Albert Kharisov a39002ce22 [FL-2150] Dolphin animation refactoring (#938) 4 years ago
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compiled a39002ce22 [FL-2150] Dolphin animation refactoring (#938) 4 years ago
dolphin a39002ce22 [FL-2150] Dolphin animation refactoring (#938) 4 years ago
icons a39002ce22 [FL-2150] Dolphin animation refactoring (#938) 4 years ago
protobuf @ 5409d34a29 475fa91ba6 ☦️ Rpc: implement SystemPlayAudiovisualAlert (#937) 4 years ago
resources a39002ce22 [FL-2150] Dolphin animation refactoring (#938) 4 years ago
.gitignore 665f6d7d9c Assets, Icons, UI toolkit. Part 1. (#202) 5 years ago
Makefile a39002ce22 [FL-2150] Dolphin animation refactoring (#938) 4 years ago
ReadMe.md a39002ce22 [FL-2150] Dolphin animation refactoring (#938) 4 years ago
assets.mk a39002ce22 [FL-2150] Dolphin animation refactoring (#938) 4 years ago

ReadMe.md

Requirements

  • Python3
  • ImageMagic
  • Make

Compiling

make all

Asset naming rules

Images and Animations

NAME_VARIANT_SIZE

  • NAME - mandatory - Asset name in CamelCase. [A-Za-z0-9], special symbols not allowed
  • VARIANT - optional - icon variant: can relate to state or rendering conditions. Examples: active, inactive, inverted.
  • SIZE - mandatory - size in px. Example square 10, 20, 24, etc. Example rectangular: 10x8, 19x5, etc.

Image names will be automatically prefixed with I_, animation names with A_. Icons and Animations will be gathered into icon.h and icon.c.

Dolphin and Games assets

Rules are same as for Images and Animations plus assets are grouped by level and level prepends NAME. Good starting point: https://docs.unrealengine.com/4.27/en-US/ProductionPipelines/AssetNaming/

Important notes

Don't include assets that you are not using, compiler is not going to strip unused assets.