totp_scene_token_menu.c 5.0 KB

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  1. #include "totp_scene_token_menu.h"
  2. #include <gui/gui.h>
  3. #include <dialogs/dialogs.h>
  4. #include "../../services/ui/ui_controls.h"
  5. #include "../../services/ui/constants.h"
  6. #include "../scene_director.h"
  7. #include "../../services/config/config.h"
  8. #include "../../services/list/list.h"
  9. #include "../../types/token_info.h"
  10. #include "../generate_token/totp_scene_generate_token.h"
  11. #include "../add_new_token/totp_scene_add_new_token.h"
  12. typedef enum {
  13. AddNewToken,
  14. DeleteToken
  15. } Control;
  16. typedef struct {
  17. Control selected_control;
  18. uint8_t current_token_index;
  19. } SceneState;
  20. void totp_scene_token_menu_init(PluginState* plugin_state) {
  21. UNUSED(plugin_state);
  22. }
  23. void totp_scene_token_menu_activate(PluginState* plugin_state, const TokenMenuSceneContext* context) {
  24. SceneState* scene_state = malloc(sizeof(SceneState));
  25. plugin_state->current_scene_state = scene_state;
  26. scene_state->current_token_index = context->current_token_index;
  27. }
  28. void totp_scene_token_menu_render(Canvas* const canvas, PluginState* plugin_state) {
  29. SceneState* scene_state = (SceneState *)plugin_state->current_scene_state;
  30. ui_control_button_render(canvas, SCREEN_WIDTH_CENTER - 36, 5, 72, 21, "Add new token", scene_state->selected_control == AddNewToken);
  31. ui_control_button_render(canvas, SCREEN_WIDTH_CENTER - 36, 39, 72, 21, "Delete token", scene_state->selected_control == DeleteToken);
  32. }
  33. bool totp_scene_token_menu_handle_event(PluginEvent* const event, PluginState* plugin_state) {
  34. if (event->type == EventTypeKey) {
  35. SceneState* scene_state = (SceneState *)plugin_state->current_scene_state;
  36. if(event->input.type == InputTypePress) {
  37. switch(event->input.key) {
  38. case InputKeyUp:
  39. if (scene_state->selected_control > AddNewToken) {
  40. scene_state->selected_control--;
  41. }
  42. break;
  43. case InputKeyDown:
  44. if (scene_state->selected_control < DeleteToken) {
  45. scene_state->selected_control++;
  46. }
  47. break;
  48. case InputKeyRight:
  49. break;
  50. case InputKeyLeft:
  51. break;
  52. case InputKeyOk:
  53. switch (scene_state->selected_control) {
  54. case AddNewToken: {
  55. TokenAddEditSceneContext add_new_token_scene_context = { .current_token_index = scene_state->current_token_index };
  56. totp_scene_director_activate_scene(plugin_state, TotpSceneAddNewToken, &add_new_token_scene_context);
  57. break;
  58. }
  59. case DeleteToken: {
  60. DialogMessage* message = dialog_message_alloc();
  61. dialog_message_set_buttons(message, "No", NULL, "Yes");
  62. dialog_message_set_header(message, "Confirmation", 0, 0, AlignLeft, AlignTop);
  63. dialog_message_set_text(message, "Are you sure want to delete?", SCREEN_WIDTH_CENTER, SCREEN_HEIGHT_CENTER, AlignCenter, AlignCenter);
  64. DialogMessageButton dialog_result = dialog_message_show(plugin_state->dialogs, message);
  65. dialog_message_free(message);
  66. if (dialog_result == DialogMessageButtonRight) {
  67. uint8_t i = 0;
  68. ListNode* list_node = plugin_state->tokens_list;
  69. while (i < scene_state->current_token_index && list_node->next != NULL) {
  70. list_node = list_node->next;
  71. i++;
  72. }
  73. TokenInfo* tokenInfo = list_node->data;
  74. token_info_free(tokenInfo);
  75. plugin_state->tokens_list = list_remove(plugin_state->tokens_list, list_node);
  76. plugin_state->tokens_count--;
  77. totp_full_save_config_file(plugin_state);
  78. totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, NULL);
  79. }
  80. break;
  81. }
  82. }
  83. break;
  84. case InputKeyBack: {
  85. GenerateTokenSceneContext generate_scene_context = { .current_token_index = scene_state->current_token_index };
  86. totp_scene_director_activate_scene(plugin_state, TotpSceneGenerateToken, &generate_scene_context);
  87. break;
  88. }
  89. }
  90. }
  91. }
  92. return true;
  93. }
  94. void totp_scene_token_menu_deactivate(PluginState* plugin_state) {
  95. if (plugin_state->current_scene_state == NULL) return;
  96. free(plugin_state->current_scene_state);
  97. plugin_state->current_scene_state = NULL;
  98. }
  99. void totp_scene_token_menu_free(PluginState* plugin_state) {
  100. UNUSED(plugin_state);
  101. }