/*! * @file flipper-xremote/views/xremote_general_view.c @license This project is released under the GNU GPLv3 License * @copyright (c) 2023 Sandro Kalatozishvili (s.kalatoz@gmail.com) * * @brief General remote buttons section UI and view functionality. */ #include "xremote_general_view.h" #include "../xremote_app.h" static void xremote_general_view_draw_vertical(Canvas* canvas, XRemoteViewModel* model) { xremote_canvas_draw_button_wide(canvas, model->ok_pressed, 0, 27, "Power", XRemoteIconEnter); xremote_canvas_draw_button_wide(canvas, model->up_pressed, 0, 45, "Input", XRemoteIconArrowUp); xremote_canvas_draw_button_wide(canvas, model->down_pressed, 0, 63, "Setup", XRemoteIconArrowDown); xremote_canvas_draw_button_wide(canvas, model->left_pressed, 0, 81, "Menu", XRemoteIconArrowLeft); xremote_canvas_draw_button_wide(canvas, model->right_pressed, 0, 99, "List", XRemoteIconArrowRight); } static void xremote_general_view_draw_horizontal(Canvas* canvas, XRemoteViewModel* model) { xremote_canvas_draw_button_wide(canvas, model->ok_pressed, 0, 7, "Power", XRemoteIconEnter); xremote_canvas_draw_button_wide(canvas, model->up_pressed, 0, 25, "Input", XRemoteIconArrowUp); xremote_canvas_draw_button_wide(canvas, model->down_pressed, 0, 43, "Setup", XRemoteIconArrowDown); xremote_canvas_draw_button_wide(canvas, model->left_pressed, 64, 21, "Menu", XRemoteIconArrowLeft); xremote_canvas_draw_button_wide(canvas, model->right_pressed, 64, 39, "List", XRemoteIconArrowRight); } static void xremote_general_view_draw_callback(Canvas* canvas, void* context) { furi_assert(context); XRemoteViewModel* model = context; XRemoteAppContext *app_ctx = model->context; XRemoteViewDrawFunction xremote_general_view_draw_body; ViewOrientation orientation = app_ctx->app_settings->orientation; xremote_general_view_draw_body = orientation == ViewOrientationVertical ? xremote_general_view_draw_vertical : xremote_general_view_draw_horizontal; xremote_canvas_draw_header(canvas, orientation, "General"); xremote_general_view_draw_body(canvas, model); xremote_canvas_draw_exit_footer(canvas, orientation, "Press to exit"); } static void xremote_general_view_process(XRemoteView* view, InputEvent* event) { with_view_model( xremote_view_get_view(view), XRemoteViewModel* model, { if (event->type == InputTypePress) { model->context = xremote_view_get_app_context(view); if (event->key == InputKeyOk) { model->ok_pressed = true; xremote_view_send_ir(view, XREMOTE_COMMAND_POWER); } else if (event->key == InputKeyUp) { model->up_pressed = true; xremote_view_send_ir(view, XREMOTE_COMMAND_INPUT); } else if (event->key == InputKeyDown) { model->down_pressed = true; xremote_view_send_ir(view, XREMOTE_COMMAND_SETUP); } else if (event->key == InputKeyLeft) { model->left_pressed = true; xremote_view_send_ir(view, XREMOTE_COMMAND_MENU); } else if (event->key == InputKeyRight) { model->right_pressed = true; xremote_view_send_ir(view, XREMOTE_COMMAND_LIST); } } else if (event->type == InputTypeRelease) { if (event->key == InputKeyOk) model->ok_pressed = false; else if (event->key == InputKeyUp) model->up_pressed = false; else if (event->key == InputKeyDown) model->down_pressed = false; else if (event->key == InputKeyLeft) model->left_pressed = false; else if (event->key == InputKeyRight) model->right_pressed = false; } }, true); } static bool xremote_general_view_input_callback(InputEvent* event, void* context) { furi_assert(context); XRemoteView* view = (XRemoteView*)context; if (event->key == InputKeyBack) return false; xremote_general_view_process(view, event); return true; } XRemoteView* xremote_general_view_alloc(void* app_ctx) { XRemoteView *view = xremote_view_alloc(app_ctx, xremote_general_view_input_callback, xremote_general_view_draw_callback); with_view_model( xremote_view_get_view(view), XRemoteViewModel* model, { model->context = app_ctx; model->up_pressed = false; model->down_pressed = false; model->left_pressed = false; model->right_pressed = false; model->back_pressed = false; model->ok_pressed = false; }, true ); return view; }