- #pragma once
- #include "flip_world_icons.h"
- #include "game.h"
- #define COLLISION_BOX_PADDING_HORIZONTAL 10
- #define COLLISION_BOX_PADDING_VERTICAL 12
- typedef struct
- {
- const Icon *icon;
- uint8_t width;
- uint8_t height;
- } IconContext;
- extern const EntityDescription icon_desc;
- IconContext *get_icon_context(char *name);
- IconContext *get_icon_context_furi(FuriString *name);
|