xremote_general_view.c 4.9 KB

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  1. /*!
  2. * @file flipper-xremote/views/xremote_general_view.c
  3. @license This project is released under the GNU GPLv3 License
  4. * @copyright (c) 2023 Sandro Kalatozishvili (s.kalatoz@gmail.com)
  5. *
  6. * @brief General remote buttons section UI and view functionality.
  7. */
  8. #include "xremote_general_view.h"
  9. #include "../xremote_app.h"
  10. static void xremote_general_view_draw_vertical(Canvas* canvas, XRemoteViewModel* model)
  11. {
  12. xremote_canvas_draw_button_wide(canvas, model->ok_pressed, 0, 27, "Power", XRemoteIconEnter);
  13. xremote_canvas_draw_button_wide(canvas, model->up_pressed, 0, 45, "Input", XRemoteIconArrowUp);
  14. xremote_canvas_draw_button_wide(canvas, model->down_pressed, 0, 63, "Setup", XRemoteIconArrowDown);
  15. xremote_canvas_draw_button_wide(canvas, model->left_pressed, 0, 81, "Menu", XRemoteIconArrowLeft);
  16. xremote_canvas_draw_button_wide(canvas, model->right_pressed, 0, 99, "List", XRemoteIconArrowRight);
  17. }
  18. static void xremote_general_view_draw_horizontal(Canvas* canvas, XRemoteViewModel* model)
  19. {
  20. xremote_canvas_draw_button_wide(canvas, model->ok_pressed, 0, 7, "Power", XRemoteIconEnter);
  21. xremote_canvas_draw_button_wide(canvas, model->up_pressed, 0, 25, "Input", XRemoteIconArrowUp);
  22. xremote_canvas_draw_button_wide(canvas, model->down_pressed, 0, 43, "Setup", XRemoteIconArrowDown);
  23. xremote_canvas_draw_button_wide(canvas, model->left_pressed, 64, 21, "Menu", XRemoteIconArrowLeft);
  24. xremote_canvas_draw_button_wide(canvas, model->right_pressed, 64, 39, "List", XRemoteIconArrowRight);
  25. }
  26. static void xremote_general_view_draw_callback(Canvas* canvas, void* context)
  27. {
  28. furi_assert(context);
  29. XRemoteViewModel* model = context;
  30. XRemoteAppContext *app_ctx = model->context;
  31. XRemoteViewDrawFunction xremote_general_view_draw_body;
  32. ViewOrientation orientation = app_ctx->app_settings->orientation;
  33. xremote_general_view_draw_body = orientation == ViewOrientationVertical ?
  34. xremote_general_view_draw_vertical : xremote_general_view_draw_horizontal;
  35. xremote_canvas_draw_header(canvas, orientation, "General");
  36. xremote_general_view_draw_body(canvas, model);
  37. xremote_canvas_draw_exit_footer(canvas, orientation, "Press to exit");
  38. }
  39. static void xremote_general_view_process(XRemoteView* view, InputEvent* event)
  40. {
  41. with_view_model(
  42. xremote_view_get_view(view),
  43. XRemoteViewModel* model,
  44. {
  45. if (event->type == InputTypePress)
  46. {
  47. model->context = xremote_view_get_app_context(view);
  48. if (event->key == InputKeyOk)
  49. {
  50. model->ok_pressed = true;
  51. xremote_view_send_ir(view, XREMOTE_COMMAND_POWER);
  52. }
  53. else if (event->key == InputKeyUp)
  54. {
  55. model->up_pressed = true;
  56. xremote_view_send_ir(view, XREMOTE_COMMAND_INPUT);
  57. }
  58. else if (event->key == InputKeyDown)
  59. {
  60. model->down_pressed = true;
  61. xremote_view_send_ir(view, XREMOTE_COMMAND_SETUP);
  62. }
  63. else if (event->key == InputKeyLeft)
  64. {
  65. model->left_pressed = true;
  66. xremote_view_send_ir(view, XREMOTE_COMMAND_MENU);
  67. }
  68. else if (event->key == InputKeyRight)
  69. {
  70. model->right_pressed = true;
  71. xremote_view_send_ir(view, XREMOTE_COMMAND_LIST);
  72. }
  73. }
  74. else if (event->type == InputTypeRelease)
  75. {
  76. if (event->key == InputKeyOk) model->ok_pressed = false;
  77. else if (event->key == InputKeyUp) model->up_pressed = false;
  78. else if (event->key == InputKeyDown) model->down_pressed = false;
  79. else if (event->key == InputKeyLeft) model->left_pressed = false;
  80. else if (event->key == InputKeyRight) model->right_pressed = false;
  81. }
  82. },
  83. true);
  84. }
  85. static bool xremote_general_view_input_callback(InputEvent* event, void* context)
  86. {
  87. furi_assert(context);
  88. XRemoteView* view = (XRemoteView*)context;
  89. if (event->key == InputKeyBack) return false;
  90. xremote_general_view_process(view, event);
  91. return true;
  92. }
  93. XRemoteView* xremote_general_view_alloc(void* app_ctx)
  94. {
  95. XRemoteView *view = xremote_view_alloc(app_ctx,
  96. xremote_general_view_input_callback,
  97. xremote_general_view_draw_callback);
  98. with_view_model(
  99. xremote_view_get_view(view),
  100. XRemoteViewModel* model,
  101. {
  102. model->context = app_ctx;
  103. model->up_pressed = false;
  104. model->down_pressed = false;
  105. model->left_pressed = false;
  106. model->right_pressed = false;
  107. model->back_pressed = false;
  108. model->ok_pressed = false;
  109. },
  110. true
  111. );
  112. return view;
  113. }