picopass_scene_emulate.c 1.7 KB

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  1. #include "../picopass_i.h"
  2. #include <dolphin/dolphin.h>
  3. void picopass_emulate_worker_callback(PicopassWorkerEvent event, void* context) {
  4. furi_assert(context);
  5. Picopass* picopass = context;
  6. view_dispatcher_send_custom_event(picopass->view_dispatcher, event);
  7. }
  8. void picopass_scene_emulate_on_enter(void* context) {
  9. Picopass* picopass = context;
  10. dolphin_deed(DolphinDeedNfcEmulate);
  11. Widget* widget = picopass->widget;
  12. widget_reset(widget);
  13. widget_add_icon_element(widget, 0, 3, &I_RFIDDolphinSend_97x61);
  14. widget_add_string_element(widget, 89, 32, AlignCenter, AlignTop, FontPrimary, "Emulating");
  15. widget_add_string_element(widget, 89, 42, AlignCenter, AlignTop, FontPrimary, "PicoPass");
  16. // Setup view
  17. view_dispatcher_switch_to_view(picopass->view_dispatcher, PicopassViewWidget);
  18. // Start worker
  19. picopass_worker_start(
  20. picopass->worker,
  21. PicopassWorkerStateEmulate,
  22. &picopass->dev->dev_data,
  23. picopass_emulate_worker_callback,
  24. picopass);
  25. picopass_blink_emulate_start(picopass);
  26. }
  27. bool picopass_scene_emulate_on_event(void* context, SceneManagerEvent event) {
  28. Picopass* picopass = context;
  29. bool consumed = false;
  30. if(event.type == SceneManagerEventTypeCustom) {
  31. if(event.event == PicopassCustomEventWorkerExit) {
  32. consumed = true;
  33. }
  34. } else if(event.type == SceneManagerEventTypeBack) {
  35. consumed = scene_manager_previous_scene(picopass->scene_manager);
  36. }
  37. return consumed;
  38. }
  39. void picopass_scene_emulate_on_exit(void* context) {
  40. Picopass* picopass = context;
  41. picopass_blink_stop(picopass);
  42. // Stop worker
  43. picopass_worker_stop(picopass->worker);
  44. // Clear view
  45. widget_reset(picopass->widget);
  46. }