camera_suite_scene_menu.c 3.1 KB

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  1. #include "../camera-suite.h"
  2. enum SubmenuIndex {
  3. /** Atkinson Dithering Algorithm. */
  4. SubmenuIndexSceneStyle1 = 10,
  5. /** Floyd-Steinberg Dithering Algorithm. */
  6. SubmenuIndexSceneStyle2,
  7. /** Guide/how-to. */
  8. SubmenuIndexGuide,
  9. /** Settings menu. */
  10. SubmenuIndexSettings,
  11. };
  12. void camera_suite_scene_menu_submenu_callback(void* context, uint32_t index) {
  13. CameraSuite* app = context;
  14. view_dispatcher_send_custom_event(app->view_dispatcher, index);
  15. }
  16. void camera_suite_scene_menu_on_enter(void* context) {
  17. CameraSuite* app = context;
  18. submenu_add_item(
  19. app->submenu,
  20. "Open Camera",
  21. SubmenuIndexSceneStyle1,
  22. camera_suite_scene_menu_submenu_callback,
  23. app);
  24. // Staged view for the future.
  25. // submenu_add_item(
  26. // app->submenu,
  27. // "Test",
  28. // SubmenuIndexSceneStyle2,
  29. // camera_suite_scene_menu_submenu_callback,
  30. // app);
  31. submenu_add_item(
  32. app->submenu, "Guide", SubmenuIndexGuide, camera_suite_scene_menu_submenu_callback, app);
  33. submenu_add_item(
  34. app->submenu,
  35. "Settings",
  36. SubmenuIndexSettings,
  37. camera_suite_scene_menu_submenu_callback,
  38. app);
  39. submenu_set_selected_item(
  40. app->submenu, scene_manager_get_scene_state(app->scene_manager, CameraSuiteSceneMenu));
  41. view_dispatcher_switch_to_view(app->view_dispatcher, CameraSuiteViewIdMenu);
  42. }
  43. bool camera_suite_scene_menu_on_event(void* context, SceneManagerEvent event) {
  44. CameraSuite* app = context;
  45. UNUSED(app);
  46. if(event.type == SceneManagerEventTypeBack) {
  47. // Exit application.
  48. scene_manager_stop(app->scene_manager);
  49. view_dispatcher_stop(app->view_dispatcher);
  50. return true;
  51. } else if(event.type == SceneManagerEventTypeCustom) {
  52. if(event.event == SubmenuIndexSceneStyle1) {
  53. scene_manager_set_scene_state(
  54. app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneStyle1);
  55. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStyle_1);
  56. return true;
  57. } else if(event.event == SubmenuIndexSceneStyle2) {
  58. scene_manager_set_scene_state(
  59. app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSceneStyle2);
  60. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneStyle_2);
  61. return true;
  62. } else if(event.event == SubmenuIndexGuide) {
  63. scene_manager_set_scene_state(
  64. app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexGuide);
  65. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneGuide);
  66. return true;
  67. } else if(event.event == SubmenuIndexSettings) {
  68. scene_manager_set_scene_state(
  69. app->scene_manager, CameraSuiteSceneMenu, SubmenuIndexSettings);
  70. scene_manager_next_scene(app->scene_manager, CameraSuiteSceneSettings);
  71. return true;
  72. }
  73. }
  74. return false;
  75. }
  76. void camera_suite_scene_menu_on_exit(void* context) {
  77. CameraSuite* app = context;
  78. submenu_reset(app->submenu);
  79. }