#pragma once #include #include "game.h" bool is_block(uint8_t tile); uint8_t cap_x(uint8_t coord); uint8_t cap_y(uint8_t coord); bool is_state_pause(State gameState); void copy_level(PlayGround target, PlayGround source); void clear_board(PlayGround* ani); void randomize_bg(BackGround* bg); const char* game_mode_label(GameMode mode);