#pragma once #include #include "game_state.h" typedef struct LaserTagView LaserTagView; LaserTagView* laser_tag_view_alloc(); void laser_tag_view_free(LaserTagView* laser_tag_view); void laser_tag_view_draw(View* view, Canvas* canvas); View* laser_tag_view_get_view(LaserTagView* laser_tag_view); void laser_tag_view_update(LaserTagView* laser_tag_view, GameState* game_state);