuIndexScene3, boilerplate_scene_menu_submenu_callback, app); // submenu_add_item(app->submenu, "Scene 4 (File Browser)", SubmenuIndexScene4, boilerplate_scene_menu_submenu_callback, app); submenu_add_item( app->submenu, "Settings", SubmenuIndexSettings, boilerplate_scene_menu_submenu_callback, app); submenu_set_selected_item( app->submenu, scene_manager_get_scene_state(app->scene_manager, BoilerplateSceneMenu)); view_dispatcher_switch_to_view(app->view_dispatcher, BoilerplateViewIdMenu); } bool boilerplate_scene_menu_on_event(void* context, SceneManagerEvent event) { Boilerplate* app = context; UNUSED(app); if(event.type == SceneManagerEventTypeBack) { //exit app scene_manager_stop(app->scene_manager); view_dispatcher_stop(app->view_dispatcher); return true; } else if(event.type == SceneManagerEventTypeCustom) { if(event.event == SubmenuIndexScene1) { scene_manager_set_scene_state( app->scene_manager, BoilerplateSceneMenu, SubmenuIndexScene1); scene_manager_next_scene(app->scene_manager, BoilerplateSceneScene_1); return true; } else if(event.event == SubmenuIndexScene2) { scene_manager_set_scene_state( app->scene_manager, BoilerplateSceneMenu, SubmenuIndexScene2); scene_manager_next_scene(app->scene_manager, BoilerplateSceneScene_2); return true; // } else if (event.event == SubmenuIndexScene3) { // scene_manager_set_scene_state( // app->scene_manager, BoilerplateSceneMenu, SubmenuIndexScene3); // scene_manager_next_scene(app->scene_manager, BoilerplateSceneScene_3); // } else if (event.event == SubmenuIndexScene4) { // scene_manager_set_scene_state( // app->scene_manager, BoilerplateSceneMenu, SubmenuIndexScene4); // scene_manager_next_scene(app->scene_manager, BoilerplateSceneScene_4); } else if(event.event == SubmenuIndexSettings) { scene_manager_set_scene_state( app->scene_manager, BoilerplateSceneMenu, SubmenuIndexSettings); scene_manager_next_scene(app->scene_manager, BoilerplateSceneSettings); return true; } } return false; } void boilerplate_scene_menu_on_exit(void* context) { Boilerplate* app = context; submenu_reset(app->submenu); }