select_pokemon.h 386 B

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  1. #ifndef SELECT_POKEMON_H
  2. #define SELECT_POKEMON_H
  3. #pragma once
  4. #include <gui/view.h>
  5. #include "../pokemon_app.h"
  6. void* select_pokemon_alloc(
  7. PokemonData* pdata,
  8. ViewDispatcher* view_dispatcher,
  9. SceneManager* scene_manager,
  10. uint32_t viewid);
  11. void select_pokemon_free(ViewDispatcher* view_dispatcher, uint32_t viewid, void* select_ctx);
  12. #endif /* SELECT_POKEMON_H */