utils.h 362 B

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  1. #pragma once
  2. #include <furi.h>
  3. #include "game.h"
  4. bool is_block(uint8_t tile);
  5. uint8_t cap_x(uint8_t coord);
  6. uint8_t cap_y(uint8_t coord);
  7. bool is_state_pause(State gameState);
  8. void copy_level(PlayGround target, PlayGround source);
  9. void clear_board(PlayGround* ani);
  10. void randomize_bg(BackGround* bg);
  11. const char* game_mode_label(GameMode mode);