color_guess.c 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137
  1. #include "color_guess.h"
  2. #include "helpers/digits.h"
  3. bool color_guess_custom_event_callback(void* context, uint32_t event) {
  4. furi_assert(context);
  5. ColorGuess* app = context;
  6. return scene_manager_handle_custom_event(app->scene_manager, event);
  7. }
  8. void color_guess_tick_event_callback(void* context) {
  9. furi_assert(context);
  10. ColorGuess* app = context;
  11. scene_manager_handle_tick_event(app->scene_manager);
  12. }
  13. //leave app if back button pressed
  14. bool color_guess_navigation_event_callback(void* context) {
  15. furi_assert(context);
  16. ColorGuess* app = context;
  17. return scene_manager_handle_back_event(app->scene_manager);
  18. }
  19. ColorGuess* color_guess_app_alloc() {
  20. ColorGuess* app = malloc(sizeof(ColorGuess));
  21. app->gui = furi_record_open(RECORD_GUI);
  22. app->notification = furi_record_open(RECORD_NOTIFICATION);
  23. app->error = false;
  24. // Set Defaults if no config exists
  25. app->haptic = 1;
  26. app->led = 1;
  27. app->save_settings = 1;
  28. // Load configs
  29. color_guess_read_settings(app);
  30. NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION);
  31. notification_message(notification, &sequence_display_backlight_on);
  32. //Scene additions
  33. app->view_dispatcher = view_dispatcher_alloc();
  34. view_dispatcher_enable_queue(app->view_dispatcher);
  35. app->scene_manager = scene_manager_alloc(&color_guess_scene_handlers, app);
  36. view_dispatcher_set_event_callback_context(app->view_dispatcher, app);
  37. view_dispatcher_set_navigation_event_callback(
  38. app->view_dispatcher, color_guess_navigation_event_callback);
  39. view_dispatcher_set_tick_event_callback(
  40. app->view_dispatcher, color_guess_tick_event_callback, 100);
  41. view_dispatcher_set_custom_event_callback(
  42. app->view_dispatcher, color_guess_custom_event_callback);
  43. app->submenu = submenu_alloc();
  44. view_dispatcher_add_view(
  45. app->view_dispatcher, ColorGuessViewIdMenu, submenu_get_view(app->submenu));
  46. app->variable_item_list = variable_item_list_alloc();
  47. view_dispatcher_add_view(
  48. app->view_dispatcher,
  49. ColorGuessViewIdSettings,
  50. variable_item_list_get_view(app->variable_item_list));
  51. app->color_guess_startscreen = color_guess_startscreen_alloc();
  52. view_dispatcher_add_view(
  53. app->view_dispatcher,
  54. ColorGuessViewIdStartscreen,
  55. color_guess_startscreen_get_view(app->color_guess_startscreen));
  56. app->color_guess_color_set = color_guess_color_set_alloc();
  57. view_dispatcher_add_view(
  58. app->view_dispatcher,
  59. ColorGuessViewIdColorSet,
  60. color_guess_color_set_get_view(app->color_guess_color_set));
  61. app->color_guess_play = color_guess_play_alloc();
  62. view_dispatcher_add_view(
  63. app->view_dispatcher,
  64. ColorGuessViewIdPlay,
  65. color_guess_play_get_view(app->color_guess_play));
  66. //End Scene Additions
  67. return app;
  68. }
  69. void color_guess_app_free(ColorGuess* app) {
  70. furi_assert(app);
  71. // Scene manager
  72. scene_manager_free(app->scene_manager);
  73. // View Dispatcher
  74. view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdMenu);
  75. view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdStartscreen);
  76. view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdColorSet);
  77. view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdPlay);
  78. view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdSettings);
  79. submenu_free(app->submenu);
  80. view_dispatcher_free(app->view_dispatcher);
  81. // GUI
  82. furi_record_close(RECORD_GUI);
  83. app->view_port = NULL;
  84. app->gui = NULL;
  85. app->notification = NULL;
  86. //Remove whatever is left
  87. free(app);
  88. }
  89. int32_t color_guess_app(void* p) {
  90. UNUSED(p);
  91. ColorGuess* app = color_guess_app_alloc();
  92. if(app->error) {
  93. return 255;
  94. }
  95. /* //This exits if run in RM FW
  96. if(!furi_hal_region_is_provisioned()) {
  97. color_guess_app_free(app);
  98. return 1;
  99. }*/
  100. view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen);
  101. scene_manager_next_scene(app->scene_manager, ColorGuessSceneStartscreen);
  102. furi_hal_power_suppress_charge_enter();
  103. view_dispatcher_run(app->view_dispatcher);
  104. color_guess_save_settings(app);
  105. furi_hal_power_suppress_charge_exit();
  106. color_guess_app_free(app);
  107. return 0;
  108. }