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- #pragma once
- #include <gui/view.h>
- #include "game_state.h"
- typedef struct LaserTagView LaserTagView;
- LaserTagView* laser_tag_view_alloc();
- void laser_tag_view_free(LaserTagView* laser_tag_view);
- void laser_tag_view_draw(View* view, Canvas* canvas);
- View* laser_tag_view_get_view(LaserTagView* laser_tag_view);
- void laser_tag_view_update(LaserTagView* laser_tag_view, GameState* game_state);
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