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- #pragma once
- #include <furi.h>
- #include "game.h"
- bool is_block(uint8_t tile);
- uint8_t cap_x(uint8_t coord);
- uint8_t cap_y(uint8_t coord);
- bool is_state_pause(State gameState);
- void copy_level(PlayGround target, PlayGround source);
- void clear_board(PlayGround* ani);
- void randomize_bg(BackGround* bg);
- const char* game_mode_label(GameMode mode);
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