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SG 6f3496d093 Entity: collider offset 2 years ago
scripts 26c5e2c556 Sprite: new format 2 years ago
clock_timer.c af5faccd3d Periodic timer: simple than never 2 years ago
clock_timer.h af5faccd3d Periodic timer: simple than never 2 years ago
director.c f8f1e9aea2 Engine: simple level-entity system 2 years ago
director.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
director_i.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
engine.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
entity.c 6f3496d093 Entity: collider offset 2 years ago
entity.h 6f3496d093 Entity: collider offset 2 years ago
entity_i.h eee5d3ae1a collision system 2 years ago
game_engine.c f80e6bd9b0 Engine: start and stop callbacks, ability to enforce backlight always on 2 years ago
game_engine.h f80e6bd9b0 Engine: start and stop callbacks, ability to enforce backlight always on 2 years ago
level.c eee5d3ae1a collision system 2 years ago
level.h feaaabd69b naming 2 years ago
level_i.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
level_manager.c f8f1e9aea2 Engine: simple level-entity system 2 years ago
level_manager.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
level_manager_i.h f8f1e9aea2 Engine: simple level-entity system 2 years ago
main.c ce579fcc49 Level: relaible freeing 2 years ago
sprite.c 26c5e2c556 Sprite: new format 2 years ago
sprite.h 26c5e2c556 Sprite: new format 2 years ago