#pragma once #include "flip_world_icons.h" #include "game.h" #define COLLISION_BOX_PADDING_HORIZONTAL 10 #define COLLISION_BOX_PADDING_VERTICAL 12 typedef struct { const Icon *icon; uint8_t width; uint8_t height; } IconContext; extern const EntityDescription icon_desc; IconContext *get_icon_context(char *name); IconContext *get_icon_context_furi(FuriString *name);