#include "color_guess.h" #include "helpers/digits.h" bool color_guess_custom_event_callback(void* context, uint32_t event) { furi_assert(context); ColorGuess* app = context; return scene_manager_handle_custom_event(app->scene_manager, event); } void color_guess_tick_event_callback(void* context) { furi_assert(context); ColorGuess* app = context; scene_manager_handle_tick_event(app->scene_manager); } //leave app if back button pressed bool color_guess_navigation_event_callback(void* context) { furi_assert(context); ColorGuess* app = context; return scene_manager_handle_back_event(app->scene_manager); } ColorGuess* color_guess_app_alloc() { ColorGuess* app = malloc(sizeof(ColorGuess)); app->gui = furi_record_open(RECORD_GUI); app->notification = furi_record_open(RECORD_NOTIFICATION); app->error = false; // Set Defaults if no config exists app->haptic = 1; app->led = 1; app->save_settings = 1; // Load configs color_guess_read_settings(app); NotificationApp* notification = furi_record_open(RECORD_NOTIFICATION); notification_message(notification, &sequence_display_backlight_on); //Scene additions app->view_dispatcher = view_dispatcher_alloc(); view_dispatcher_enable_queue(app->view_dispatcher); app->scene_manager = scene_manager_alloc(&color_guess_scene_handlers, app); view_dispatcher_set_event_callback_context(app->view_dispatcher, app); view_dispatcher_set_navigation_event_callback( app->view_dispatcher, color_guess_navigation_event_callback); view_dispatcher_set_tick_event_callback( app->view_dispatcher, color_guess_tick_event_callback, 100); view_dispatcher_set_custom_event_callback( app->view_dispatcher, color_guess_custom_event_callback); app->submenu = submenu_alloc(); view_dispatcher_add_view( app->view_dispatcher, ColorGuessViewIdMenu, submenu_get_view(app->submenu)); app->variable_item_list = variable_item_list_alloc(); view_dispatcher_add_view( app->view_dispatcher, ColorGuessViewIdSettings, variable_item_list_get_view(app->variable_item_list)); app->color_guess_startscreen = color_guess_startscreen_alloc(); view_dispatcher_add_view( app->view_dispatcher, ColorGuessViewIdStartscreen, color_guess_startscreen_get_view(app->color_guess_startscreen)); app->color_guess_color_set = color_guess_color_set_alloc(); view_dispatcher_add_view( app->view_dispatcher, ColorGuessViewIdColorSet, color_guess_color_set_get_view(app->color_guess_color_set)); app->color_guess_play = color_guess_play_alloc(); view_dispatcher_add_view( app->view_dispatcher, ColorGuessViewIdPlay, color_guess_play_get_view(app->color_guess_play)); //End Scene Additions return app; } void color_guess_app_free(ColorGuess* app) { furi_assert(app); // Scene manager scene_manager_free(app->scene_manager); // View Dispatcher view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdMenu); view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdStartscreen); view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdColorSet); view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdPlay); view_dispatcher_remove_view(app->view_dispatcher, ColorGuessViewIdSettings); submenu_free(app->submenu); view_dispatcher_free(app->view_dispatcher); // GUI furi_record_close(RECORD_GUI); app->view_port = NULL; app->gui = NULL; app->notification = NULL; //Remove whatever is left free(app); } int32_t color_guess_app(void* p) { UNUSED(p); ColorGuess* app = color_guess_app_alloc(); if(app->error) { return 255; } /* //This exits if run in RM FW if(!furi_hal_region_is_provisioned()) { color_guess_app_free(app); return 1; }*/ view_dispatcher_attach_to_gui(app->view_dispatcher, app->gui, ViewDispatcherTypeFullscreen); scene_manager_next_scene(app->scene_manager, ColorGuessSceneStartscreen); furi_hal_power_suppress_charge_enter(); view_dispatcher_run(app->view_dispatcher); color_guess_save_settings(app); furi_hal_power_suppress_charge_exit(); color_guess_app_free(app); return 0; }