#ifndef SELECT_POKEMON_H #define SELECT_POKEMON_H #pragma once #include #include "../pokemon_app.h" void* select_pokemon_alloc( PokemonData* pdata, ViewDispatcher* view_dispatcher, SceneManager* scene_manager, uint32_t viewid); void select_pokemon_free(ViewDispatcher* view_dispatcher, uint32_t viewid, void* select_ctx); #endif /* SELECT_POKEMON_H */